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Made in us
Dakka Veteran




Rune Priest #1 w/ Living Lightning an Storm Caller 100pts
Rune Priest #2 w/ JoWW an Storm Caller 100pts
Rune Priest #3 w/ MH an Storm Caller 100pts

5x Grey Hunters w/ Plasma Gun an Assault Cannon Razorback 160pts
5x Grey Hunters w/ Plasma Gun an Las/Plas Razorback 160pts
5x Grey Hunters w/ Plasma Gun an Lascannon Razorback 160pts

Vindicator w/ PM Storm Bolter an HK Missile 135pts
Vindicator w/ PM Storm Bolter an HK Missile 135pts
Vindicator w/ PM Storm Bolter an HK Missile 135pts

Imperial Guard Allies

Primaris Pysker 70pts

10x Veterans w/ 3x Plasma an Chimera with Camo Netting 190pts

Vendetta Squadron
Vendetta #1 130pts
Vendetta #2 130pts

Leman Russ Demolisher w/ Plasma Cannon Sponsons and Hull Mounted Lascannon an Camo Netting 240pts

Not quite 2k need to tweak it around a bit, this list is very troop light and non assaulty but thats what overwatch is for. The Rune Priests tag along with the Grey Hunters popping off Storm Caller to give the non Space Wolf vehicles a 4+ cover save and 5+ to the Wolf vehicles. The Vindicators and Demolisher advance with one or two of the razorbacks located in the center of the line to provide Storm Caller, the Rune Priest also provides the pschic defenses. Like I said this list isn't built for CC but with 4 Str10 pie plates of doom who needs to get into close combat. The Vendettas provide protection in case my opponent brings flyers, or they can just eliminate whatever is the most threat, not big on squadrons but with both firing at the same target they should be able to kill whatever they need to.




Automatically Appended Next Post:
Oh come on! No one has any thoughts about this, a, "this list sucks" would be welcome.

This message was edited 2 times. Last update was at 2012/07/30 15:08:35


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Too many rune priests. Two is more than enough. With four psykers on the board, you're going to be suffering from perils of the warp a lot.

Also the HK missiles are a complete waste. 15 points for a 1 shot krak missile? Not worth it at all. Drop all three HK missiles, and one rune priest. Thats 145 points, which is enough to get 6 long fangs with 5 missile launchers. That gives you 5 krak missiles per turn. Choose Divination for your priamaris psyker and he get give them re-rolls to hit.

EDIT : Ah...I just realized why the long fangs won't work - you've used your heavy support slots for Vindicators!

This message was edited 1 time. Last update was at 2012/07/30 15:20:18


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Dakka Veteran




Grugknuckle wrote:Too many rune priests. Two is more than enough. With four psykers on the board, you're going to be suffering from perils of the warp a lot.

Also the HK missiles are a complete waste. 15 points for a 1 shot krak missile? Not worth it at all. Drop all three HK missiles, and one rune priest. Thats 145 points, which is enough to get 6 long fangs with 5 missile launchers. That gives you 5 krak missiles per turn. Choose Divination for your priamaris psyker and he get give them re-rolls to hit.

EDIT : Ah...I just realized why the long fangs won't work - you've used your heavy support slots for Vindicators!


Will 2 Rune Priests be enough to blanket the entire column in cover though, I don't like taking 3 but I want to be able to give the guns a turn to get into position. The HK missiles are pricey but they are not entirely useless, along with the storm bolters they provide weapon destroyed protection for the demolisher cannon. I will consider dropping them because I still have almost 50 points to spend and if I drop the missiles and one of the priests I could take maybe a unit of Cavalry, they would be completely out of place but with all of the shots going against the armour I might be able to do something with them.
   
Made in it
Infiltrating Broodlord





Italy

I don't think you need IG allies for a list of this kind.

Consider 2 separate identical detachments:

HQ - Rune priest - Divination powers. 100
TR - 5x Grey Hunters - Flamer. 75
......- Wolf Guard - Storm Bolter. 21
TR - 5x Grrey Hunters - Meltagun - Rhino w/Dozer Blade. 120
......- Wolf Guard - Combi-plasma. 23
FA - Stormtalon - TML. 155
HV - 6x Long Fangs - 4x ML - 1x LC. 155
......- Wolf Guard - Storm Bolter. 21
HV - Vindicator. 115
HV - Vindicator. 115
Aegis Defence Line - Quad Gun. 100
Tot. 1000

2 times this detachment.

