This is our standard monthly Warhammer
40k game. I host it at my home. I have two gaming tables, one is a 4’x8’ table and the come out to 5’x6’. We basically play friendly games and are mostly interested in just blowing the

out of each other. Our basic armies are a mix of Marines, Orks, Nids and Chaos Marines. I do have a Guard and
GK army to.
If needed I do have loaner armies and are open to proxy armies.
Thank you for your time
Anpu42
=0o0=
This will be an 1850 point game using the Standard 6th Edition Rules
Standard FOC will be used You should if you have it available take one of each
FOC Slot.
You should take one Psyker if you can [I know I am]
Allies will be available: You Primary Detachment must cost more than you Ally Detachment.
Fortifications will be available.
Notes:
If there is an odd number of players; one player will be given a second Army to play. This will be a secondary army and should be different from his/her 1st army.
If there is an even number of players we will be using the Pact of Blood option for the Mission
MISSION SPECIAL RULES:
We will be using a few experimental rules if they come up.
Flakk Missiles:
If one side has more than one Flyer and the other side has none Flakk missiles will available for free.
Otherwise Flakk Missiles will be available for all your Missile Launchers for 5 points per Launcher. All Missile Launcher in the Unit must upgrade, but not every unit has to.
Plasma Cannons:
We are going to experiment with using the
WHFB Artillery die for Plasma Cannon Deviation Distance. Rool the die and subtract distance as normal, if the Explosion shows, the “Gets Hot” Rules comes into play.
Spearhead Formations:
If you take no Allies or Fortification you may choose to take One Spearhead Formation.
I will probably post a few list ideas.