MFletch wrote:I want more sternguard less tactical squads.
This could be a straight enough swap.
Also sternguard happen to be pretty good in rhinos. Do you mind using your missile launchers or lascannons as sternguard models?
5 sternguard with 2 heavy weapons, makes a reasonable scoring unit that can objective camp.
Also how will you deal with flyers? I would take all the TLAC and TLlascannon razorbacks just to cope with this.
Thank you for the suggestion! I would not mind using those models in the Sternguard squads. Am I correctly understanding your suggestion though? Should I go with 5x man w/ 2x
HW or did you mean 7x man w/ 2
HW? My only concern about adding in the stern guard is that they can get rather pricey quickly and at their base cost are great anti-Infantry/
MC.
MFletch wrote:
You have an a big issue with your assault termies. Unless I am mistaken you plan to have 5 in the raider and teleport 5 down, which is a reasonable idea, but combat squads do not allow this.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420318a_Space_Marines_6th_Ed_V1.pdf
As you can see in the link above, the rules for Combat Squads were rewritten for 6e. I am unsure what might lead you to believe that I could not do as you suggest, but since the splitting of the unit happens before deployment, it seems fairly straight forward to me that I can choose to deploy one embarked on a transport and then leave the other in reserve. Is this not how you read it?