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![[Post New]](/s/i/i.gif) 2012/07/27 20:52:02
Subject: Beastmen with list.
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Roarin' Runtherd
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Hey guys, i recently started in Beastmen, i quit in WoC since there are about 9 that play them in my LGSm so here goes nothing.
It´s going to be a 2250 point list by the way, the 600 point list will come here later this week or so.
Lords/Heroes
Gorebull
Great weapon
Heavy armour
Great Bray-Shaman 275P
Lore of Beast
Brass Cleaver
Many-Limbed Fiend
Jagged Dagger
Talisman of Protection
Wargor 206P
BSB
Banner of the Beast
Heavy Armour
Gnarled Hide
Core
Gor Herd (39) 334
Full Command
2 hand weapons
Ungor Raiders (9) 66
Halfhorn
Tuskgor Chariot 80
Tuskgor Chariot 80
Tuskgor Chariot 80
Special
Minaotaurs (5) 390
Great weapons
Bloodkine
Blackened Plate
Harpies (5) 55
Bestigors(27) 354P
Harpies(5) 55
Razorgor (1) 55
Rare
Ghorgon 275
I´m atleast going to keep one Ghorgon(i confused cygor and ghorgon)
And that´s the list, i don´t know if it´s legal or not though
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This message was edited 3 times. Last update was at 2012/07/28 00:33:11
3500
1200
Krunk it up!
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![[Post New]](/s/i/i.gif) 2012/07/27 22:15:32
Subject: Re:Beastmen with list.
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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abhus wrote:
Great Bray-Shaman 275P
Lore of Beast
Brass Cleaver
Many-Limbed Fiend
Jagged Dagger
Talisman of Protection
Not familiar with the items. I know that fencers blades works well on a GBS though from my experience against the goats. I find that a GBS with death parking 24" away in a bestigor block and caressing characters off works excessively well.
abhus wrote:
Wargor 93P
Great Weapon
Heavy Armour
Change this guy to the 206
abhus wrote:
Gor Herd (39) 334
Full Command
2 hand weapons
Perfect.
abhus wrote:
Gor Herd (40) 342
Full Command
2 hand weapons
Unnecessary. You would be better off dropping it and getting a couple of tuskgor chariots and filling the remaining points you get with ungor raiders. Which IMO are the best unit in the book.
abhus wrote:
Tuskgor Chariot 80
MORE
abhus wrote:
Tuskgor Chariot 80
See my previous statement
abhus wrote:
Minaotaurs (5) 390
Great weapons
Bloodkine
You said there are 9 people in your LGS who play WoC, Minotaurs will be dieing before they get to strike. You would be better off with bestigor as when they strike they will effectively remove chaos armour.
abhus wrote:
Harpies (5) 55
Another unit would be useful for redirecting until your gor are ready to fight.
abhus wrote:
Razorgor (1) 55
Lone razorgor are good for redirecting too. Beastmen want to charge in and wildform their gor up.
abhus wrote:
Cygor 275
Your points will be better spent on raiders/harpies/chariots/lone razorgor.
abhus wrote:
Cygor 275
See previous comment.
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![[Post New]](/s/i/i.gif) 2012/07/27 22:17:30
Subject: Beastmen with list.
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Terrifying Doombull
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No BSB? I must I find the lack of somewhat suprising. And if you want to take rares I suggest Ghorgons acctualy.
Minos looks alrigt althou I prefer mine with ADHW but then again GW are also handy
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![[Post New]](/s/i/i.gif) 2012/07/27 22:25:51
Subject: Re:Beastmen with list.
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Paingiver
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GBS Brass Cleaver is good but probably 3rd in line behind Fencer's Blades and Steel Claws
BSB is a must I recommend the 206 (Beast Banner, Shield, Heavy Armor, Gnarled Hide= 2+6++, +1S Banner) not just giving your Gors S4 but Ld rerolls are key especially with Primal Fury.
2 Gor units are meh in my opinion, I know Trandheim likes his gors but when I lose my BSB and my gor are hitting at S3 I find them lackluster, I like a horde of Gor with the beast banner and a horde of bestigor personally
thedarkavengers comments on the rest are spot on, as for the cygor they would be my 3rd choice of the 3 big monsters Ghorgon>Giant>Cygor (not ranking the Jabber not much experience with it). Minotaur while looking cool are viable only when lead by doombulls or in a minobus, their WTF have the same toughness 4 as a gor was a puzzling call for GW.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/07/27 22:28:47
Subject: Re:Beastmen with list.
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Terrifying Doombull
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Hargus56 wrote:GBS Brass Cleaver is good but probably 3rd in line behind Fencer's Blades and Steel Claws
BSB is a must I recommend the 206 (Beast Banner, Shield, Heavy Armor, Gnarled Hide= 2+6++, +1S Banner) not just giving your Gors S4 but Ld rerolls are key especially with Primal Fury.
2 Gor units are meh in my opinion, I know Trandheim likes his gors but when I lose my BSB and my gor are hitting at S3 I find them lackluster, I like a horde of Gor with the beast banner and a horde of bestigor personally
thedarkavengers comments on the rest are spot on, as for the cygor they would be my 3rd choice of the 3 big monsters Ghorgon>Giant>Cygor (not ranking the Jabber not much experience with it). Minotaur while looking cool are viable only when lead by doombulls or in a minobus, their WTF have the same toughness 4 as a gor was a puzzling call for GW.
Well yes, you make a good point. But I think depending on what he figths for the most part Minotaurs lead by a Gorebull would be a usefull addtion to the army
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![[Post New]](/s/i/i.gif) 2012/07/27 22:41:59
Subject: Re:Beastmen with list.
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Roarin' Runtherd
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thedarkavenger wrote:
abhus wrote:
Wargor 93P
Great Weapon
Heavy Armour
Change this guy to the 206
What do you mean excactly?
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This message was edited 2 times. Last update was at 2012/07/27 22:44:11
3500
1200
Krunk it up!
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![[Post New]](/s/i/i.gif) 2012/07/27 23:21:40
Subject: Re:Beastmen with list.
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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The 206 is the bsb with the beast banner, gnarled hide and heavy armour. He comes up to 206 points. He makes your gor s4/t4.
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![[Post New]](/s/i/i.gif) 2012/07/28 00:33:37
Subject: Re:Beastmen with list.
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Roarin' Runtherd
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Updated the list.
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3500
1200
Krunk it up!
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![[Post New]](/s/i/i.gif) 2012/07/28 02:56:12
Subject: Beastmen with list.
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Knight of the Inner Circle
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You need more core. Your too short on them...
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Check out my Empire Painting Blog
:http://www.dakkadakka.com/dakkaforum/posts/list/519922.page#5662079
Ogre Kingdoms 3k Complete
Empire 4K Complete
Warriors of Chaos 2.5K WIP
Nurgle Demons 2k Complete
Blood Ravens 2K Complete
Dark Angels 3K WIP
Allied Detachment Tau WIP
Bloodbowl Orcs. WIP |
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![[Post New]](/s/i/i.gif) 2012/07/28 04:18:23
Subject: Beastmen with list.
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Fresh-Faced New User
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Looks ok to me?
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![[Post New]](/s/i/i.gif) 2012/07/28 07:38:49
Subject: Beastmen with list.
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Knight of the Inner Circle
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Yea your right. Sorry mental.arithmatic at 4am didnt.do me any good...
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Check out my Empire Painting Blog
:http://www.dakkadakka.com/dakkaforum/posts/list/519922.page#5662079
Ogre Kingdoms 3k Complete
Empire 4K Complete
Warriors of Chaos 2.5K WIP
Nurgle Demons 2k Complete
Blood Ravens 2K Complete
Dark Angels 3K WIP
Allied Detachment Tau WIP
Bloodbowl Orcs. WIP |
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![[Post New]](/s/i/i.gif) 2012/07/28 17:59:11
Subject: Re:Beastmen with list.
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Paingiver
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The 206 also has a shield. Looking better I would drop the halfhorn and make 2 units of 5 raiders. I'm a little worried about only having a 6+ ward on the shaman, not enough protection in my opinion.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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