This message was edited 2 times. Last update was at 2012/07/30 16:26:05


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Dakka Veteran




Toban wrote:I don't think you need IG allies for a list of this kind.

Consider 2 separate identical detachments:

HQ - Rune priest - Divination powers. 100
TR - 5x Grey Hunters - Flamer. 75
......- Wolf Guard - Storm Bolter. 21
TR - 5x Grrey Hunters - Meltagun - Rhino w/Dozer Blade. 120
......- Wolf Guard - Combi-plasma. 23
FA - Stormtalon - TML. 155
HV - 6x Long Fangs - 4x ML - 1x LC. 155
......- Wolf Guard - Storm Bolter. 21
HV - Vindicator. 115
HV - Vindicator. 115
Aegis Defence Line - Quad Gun. 100
Tot. 1000

2 times this detachment.


My group isn't using double FOC yet, an I don't think wolves can use the Talon.
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

valace2 wrote: Will 2 Rune Priests be enough to blanket the entire column in cover though?


Certainly. IIRC It gives cover to everything within 12" of the priest. That's a 25" diameter (because the priest's base is 1" wide.) With two bubbles, like this, you should have no trouble at all fitting everything in. However, you should double check the SW codex. I think the text of storm caller just gives them a "cover save" and not a "4+ cover save". And if that is the case, you really don't need the priests to get 5+ cover. Only 25% of a vehicle needs to be obscured to get cover. If you're still worried about it, you could exchange the HK missiles for siege shields and then move your Vindicators flat out into area terrain on the first turn. Then they'll be guaranteed cover.

The HK missiles are pricey but they are not entirely useless, along with the storm bolters they provide weapon destroyed protection for the demolisher cannon.


First of all, the HK missiles will not provide weapon destroyed protection because you will have shot them on turn 1. Second of all, "crew stunned" is an equally likely result - which is to say, not especially likely - to weapon destroyed and yet you didn't purchase extra armor. Frankly, if your opponent it getting enough penetrating hits on your vindi's for you to worry about either of these possibilities, then that vindicator is probably dead anyway. But that's ok, because you've got two more!

Now that I think about it though, Black Templars would do a better job with this list. Use Rhinos instead of razorbacks and throw in a Land Raider too.



2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Dakka Veteran




Storm caller only goes out 6" not 12 so 6" in any direction gets the cover. Also why would I necessarily have to fire off the HK missile on turn 1, I would rather hold it in reserve in case I get a weapon destroyed result. You are right though crew stunned is a problem and I could prolly use the points elsewhere. As someone pointed out camo netting only works if I stand still and this army certainly won't be standing still. With the 50 or so points I have leftover and losing the camo netting and the HKs I can fit more in.

The problem with running Black Templars is that I don't have any . A Land Raider would be good but I could also add in a cheaper Leman Russ varient as I don't see the Raider carrying anything worth writing home about.
   
Made in us
Longtime Dakkanaut





You have too many Rune Priests. I'd go with 2 at most. Probably 1.

If your use storm caller your not using jaws or living lightning as you have to use it during your turn and not the opponent's like shield of sanguinus. With vehicles only needing 25% for cover this doesn't seem necessary. Hide behind your Aegis Defense line instead.

Troops are a bit light. I think you need at least 6 if not more as one missions has 6 objectives and two others have 2 +d3.

Dunno if storm bolters and HK missles on vindicators are worth it for 1 damage result. HK missle might be worth considering for something to fire if your not in 24 with hammer and anvil deployment but it really should cost 5 points being one shot.

Primaris is bad because he gets nerfed by the 4+ negate runic weapons from the rune priests. You rather have a company command squad for the meltas with bring it down.

Camo netting isn't worth it because as stated only works if you stand still and you likely need to move to user your plasmas optimally.

Dunno if Vendetta Squadron is really worth it. You can't split fire and maneuvering squadrons of fliers staying in 4 inches is a pain. Running a single Vendetta is probably better especially without any reserve modifiers.

