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![[Post New]](/s/i/i.gif) 2012/07/30 06:19:21
Subject: CSM 2500
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Hi. Here's what I want to use at a tournament on the 18th. What do you think? I don't have the minis to make any changes. It's all painted, and will probably be my normal list until the new codex.
As usual, Aspiring Sorcerers have Doombolt and will be rolling on Telepathy to take advantage of ML:2 as much as possible.
Ahriman
5 Terminators- IoTz
9 TSons
9 Tsons
9 Tsons
9 Tsons
Fateweaver
10 Horrors w/ Changeling
9 Screamers
9 Flamers
7 Plaguebearers
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![[Post New]](/s/i/i.gif) 2012/07/30 06:32:36
Subject: Re:CSM 2500
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I'll Be Back
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My only comment is, I pitty whoever faces you. Thousand suns are NOT fun to face. and the amount you've spammed them? Yeah I think you're set XD
Fateweaver allows you to re-roll all failed saves correct? That's going to be just hell to whoever you face. Have fun at the tournament!
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Akrid Dynasty
Space marines, Arbiters |
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![[Post New]](/s/i/i.gif) 2012/07/30 06:45:49
Subject: CSM 2500
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Frightening Flamer of Tzeentch
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PLAGUEBEARERS?!
MADNESS BROTHER
YOU TURN ON ARE LOVED BIRD GOD?
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![[Post New]](/s/i/i.gif) 2012/07/30 06:48:51
Subject: CSM 2500
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Fateweaver doesn't help this list as much as you like- With the lack of transports, I still need to spread out to be able to cover multiple objectives/areas of the board. So the issue becomes picking the best unit(s) for Fateweaver to support.
For example, if Ahriman and his little terminator escort get to use Gate of Infinity, teleporting around with Cosmic Cluck in tow for re-rolls should be fun. Or, lurking around the screamers should be fun too because they're too powerful now to NOT provide them with some rerolls.
I will be facing some heavy hitters, and I am still keeping an eye open for tactics and ideas.. Open to any input, thanks so far but the list definitely has flaws as far as competitive games go.
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![[Post New]](/s/i/i.gif) 2012/07/30 07:03:36
Subject: Re:CSM 2500
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I'll Be Back
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Well I will confess, this army seems really, REALLY vulnerable to long range artillery. I'd be on the watch for guard with basilisks, or Necrons with doomsday arks. or any other long range big boom things.
I'll admit to not knowing much about the chaos daemon codex, so I don't know what all of those units do, but I don't see much in the way that can counter heavily armored stuff.
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Akrid Dynasty
Space marines, Arbiters |
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![[Post New]](/s/i/i.gif) 2012/07/30 07:09:34
Subject: CSM 2500
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Frightening Flamer of Tzeentch
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flamers can glance a vehicle to death very easily and screamers can rip tanks apart.
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![[Post New]](/s/i/i.gif) 2012/07/30 08:15:54
Subject: CSM 2500
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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You are right, my army lacks significant anti armor besides Screamers or Spells (and glances from Flamers).
My local opponents might be different than in your area, but lately I have been relying on my invulnerable saves and you'd be surprised how well they do even without Fateweaver.
Make me take a a single armor saves, and you'll see a grown man cry.
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