The Kabal of A-Thousand Razors
HQ
Asdrubael Vect
(Counts as, I still need a name and story)
Baron Sathonyx
(The real deal rebel)
TROOPS
5 Kabalite Warriors w/ Blaster
-Venom w/ 2 Splinter Cannons
5 Kabalite Warriors w/ Blaster
-Venom w/ 2 Splinter Cannons
5 Wyches w/ Haywire Grenades
-Raider w/ Dark Lance
(Vect rides with them, because he can't fit in a venom w/ troops. Also he can stand in front of the wyches while they pop tanks and absorb oncoming fire with his 2++)
FAST ATTACK
9 Reaver Jetbikes w/ 3 Cluster Caltrops
5 Beastmasters
-9 Razorwing Flocks (2,2,2,2,1)
(Baron rides with these)
4 Beatsmasters
-8 Razorwing Flocks (2,2,2,2)
(Autarch w/ these)
HEAVY SUPPORT
Razorwing Jetfighter w/ Flickerfields and 4 Monoscythe Missiles
Razorwing Jetfighter w/ Flickerfields and 4 Monoscythe Missiles
Razorwing Jetfighter w/ Flickerfields and 4 Monoscythe Missiles
1801pts
ALLIED ELDAR DETACHMENT (Corsiars are space pirates... Dark Eldar are space pirates... Arrrrgh?)
HQ
Autarch w/ Jetbike, Power Weapon and Fusion Gun (I would take a Reaper Launcher but it puts me 1 point over)
TROOPS
3 Guardian Jetbikes w/ Shuriken Cannon
196pts
The method to this madness is hitting the opponent hard on turns 1 and 2. (Of course this is situational and not a perfect works everytime strategy, but it's a fast list and can react when in a pinch.)
Baron+Vect+Autarch
= Greater than or equal to Creed's Tactical Genius +1 to go first roll, 4+ steal initiative, +1 to reserves rolls
Turn 1 everything on the table minus flyers and
GJB's
Reavers turboboost over an enemy squad that has ranged weaponry. They have potential to cause 36 hits w/ bladevanes but Mathhammer says they'll cause 22, and 6 str4 wounds and ~8
Str 6 wounds on t4 before saves. That's 4-5 dead marines.
Venoms flank and fire splinter cannons, rifles and blasters,
Raider does whatever is needed, flat out or sniping w/ dark lance.
Both Razorwing flocks are the deathstar w/ 40 and 45 wounds not counting beastmasters and characters (unless instant killed). Towards foot troops or light transpots, They porbably will only absorb fire this turn.
Turn 2
Reavers (what's left of them) cut some more stuff
2-3 Flyers come in lancing things and handing out pies
GJB's come in and go hide for end game scoring.
Razorwing flocks assault
Venoms stay at range and spam splinters.
Potential to take out half an opponetns army(namely scoring units) by turn 2 w/ decent survivability.
So wadaya' think?