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Made in us
Foolproof Falcon Pilot





Well, the local tourney is not going to allow forgeworld this time to get people used to 6th, which throws a wrench into my normal corsair army i bring. So, back to codex eldar.


yriel 155
eldrad 210

10 harlequins shadowseer kisses 250
10 harlequins shadowseer kisses fusion 260

3x gjb cannon
3x gjb cannon
3 gjb cannon

fire prism
fire prism
3x war walkers cannons 120


400
archon shadowfield soul trap agonizer 120

5 wytches haywire 70
venom 2x cannon 65

razorwing fighter 145



archon in one unit of harlequins w fusion pistol, Eldrad and yriel in the other. Harlequins now have stealth, shrouding, and 2d6x2 spotting distance (read FAQ and look at rulebook, it does not replace the spotting distance lines), which makes them nearly unkillable. They cant be shot at range, and have a 2+ cover save if they can generate a 5+ from anything. Flamers are taken care of by putting the ICs in front to take the flamer wounds and LOS anything else to the harlequins. Fortune on both squads sees a 2+ rerollable cover save making them practically unkillable at range. In melee, well, 40 rending S4 WS5 attacks at I6 with possible reroll to wound.

War walkers might camp in ruins, outflank, or simply sit in reserves to come on turn 2-3 in case they deepstrike/outflank. They really dont fit, but i dont have much to kill aircraft besides them. Prisms are just to poke vehicles, not the most efficient but its all i get. Wytches are really not that effective, but can blow up any vehicle they hit. Razorwing is shooting down planes first, but those missles double as amazing anti-horde.

Not sure if i should be swapping the fighter for the bomber for better AT, better armor, and the ability to ID chars with the bomb.

Also low on troops, but i think with the new 48" turbo boost i can simply keep them in the corners behind something and then turbo boost them all the way across last turn. Cannons are simply to make them useful in KP games.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in us
Storming Storm Guardian




I like the list, however I have noticed that with such small squad size of GJB that one killed model forces a panic check. I know from my gaming experience that gaurdians when ever put to a panic test almost always fail. I know statistics say that you should pass about 50% of the time, but be careful in those small unit sizes.
A warlock with embolden will do well if you give him a spear as well..

6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies 
   
Made in us
Foolproof Falcon Pilot





Warlock with embolden is more than 2/3 of the squad cost and provides no more survivability beyond another body. I really cant understand why people put them in small jetbike squads. Ld8 is marine ld. sure, it fails sometimes, but its pretty reliable. Also, 6th made it much easier to regroup as you can always stop falling back now, even within 6 of an enemy. Then you have to estimate how many times they actually take a ld check. Half the time the whole squad gets wiped in 1 shooting phase so thats even less often you need to roll. failing one ld8 test is 30% chance, failing 2 is 10% chance. Can it happen? sure, but im not cutting 150 points out for 3 warlocks to counter that kind of chances. At 150 point for the warlocks i could just run 2 more squads and simply double up squads on objectives, which would be far more reliable.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
 
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