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![[Post New]](/s/i/i.gif) 2012/07/28 03:46:20
Subject: Foot slogging Vets..
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Storm Trooper with Maglight
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Are they worth it? Or is it better to put them in a transport and take regular Infantry platoons?
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![[Post New]](/s/i/i.gif) 2012/07/28 04:24:04
Subject: Foot slogging Vets..
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Ultramarine Master with Gauntlets of Macragge
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Oh god no. The only time they're worth taking in any capacity is with harker, outflanking and stealth. Guardsmen only survive on foot because there's so many of them, and if 16 die nobody cares. If you lose a few men from a vet squad (which is already a small unit) they'll likely be someone useful. They're too fragile and expensive to ever put on foot.
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![[Post New]](/s/i/i.gif) 2012/07/28 07:57:42
Subject: Foot slogging Vets..
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Confessor Of Sins
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I could see using one veteran squad on foot as a list filler if I can't afford a PCS + 2 squads. Stealth them and sit on an objective.
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![[Post New]](/s/i/i.gif) 2012/07/28 22:42:32
Subject: Foot slogging Vets..
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Hurr! Ogryn Bone 'Ead!
Some Throne-Forsaken Battlefield on the other side of the Galaxy
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On foot, you're probably better off going with Guardsmen. Veterans are a significant investment of points for T3 Sv 5+ units with lasguns, and they must be well-protected. Edit: Whoops, Vets are T3. I don't know how I messed that up.
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This message was edited 2 times. Last update was at 2012/07/29 03:00:45
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![[Post New]](/s/i/i.gif) 2012/07/29 00:21:19
Subject: Foot slogging Vets..
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Stealthy Grot Snipa
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Vets are Toughness 3.
I like them as ranged support when they are on foot. Stakeout a vantage point and whittle the enemy away for the other stuff in my army. If they are on foot, I try to give them Forward Sentries.
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![[Post New]](/s/i/i.gif) 2012/07/29 07:21:25
Subject: Foot slogging Vets..
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Hardened Veteran Guardsman
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Only if you have camo cloaks and an aegis defense line to put them behind. That or with Harker.
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Infantry leads the way! |
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![[Post New]](/s/i/i.gif) 2012/07/29 07:23:35
Subject: Re:Foot slogging Vets..
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Decrepit Dakkanaut
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They can also be made to work with yarrick. The CCS gives them orders. The camo cloaks give them durability, and yarrick gives them stubborn (and one of them fearless) for close combat.
You'd have to be spending several hundred points on this getup, though, so basically the rest of your army would exist to support this.
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![[Post New]](/s/i/i.gif) 2012/07/29 07:34:53
Subject: Foot slogging Vets..
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Been Around the Block
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When I first started my guard army I tried foot slogging vets and it never turned out well for them. Granted that was 5th but I don't think things have changed that much. Foot vets might do ok on a urban map with lots of ruins and LOS blockers
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"Because 6th edition is the ruleset that 40k fans deserve, but not the one they need right now... and so we'll argue over minutia... because GW can take it... because faqs and erratas require effort and money... they remain a silent rule maker, a neglectful protector... a Space Marine fanboy..."
-Commissioner Gordons view of 40k 6th ed. |
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![[Post New]](/s/i/i.gif) 2012/07/29 14:30:00
Subject: Foot slogging Vets..
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Ultramarine Master with Gauntlets of Macragge
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Spetulhu wrote:I could see using one veteran squad on foot as a list filler if I can't afford a PCS + 2 squads. Stealth them and sit on an objective.
Forgot this in my post, it's not a bad choice for them. If you were allying in IG and wanted access to tanks and Vendettas or whatever, it would do well as your troops choice.
Ailaros wrote:They can also be made to work with yarrick. The CCS gives them orders. The camo cloaks give them durability, and yarrick gives them stubborn (and one of them fearless) for close combat.
You'd have to be spending several hundred points on this getup, though, so basically the rest of your army would exist to support this.
