Switch Theme:

Lucius Pattern Drop Pods and first turn assualt  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Been Around the Block





So this came up the other day during a game, Lucius Pattern drop pod comes down first go and allows a dreadnought to assault out of it.

However the rulebook says that you can't assault first turn.

Can you assault first turn using the drop pod then?

I did initially tell my opponent that they didn't follow the normal drop pod rules and couldn't come down first turn, I checked my IA book though once i got home and reliesed i was wrong about that, though we couldn't remember if it was a dangerous terrain test when you assault so i let my mate off when he rolled a 1 so don't feel that bad! so yeah now it got me thinking what the deal is with it.
   
Made in us
Fixture of Dakka





Th0a wrote:
However the rulebook says that you can't assault first turn.

No it doesn't. It lists a few instances where you can't assault on the first turn, but there's no sweeping rule forbidding it.

This message was edited 1 time. Last update was at 2012/07/30 12:11:41


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Been Around the Block





Oh OK thanks! I've got to learn to read!
   
Made in gb
Death-Dealing Ultramarine Devastator






Its the drop pods special rule so it beats the normal rules that everything else has to follow.

DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
Omegus wrote:It's hard to fight a guy when your nipples are daemons.
 
   
Made in no
Liche Priest Hierophant





Bergen

It would seem the drop pod overides it. Codex over rulebook.

   
Made in gb
Decrepit Dakkanaut




Just make sure he rolled the dangerous terrain test, as per IA Apoc 2nd edition (the same one where BA get the lucius removed as an option)
   
Made in us
The Hive Mind





Theres 2 restrictions here.
1) cannot assault out of a moving transport
2) cannot assault from reserves

I'm not sure what the wording on the pod is - does it clear both of those?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





rigeld2 wrote:Theres 2 restrictions here.
1) cannot assault out of a moving transport
2) cannot assault from reserves

I'm not sure what the wording on the pod is - does it clear both of those?


Im pretty sure its considered an Assault vehicle

This message was edited 1 time. Last update was at 2012/07/31 05:47:50



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

Talamare wrote:
rigeld2 wrote:Theres 2 restrictions here.
1) cannot assault out of a moving transport
2) cannot assault from reserves

I'm not sure what the wording on the pod is - does it clear both of those?


Im pretty sure its considered an Assault vehicle


The rule specifically says that a dreadnought can assault the same turn in which it arrives from deep strike in this particular drop pod. Regular drop pods say you can't, but the Lucius says you can.
   
Made in gb
Been Around the Block





nosferatu1001 wrote:Just make sure he rolled the dangerous terrain test, as per IA Apoc 2nd edition (the same one where BA get the lucius removed as an option)


I didn't even check who can field them, I really need to read more thoroughly, it was a blood angels army i was fighting and i felt bad i stooped the first turn assault when they shouldn't of been on the field!?

TWIST

I'll check my book once i get back
   
Made in gb
Ultramarine Chaplain with Hate to Spare





A couple of things here (though most are already mentioned so I'm summing up):

1) There is no rule that forbids a turn 1 charge. It is just hugely unlikely in the current rules, and there are set circumstances when it is forbidden (infiltrating and scout moving).

2) You are stopped from charging on the turn you arrive from reserve however the Lucius pattern drop pod specifically overrides this (being open topped it is also an assault vehicle not that that would ever make a difference to a DP).

3) This may have changed with Imp. armour but in the previous rules the Lucius did not have the drop pod assault rule so was not elligible to come down turn 1. I haven't got Imp Armour Apoc 2nd Ed so you'd have to check, but you may well find that is still the case and is something some poeple have chosen to overlook...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

FlingitNow wrote:
3) This may have changed with Imp. armour but in the previous rules the Lucius did not have the drop pod assault rule so was not elligible to come down turn 1. I haven't got Imp Armour Apoc 2nd Ed so you'd have to check, but you may well find that is still the case and is something some poeple have chosen to overlook...

Yeah, its got Drop Pod assault.

But just to point out that it is a separate Fast Attack choice and does have a 1 in 6 chance of the Dread immobilizing itself when it tries to charge out of the Pod. Combine that with the 65 point price of the Pod and its actually not quite as nasty as some people want to believe.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

FlingitNow wrote:
3) This may have changed with Imp. armour but in the previous rules the Lucius did not have the drop pod assault rule so was not elligible to come down turn 1. I haven't got Imp Armour Apoc 2nd Ed so you'd have to check, but you may well find that is still the case and is something some poeple have chosen to overlook...