Plasma Cannon sponsons are terrible, they are expensive, gets hot and you can only fire one while moving as you can't snapfire templates. Camo netting probably isn't worth it on a Demolisher because you will likely need to move to fire your 24 inch range gun.

Flier spam lists might be an issue.

This is my take on what your planning to do spam AP2 pie plates with SW + IG allies.

Space Wolves main force 1399 pts.
HQ
Rune Priest LL + Jaws 100 pts

Elite
3 wolfguard w combi melta 69 go with GHs
dreadnought 2 tl autocannon 125
dreadnought 2 tl autocannon 125

troops
5 grey hunters w melta gun in rhino 115
5 grey hunters w melta gun in rhino 115
5 grey hunters w melta gun in rhino 115
5 grey hunters w melta gun in rhino 115
5 grey hunters w flamer mans Quad Gun 75

HS
Vindicator 115
Vindicator 115
Vindicator 115

fortification
Aegis Defense line w quad gun 100

ig allies 600 pts
HQ
CCS w 3 melta Chimera HHF 135

Troop
10 Vets 3 plasma chimera HHF 170

Fast
Vendetta 130

HS
Leman Russ Demolisher HHF 165

1999

Couldn't fit in Marbo but he sounds good if your spamming AP2 pie.

You could also sub in the following Space Marine allies instead of the IG if you want to keep a psyker but Marines are battle brothers to wolves so you don't nerf yourself with the runic weapon.

Space Marine allies 595 pts
hq
Librarian 100 pts null zone if needed other wise diviniation

troop
Tactical squad Melta, missle, sarge w combi melta, melta bomb in Rhino 225

fast
storm talon w typhoon 155

HS
Vindicator 115

This message was edited 2 times. Last update was at 2012/08/03 19:37:02


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

valace2 wrote:
Also why would I necessarily have to fire off the HK missile on turn ?

Read the entry for HK missile. You shoot it before the game begins.



Automatically Appended Next Post:
valace2 wrote:
The problem with running Black Templars is that I don't have any .


I get that. I'm just saying that a Long Fang squad is a vastly more effective choice than a Vindicator. I understand that you *want* to do the "Strength 10 pie-plate of doom" spam list. What I am saying is that Space Wolves have better options. On the other hand, Templars don't have any good heavy support choices like long fangs. For them, three vindicators and two land raiders filled with sword brethren is a nice combo. You can do something like that with Space Wolves In principle. But there are other, better lists.

This message was edited 1 time. Last update was at 2012/08/03 20:41:49


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Dakka Veteran




I lost the plasma cannon sponsons for HB sponsons and also the camo netting, contemplating droping a Rune Priest an trying to fit in a 2nd Demolisher. I dunno about dropping a Vindicator, yes as a squandron they are harder to move but I like the added firepower in taking down other flyers., will look at it though. With 4 an maybe 5 Str10 templates I don't think I need 6 troop units, they are squishy.




Automatically Appended Next Post:
Grugknuckle wrote:
valace2 wrote:
Also why would I necessarily have to fire off the HK missile on turn ?

Read the entry for HK missile. You shoot it before the game begins.


Check page 87 no where in the entry for HK missiles does it state that it is fired before the game begins.


Automatically Appended Next Post:
Space Wolves and Imperial Guard are Battle Brothers an as such can use psychic powers on each other.

This message was edited 2 times. Last update was at 2012/08/03 22:36:43


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

valace2 wrote: I dunno about dropping a Vindicator, yes as a squandron they are harder to move but I like the added firepower in taking down other flyers.,


If you're going to take one vindicator, you should probably take at least two or three. One Vindi is too easy to destroy.

As for HK missiles - go ahead and spend the 15 points for one shot (or 45 points for 3 shots). But you could spend 25 points for a long fang with ML and get one shot every single turn. Plus...the Long Fang could switch to frag missiles if it wants. Your Vindicator with storm bolter and HK missile costs 135 points, you could get 6 long fangs with 5 missile launchers for 140 points. And believe me, that long fang squad is harder to kill. You could destroy a vindicator with a single shot from a lascannon. It doesn't fit into the strength 10 ordinance game, but it's probably a more efficient use of points. Just sayin.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Dakka Veteran




Grugknuckle wrote:
valace2 wrote: I dunno about dropping a Vindicator, yes as a squandron they are harder to move but I like the added firepower in taking down other flyers.,


If you're going to take one vindicator, you should probably take at least two or three. One Vindi is too easy to destroy.