Why would you want them for close combat? Vets are no better there than regular Guardsmen.
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![[Post New]](/s/i/i.gif) 2012/07/29 15:00:57
Subject: Foot slogging Vets..
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Twisted Trueborn with Blaster
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I gotta say, as a player who doesn't play guard, the idea of a 100 point unit being too expensive to lose has amused me greatly.
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![[Post New]](/s/i/i.gif) 2012/07/29 15:19:12
Subject: Foot slogging Vets..
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Pestilent Plague Marine with Blight Grenade
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I'm too stubborn to admit that my vet army really never works. But that ONE time I go against tank heavy armies, wooooooooo boy, is it fun.
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![[Post New]](/s/i/i.gif) 2012/07/29 15:30:02
Subject: Foot slogging Vets..
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Ultramarine Master with Gauntlets of Macragge
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Lokas wrote:I gotta say, as a player who doesn't play guard, the idea of a 100 point unit being too expensive to lose has amused me greatly.
Well, 10 T3 dudes on foot are good as dead. It's not so much the idea of losing 100 points that's the problem, but the idea that those 100 points will never get to do anything. If somebody sees 10 guardsmen with 3 meltaguns on foot, they will gun them down with any small arms or anti infantry weapons they have. If those 10 guys are in a Chimera they'll likely get somewhere where they can actually use those meltaguns. Would you take a squad of Wyches or Warriors on foot with the intent to move forward and fight or take objectives? Similar concept applies.
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![[Post New]](/s/i/i.gif) 2012/07/29 17:09:13
Subject: Foot slogging Vets..
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Decrepit Dakkanaut
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Brother SRM wrote:Why would you want them for close combat? Vets are no better there than regular Guardsmen.
Their sergeants can take power fists.
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![[Post New]](/s/i/i.gif) 2012/07/29 18:45:09
Subject: Foot slogging Vets..
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Ultramarine Master with Gauntlets of Macragge
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Huh, so they can. I wouldn't want them anywhere near a close combat if it could be avoided though.
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![[Post New]](/s/i/i.gif) 2012/07/31 13:38:46
Subject: Foot slogging Vets..
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Ferocious Blood Claw
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i have tried running vets this way and that way on foot as for ages i wanted to run pure footgard and found that harker + camo clokes, heavy bolter and 3 plamsa guns were both survivalbe in cover and able to lay some wounds down. The drawback and the drawnback in gernal with vets on foot is the point cost.
That load it is around 180-200 points so almost the same as a 5m th/ss squad and which would you rather have faceing you.
As for it being funny to worry about loosing a 100 point unit i see that hundred points as five lasconns or 10 autocannons which is a lot of dakka to just throw away.
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![[Post New]](/s/i/i.gif) 2012/07/31 15:39:09
Subject: Foot slogging Vets..
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Lokas wrote:I gotta say, as a player who doesn't play guard, the idea of a 100 point unit being too expensive to lose has amused me greatly.
It's one of the most wonderful things as a guard player. When an opponent sweeps thirty models in a combat, feeling all high and mighty after their great slaughter, and you grin at them and say "it's cute you think they matter"...
But seriously, WS3 S3 T3 I3 A1 Ld7/8 Sv5+ dudes with S3 AP- guns aren't worth much, investing too much in them, even if BS4, just isn't worth it.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/07/31 16:08:19
Subject: Foot slogging Vets..
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Ultramarine Master with Gauntlets of Macragge
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toumas wrote:i have tried running vets this way and that way on foot as for ages i wanted to run pure footgard and found that harker + camo clokes, heavy bolter and 3 plamsa guns were both survivalbe in cover and able to lay some wounds down. The drawback and the drawnback in gernal with vets on foot is the point cost.
That load it is around 180-200 points so almost the same as a 5m th/ss squad and which would you rather have faceing you.
As for it being funny to worry about loosing a 100 point unit i see that hundred points as five lasconns or 10 autocannons which is a lot of dakka to just throw away.
