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Made in us
Shas'la with Pulse Carbine





So I plan on playing this list in a tournament this upcoming weekend and I was hoping to get some input on it before I played. Any changes that I can make I would prefer to be from the list at the bottom as I really would like to play a fully painted army. With respects to combi-weapons, while I'd prefer them to WSIWYG, proxying or letting my opponent know prior should not be an issue.

HQ
Kantor = 175
Librarian = 140 (Terminator Armor, Stormshield, Force Staff)

TROOPS
5x Scouts w/ Cloaks & Missile Launcher = 100
5x Scouts w/ Telion & Missile Launcher = 135

2x [(10) Marines w/ Meltagun & MultiMelta, Sgt w/ Power Axe & Meltabombs] = 390 (I might use Honour Guard models as Sgts since I like the models)
2x Rhino = 70

ELITES
10x Assault Terminators w/ TH&SS = 400

2x [(5) Sternguard w/ 1x Combi-melta] = 260
2x Razorback w/ TL AC = 150

HEAVY
1x Redeemer w/ Multi-Melta = 250

General roles are:
- Snipers target Special Weapons. Pinch Anti-Armor
- TAC units move in support LR w/ 5x Termies & Libby. General AT
- Termies = Beat stick
- Libby = Wildcard (Telekinesis/Nullzone&Avenger)
- Sternguard = Anti-infantry. Pinch Anti-Armor
- LR = Anti-Tank at range, anti-infantry up close

Additional Units/Upgrades that I have which are fully painted to swap in or out, and are not included above
6x Rhino/Razorback chassis (Total)
6x TL Assault Cannon Turrets (Razorback)
2x TL Lascannon Turrets (Razorback)
1x TL Lascannon Predator Turret
1x Pair of Lascannon Predator Sponsons
1x Pair of Heavy BolterPredator Sponsons

10x Sternguard (1x Combi-melta / 3x Sgt w/ PF)
10x Vanguard (Total)
1x Apothecary
7x Honour Guard (Champ + Banner + 5x)
2x SM Sgt w/ Bolter
2x SM Sgt w/ PF
2x SM w/ Flamer
2x SM w/ Lascannon
2x SM w/ Missile Launcher
Chronus
Cassius
Sicarius
Tigirius
Calgar in Terminator Armor
1x Land Speeder Storm w/ HF or MM
2x Dread w/ Assault Cannon
2x Ven Dread w/ Assault Cannon

I do have quite a few additional options which are not painted and if you truly feel there is better suggestions to be made please don't feel limited by the list above as I'd love to hear/read your opinion.

This message was edited 2 times. Last update was at 2012/07/31 20:21:39


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Made in gb
Longtime Dakkanaut




I want more sternguard less tactical squads.
This could be a straight enough swap.
Also sternguard happen to be pretty good in rhinos. Do you mind using your missile launchers or lascannons as sternguard models?
5 sternguard with 2 heavy weapons, makes a reasonable scoring unit that can objective camp.

You have an a big issue with your assault termies. Unless I am mistaken you plan to have 5 in the raider and teleport 5 down, which is a reasonable idea, but combat squads do not allow this.

Also how will you deal with flyers? I would take all the TLAC and TLlascannon razorbacks just to cope with this.

This message was edited 1 time. Last update was at 2012/07/31 23:32:43


 
   
Made in us
Shas'la with Pulse Carbine





MFletch wrote:I want more sternguard less tactical squads.
This could be a straight enough swap.
Also sternguard happen to be pretty good in rhinos. Do you mind using your missile launchers or lascannons as sternguard models?
5 sternguard with 2 heavy weapons, makes a reasonable scoring unit that can objective camp.

Also how will you deal with flyers? I would take all the TLAC and TLlascannon razorbacks just to cope with this.

Thank you for the suggestion! I would not mind using those models in the Sternguard squads. Am I correctly understanding your suggestion though? Should I go with 5x man w/ 2x HW or did you mean 7x man w/ 2 HW? My only concern about adding in the stern guard is that they can get rather pricey quickly and at their base cost are great anti-Infantry/MC.

MFletch wrote:
You have an a big issue with your assault termies. Unless I am mistaken you plan to have 5 in the raider and teleport 5 down, which is a reasonable idea, but combat squads do not allow this.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420318a_Space_Marines_6th_Ed_V1.pdf

As you can see in the link above, the rules for Combat Squads were rewritten for 6e. I am unsure what might lead you to believe that I could not do as you suggest, but since the splitting of the unit happens before deployment, it seems fairly straight forward to me that I can choose to deploy one embarked on a transport and then leave the other in reserve. Is this not how you read it?

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