As for HK missiles - go ahead and spend the 15 points for one shot (or 45 points for 3 shots). But you could spend 25 points for a long fang with ML and get one shot every single turn. Plus...the Long Fang could switch to frag missiles if it wants. Your Vindicator with storm bolter and HK missile costs 135 points, you could get 6 long fangs with 5 missile launchers for 140 points. And believe me, that long fang squad is harder to kill. You could destroy a vindicator with a single shot from a lascannon. It doesn't fit into the strength 10 ordinance game, but it's probably a more efficient use of points. Just sayin.


Sorry meant to say a Vendetta.

Agree one Vindicator is easy prey, I might just drop the HKs yet, if they are penetrating then I have more to worry about than a lost weapon, an seeing as how it comes stock with a Storm Bolter, it still has a 50-50 shot at keeping the cannon. What do you think of adding a 2nd Demolisher? Think if I were to take a 2nd Demolisher I would seriously wanna keep both Vendettas for air cover.
   
Made in us
Dakka Veteran




Made a few changes...

Rune Priest #1 w/ Living Lightning an Storm Caller 100pts
Rune Priest#2 Divination powers 100pts

5x Grey Hunters w/ Plasma Gun an Assault Cannon Razorback 160pts
5x Grey Hunters w/ Plasma Gun an Las/Plas Razorback 160pts
5x Grey Hunters w/ Plasma Gun an Lascannon Razorback 160pts

Vindicator 115pts
Vindicator 115pts
Vindicator 115pts

Imperial Guard Allies

Primaris Pysker 70pts

10x Veterans w/ 3x Plasma in a Chimera 170pts

Vendetta Squadron
Vendetta #1 130pts
Vendetta #2 130pts

Leman Russ Squadron
Leman Russ Demolisher w/ Heavy Bolter Sponsons and Hull Mounted Lascannon 200pts
Leman Russ Demlosherw/ Hull Mounted Lascannon 180pts

I get 5 5' Str10 Ap2 pie plates with this list, the Rune Priest with Divination tags along in a Razorback to allow the Demolishers rerolls. Don't like the Squandron but 2 Vendettas are better than 1. Only sitting at 1905 right now so I can either add in another 85pts to get to 2k or chop off 55 to get to 1850 as I know some people feel better playing 1850.

What do you guys think? Its severly lacking in CC an foot soldiers, but nothing should be able to get close enough to assault. The other Rune Priest will pop off Storm caller to give the 5 heavy cannons a 5+ cover.

Was thinking I might add Pask to the Demolishers to make them even better I dunno.
   
Made in us
Dakka Veteran




Ok thinking about changing this again, based off of the replies I got the last time I updated it, I don't expect to many this time, even though I love this list.

I have 95pts wrapped up in weapon upgrades for the Razorbacks, an while I know a lot of enemy fire will be placed on the Vindicators an Demolishers the weapons on the Razorbacks will have more chances to fire, but I think I wanna move 12 with the heavy armour to be in place to fire on turn 2 the Razorbacks will have to keep up to make the most use of the Divination powers, so they prolly will only be able to snapshot on turn 1.

Someone suggested dropping a Vendetta which I am considering now, so dropping the weapons on the Razorbacks and a Vendetta would give me more than enough points to take 3 Masters of the Runes which would increase the survivability of and accuracy of the heavy armour.

Hope I can get some input on this. There are not a ton of flyers yet in my area so 1 Vendetta should be able to cover me.
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I actually like your most recent list. I don't think you'll have too much trouble with your razorbacks being killed because the vindicators and Lehman Russ's will be drawing all of the anti-tank fire. So in that sense, the razorbacks are getting free shots with lascannons.

Plus...the battlecannon has range 72" right? you can park it at the back of the board and pretty much hit everything.

I like it, but uh...*ahem*
I get 5 5' Str10 Ap2 pie plates with this list


They're Str 10 AP1 templates. It makes a big difference if you shoot at vehicles.

This message was edited 1 time. Last update was at 2012/08/10 18:57:05


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
 
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