Harker gives his squad Stealth, so you don't need camo cloaks at all. There, I just saved you like 30 points.
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![[Post New]](/s/i/i.gif) 2012/07/31 16:35:15
Subject: Foot slogging Vets..
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Storm Trooper with Maglight
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Brother SRM wrote:toumas wrote:i have tried running vets this way and that way on foot as for ages i wanted to run pure footgard and found that harker + camo clokes, heavy bolter and 3 plamsa guns were both survivalbe in cover and able to lay some wounds down. The drawback and the drawnback in gernal with vets on foot is the point cost.
That load it is around 180-200 points so almost the same as a 5m th/ss squad and which would you rather have faceing you.
As for it being funny to worry about loosing a 100 point unit i see that hundred points as five lasconns or 10 autocannons which is a lot of dakka to just throw away.
Harker gives his squad Stealth, so you don't need camo cloaks at all. There, I just saved you like 30 points.
But, due to the new FAQ, you can take both, and get a +2 to your cover save.
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![[Post New]](/s/i/i.gif) 2012/07/31 16:48:23
Subject: Foot slogging Vets..
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Veteran Inquisitorial Tyranid Xenokiller
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The defensive grenades gives stealth as well agasint a shooty unti if it's within 8 inches IIRC.
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This message was edited 1 time. Last update was at 2012/07/31 16:48:36
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![[Post New]](/s/i/i.gif) 2012/07/31 16:51:38
Subject: Foot slogging Vets..
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Storm Trooper with Maglight
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Inquisitor Jex wrote:The defensive grenades gives stealth as well agasint a shooty unti if it's within 8 inches IIRC.
Harker already gives his guys stealth.
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![[Post New]](/s/i/i.gif) 2012/07/31 16:57:27
Subject: Foot slogging Vets..
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Veteran Inquisitorial Tyranid Xenokiller
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Yes; but only camo-cloaks with defensive grenades against someone at 8 inches...would that still give a +2 cover save?
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![[Post New]](/s/i/i.gif) 2012/07/31 17:09:55
Subject: Foot slogging Vets..
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Been Around the Block
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Inquisitor Jex wrote:Yes; but only camo-cloaks with defensive grenades against someone at 8 inches...would that still give a +2 cover save?
I've never really thought of that. That just made "Forward Sentries" a pretty awesome upgrade for vets behind an aegis line.
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"Because 6th edition is the ruleset that 40k fans deserve, but not the one they need right now... and so we'll argue over minutia... because GW can take it... because faqs and erratas require effort and money... they remain a silent rule maker, a neglectful protector... a Space Marine fanboy..."
-Commissioner Gordons view of 40k 6th ed. |
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![[Post New]](/s/i/i.gif) 2012/07/31 19:27:55
Subject: Foot slogging Vets..
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Veteran Inquisitorial Tyranid Xenokiller
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pie zuri wrote:Inquisitor Jex wrote:Yes; but only camo-cloaks with defensive grenades against someone at 8 inches...would that still give a +2 cover save?
I've never really thought of that. That just made "Forward Sentries" a pretty awesome upgrade for vets behind an aegis line.
Yeah but only agaisnt shooty unit at 8 inches; further away those defensive grenades no longer has any use.
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![[Post New]](/s/i/i.gif) 2012/07/31 20:55:02
Subject: Foot slogging Vets..
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Storm Trooper with Maglight
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Inquisitor Jex wrote:pie zuri wrote:Inquisitor Jex wrote:Yes; but only camo-cloaks with defensive grenades against someone at 8 inches...would that still give a +2 cover save?
I've never really thought of that. That just made "Forward Sentries" a pretty awesome upgrade for vets behind an aegis line.
Yeah but only agaisnt shooty unit at 8 inches; further away those defensive grenades no longer has any use.
But they still get the plus +1 to their cover save from the camo cloak, and if you take Harker he gives you stealth all the time no matter what.
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