This was changed with IA 2nd. Lucius has the Drop Pod Assault rule now.
   
Made in au
Quick-fingered Warlord Moderatus






nosferatu1001 wrote:Just make sure he rolled the dangerous terrain test, as per IA Apoc 2nd edition (the same one where BA get the lucius removed as an option)


To clarify, in the event of an Apocalypse game it is said to be available to any loyalist marines, which would include Blood Angels.

For a standard 40k game however it is not granted to Blood Angels.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

If I am taking an Ironclad Dreadnought which has Move Through Cover special rule, do I need to take the dangerous terrain test?

UPDATE: Found it, Move Through Cover automatically passes Dangerous Terrain Test. Time to pop a Land Raider and kill everyone inside, turn 1.

Does anyone else see that moving out 6" from the Drop Pod and then be able to charge 12" a bit OP?

This message was edited 2 times. Last update was at 2012/07/31 18:59:52


 
   
Made in gb
Decrepit Dakkanaut




No, as you automatically pass it.
   
Made in us
The Hive Mind





leohart wrote:If I am taking an Ironclad Dreadnought which has Move Through Cover special rule, do I need to take the dangerous terrain test?

UPDATE: Found it, Move Through Cover automatically passes Dangerous Terrain Test. Time to pop a Land Raider and kill everyone inside, turn 1.

Does anyone else see that moving out 6" from the Drop Pod and then be able to charge 12" a bit OP?

But it's 65 points and takes a FA slot! There can be no imbalance there!

Yes, it's insane when all but one or two other "appear from reserves and assault" went away - and I'm not sure there are any other first turn assaults like that anymore. (assaulting a unit that infiltrated aside)

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Stormboyz, Vanguard veterans and Yrmgarls can also launch an assault the same turn they arrive from reserve.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

However none of them can arrive on the first turn.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Hive Mind





And in fact, Infiltrators have been forbidden from assaulting on the first player turn.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


But let's look at some perspective here guys.

The bare bones Ironclad and Lucius is 200 points and takes up both an Elites and Fast Attack slot. Yes, the ability to ignore the Lucius' Dangerous Terrain test when assaulting with the Ironclad is fantastic, but again this unit is not even remotely broken once you've faced it a few times and know what to expect. Is the 6" Disembark and then potential 12" charge increase its threat range? Of course, but it also means the Dread can FAIL its charge every now and then as well or take a lucky Meltagun shot to the face from Overwatch when its charging.

Got a Land Raider? Put it in reserve or bubble wrap it with enough guys to keep the Dread out of 12". While AV13 in combat is indeed very nice as it prevents Krak Grenades from just destroying this thing, we're still talking about only 3 Hull Points, so even a single character in a squad with a Powerfist can eventually take this Dread out if the combat drags on...which can happen quite often now that no extra 'No Retreat' wounds are being generated.

And with the ability for units to bail out of combat if they have no chance to hurt a Dread when they want (leaving the Dread exposed to fire) and the ability for other marine armies to use ATSKNF and Combat Tactics as well, Dreads like this that are designed to get stuck in are actually really vulnerable after they make their initial strike.

Finally, the Pod being a Fast Attack choice really hurts because in the 'Scouring' mission now those are really easy Victory Points to capture. Yeah, the pods can also score in that mission, but if you're using the pod to drop near an objective then you're probably not getting the Dread in a place where it can do maximum damage, so ultimately I think its definitely much more of a liability than a blessing in that mission.


So is this a good unit? Sure. But at 200 points combined, it SHOULD be. Is it game-breaking? Not in the least. Nearly every change in 6th edition (besides making 'move through cover' ignore dangerous terrain tests) has been a nerf to Dreads in all capacities.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Wicked Canoptek Wraith





Mandragora, Eastern Fringe

I bet it was taken from the Blood Angels in regular games because a Furioso with Blood Talons assaulting on turn 1 is pretty lame.

Sautekh Dynasty 5000 pts
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Great Deceiver wrote:I bet it was taken from the Blood Angels in regular games because a Furioso with Blood Talons assaulting on turn 1 is pretty lame AWESOMESAUCE .


Fixed with the Orange Text

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
 
Forum Index » 40K You Make Da Call
Go to: