Switch Theme:

1000 Points. To Try and Start Salamanders  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced New User




Looking for Advice on Tweaking and making overall list better

HQ:

Vulkan He'Stan - 190


Elite:
x5 SternGuard - 190
- x2 Combi-Flamer
- x2 Combi-Melta
- Heavy Flamer
- Drop Pod

Fast:

x1 StormTalon GunShip - 155
- Assault Cannon
- Typhoon Missle Launcher

Troop:

x10 Tactical Marines - 220
- x1 Multi-Melta
- x1 Flamer
- x1 Power Weapon
- Drop Pod

x10 Tactical Marines - 220
- x1 Multi-Melta
- x1 Flamer
- x1 Power Weapon
- Drop Pod


I know People say not to mismatch special weapons @ SternGuard But I'm not sure who ill play against so want to be prepared
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

If you are using a Heavy Flamer, you could probably get away with switching the combi weapons to plasma or melta, since the Heavy Flamer should be able to handle flamethrower duties.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in au
Fresh-Faced New User




I'm guessing Vulkan He'stan is going in the pod with the sternguard? I really like this list the only thing i could suggest would be dropping the combi-flamers for melta as the heavy flamer combined with blotters will toast most horde units.
The StormTalon Gunship isn't one of the better flyers in the game but it can do ok or die horribly the turn it comes in if you come up against someone with a quad gun. Having said that it could be a good way to counter enemy flyers, In this case your better off taking second turn so there flier come on turn 2 (more often than not) and then yours come in and shoots it down.

I would say go plasma over flamers on the tactical squad but since your vulkan this could be debatable. Drop podding in and double tapping that plasma is nice even if your vulkan.

If you could squeeze in enough point for power fists on the tactical squads over the power weps, you will be surprised how often they will be avoided in combat just by the fist being there. And if you need to assault you have the option with the damage the fist can do. Your total points come to 975 so you have enough points for the powerfists.

My first thought was the sternguard squad looks a little small but i don't what you could drop to bulk them up. They will probably be fine in 1k points tho. If you drop the power swords and replace with powerfists you should have enough points left for 1-2 more sternguard.

Also whats your plan here, drop right on the enemy or drop in on objectives to defend?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

It looks solid. Most tweaking is going to be up to style and what's going on at your FLGS.

I do agree that swapping the c-flamers for plasma (or more melta) might help, particularly if you are going to be facing terminator armies.

If you are worried about a quad gun shooting down your talon, just drop a tac squad next to it first turn and engage them. Most people don't man the guns with robust units, so a full tac squad should be able to handle them. If they have a bunker, rather then an ADL, the sternguard can drop and melta it.

   
Made in ca
Fresh-Faced New User




Since Vulkan himself is running with the SternGuard Do you think I should drop the stern H.flamer for another combi? since Vulkan himself has a Heavy Flamer
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Hestion wrote:Since Vulkan himself is running with the SternGuard Do you think I should drop the stern H.flamer for another combi? since Vulkan himself has a Heavy Flamer


<shurg> It's not a bad choice. My personal preference is that any upgrade that take the special ammo away from the sternguard is not worth it. But with Vulcan TLing the HF, it's kinda mean. With the re-rolling to wounds from the normal flamers, I'm not sure the extra strength from the heavy flamer is worth it though. Against things with a 4+ armor save, it kills everything under the template. How much of that are you planning on fighting?

Both have their place. There is no wrong answer. Go with what you think looks cool.

   
Made in ca
Fresh-Faced New User




Might have to rethink my plan, even with the Twin link from vulkan its gonna be tough shooting the MM the turn i Drop down and having to snap fire it
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Hestion wrote:Might have to rethink my plan, even with the Twin link from vulkan its gonna be tough shooting the MM the turn i Drop down and having to snap fire it


How many things do you need to melta on drop? Your sternguard can hit one target fine with their combis. Your tac squads should be dropping on infantry targets, and won't need to to worry about it. The MM is for the turn after the drop; it's a free extra that adds a nice AV threat to the squad. If you are really worried about having to crack two hard targets on drop, swap one of your sergeant's power weapons for a combi-melta and upgrade the flamer to a melta gun. This will make you more vulnerable to assault, but better against tanks. The fact that you are in drop pods will help make sure the right tac squad faces off against the right threat.

And if you don't want to snap fire, don't forget your bolt pistol. I'm not sure how the math works (TL BS1 S8 vs. BS4 S4) but it's an option.

   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

As your force grows, the sternguard will grow. So think of what you want for 9 Sternguard + Vulkan.

Perhaps 7 Combi-Meltas plus 3 heavy flamers. That is going to provide you a mix of pain with meltas, flamers for chargers, and special ammo for long ranged fire.

My concern is with the 3 drop pod layout. Perhaps you would be better served by 2 tacs in rhinos. A drop pod can get across the board fast but once deployed it has limited mobility. I think you want to plan on getting some mobility in your list. Preferably with a troop choice. Perhaps some scouts in a landspeeder storm. I think your force is fine as is at 1000 points but I think it will become exposed at higher point levels. Start thinking about how you are going to expand your force.

2000
2000
WIP
3000
8000 
   
 
Forum Index » 40K Army Lists
Go to: