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Made in gb
Speedy Swiftclaw Biker




as yous know i have had a few lists in 6th ed already. i am just trying to get a list that i both like and can use well. i am going to TOS in october so want a decent list.
the list i have so far is:

hq rune priest living lightning, jaws (divination)


elites 7 wolf guard
7 combi plasma
drop pod


troops 8 grey hunters
plasma
wolf standard
wolf guard with wolf claw and combi plasma
drop pod


troops 8 grey hunters
melta
wolf standard
wolf guard with wolf claw and combi melta
drop pod


troops 5 grey hunters
plasma


heavy 6 long fangs
3 missiles
2 plasma cannon
wolf guard TDA CML


heavy 6 long fangs
5 missiles


fortification aegis defence line
quad gun

i still have 235 points left. to spend the set up for this list is:

1) set up aegis 7" from deployment line so i get +2 to my cover if night fighting is on this really helps if i go second as my long fangs usually dont take any damage at all.
2) small hunter squad take control of quad gun priest goes with this unit to give them an increased LD. the large long fang unit will be placed within 12" of the preist so i can 'guide' them (re roll hits)
3) other long fang unit will be placed hopefully on the oppisite side to the other long fangs giving me a nice fire base with a tonne of fire power.
4) 2 pods come down suicide plasma squad come down and decimate a vital enemy unit.

this seams a good basis of a plan and does pretty well most game i dont know what else to include in my army had thought on a lone wolf but doesnt really fit in and is not been consistent in the games i have used him although he has done pretty well in a few games but not all.

so what should i take for 235 point:-
perhaps a unit of thunder wolfs ( 2 thunder wolfs with storm shields and a thunder hammer= 190)
or another hunter pack in a pod as a rhino would be a bit gak or even foot slogging ( 10 guys 2Xplasma wolf standard and a wolf guard with combi plasma and wolf claw=208-23 as i already have 10 wolf guard so plasma squad would be reduced to 6)

or anything else yous can think of
   
Made in gb
Speedy Swiftclaw Biker





St. Albans, Herts, UK

I think you might be a bit light at the back, one you've deployed you're waiting for drop-pods to arrive, and you've only got three small squads to take the enemies fire for at least the first turn. If they go shooty and get the first turn you might struggle.

Having said that your tactics ain't bad, I like the idea of using Guide with the Rune Priest to help your fangs. I personally run quite a different list, but that's all to taste isn't it .

This is a 1250 list I play - I usually beef it up with A 4 TWC unit (2 Stormshield, PW, PF) for a round 250, and usually another squad of longfangs (115) and a vindicator (115) to take it to 1750. Terminators in a LR are another option you can take for around 500pts. Rune Priests in Rhinos, 2 WG in Rhinos last one leading the small holding squad. Don't ask about the Dread...I just like them too much not to take one :p.

For yourself TWC would probably be a good bet, expensive but you don't have any dedicated assault units as of yet.

HQ 1) Rune Priest, Wolftail Talisman – 105pts
HQ 2) Rune Priest – 100pts

Troops 1) 8 Greyhunters, Melta, Power Wpn, Wolf Standard, MotW – 165pts.
Transport Rhino – 35pts.

Troops 2) 8 Greyhunters (kitted as above) – 165pts.
Transport Rhino – 35pts.

Troops 3) 5 Greyhunters, Melta – 80pts.
Transport Razorback, Lasplas– 75pts.

Elites 1) 3 Wolfguard, Combi Melta * 3, Power Wpn * 3 = 100pts.
Elites 2) Dreadnought – 105pts.
Elites 3) 5 Wolf Scouts, 5 Sniper Rifles – 90pts.

Heavy Support 1) 5 Longfangs , 4 Missile Launchers – 115pts.

Fast Attack 1) Landspeeder, Multi Melta, Multi Melta – 80pts.

This message was edited 1 time. Last update was at 2012/08/01 12:38:56


Back in the day, we were epic Space Vikings with horns, and beer, and stupid mockney accents, and we didn't have any truck with this flying around like a pansy shizzle. We certainly didn't surround ourselves with mangy animals.

Now we're basically the Bestiality Chapter.

We also now ride chariots and employ daemonic dreadnoughts...also, we fly and teleport with abandon. With wolves. 
   
Made in gb
Speedy Swiftclaw Biker




had thought on thunder wolves but dam there expensive, 5 attacks on the charge with a wolf claw or thunder hammer is shear win. i just feel they will get shot to bits before they do anything.




   
Made in it
Infiltrating Broodlord





Italy

This would certainly be true most of times but if your opponents wouldn't be forced to throw bullets to your TWC where he will point his weapons?

Besides, with 2 pods teams deploying immediately on his back door he will certainly be distracted for a little while. Theorically givin' you the time to run to his front door most of time (not considering the long sides deployment).

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

clark10 wrote:hq rune priest living lightning, jaws (divination)


elites 7 wolf guard
7 combi plasma
drop pod


troops 8 grey hunters
plasma
wolf standard
wolf guard with wolf claw and combi plasma
drop pod


troops 8 grey hunters
melta
wolf standard
wolf guard with wolf claw and combi melta
drop pod


troops 5 grey hunters
plasma


heavy 6 long fangs
3 missiles
2 plasma cannon
wolf guard TDA CML


heavy 6 long fangs
5 missiles


fortification aegis defence line
quad gun

i still have 235 points left.

Not a bad start. Though I do see what I consider to be a few issues. But first:

clark10 wrote:1) set up aegis 7" from deployment line so i get +2 to my cover if night fighting is on this really helps if i go second as my long fangs usually dont take any damage at all.
2) small hunter squad take control of quad gun priest goes with this unit to give them an increased LD. the large long fang unit will be placed within 12" of the preist so i can 'guide' them (re roll hits)
3) other long fang unit will be placed hopefully on the oppisite side to the other long fangs giving me a nice fire base with a tonne of fire power.
4) 2 pods come down suicide plasma squad come down and decimate a vital enemy unit.

this seams a good basis of a plan and does pretty well most game i dont know what else to include in my army had thought on a lone wolf but doesnt really fit in and is not been consistent in the games i have used him although he has done pretty well in a few games but not all.

1) You place Fortifications before Terrain. You do both of these things before determining table edges I believe. This is one of the reasons I kind of dislike fortifications, you could end up giving it to your opponent, though with Drop Pods you can sometimes work around that.

2) I'm not a fan of small Grey Hunter foot units regardless of the above. Do you have a Dark Eldar player locally? If so, Venoms get 12 shots each and will melt your 5 man unit. Any enemy Space Wolves? Their Long Fangs with Krak Missiles could drop the entire squad in one go. I'd really try to take 10 man units whenever you can, the only exception being if you are in a Rhino or Drop Pod.

4) Suicide units aren't always good. Considering the squad sizes I wouldn't even consider these suicide units. I roll Drop Pods a lot, I think you'll find you can survive a turn with those early droppers if you place them right. Roughly 20 marines in your opponent's back field will cause him problems.

clark10 wrote:so what should i take for 235 point:-
perhaps a unit of thunder wolfs ( 2 thunder wolfs with storm shields and a thunder hammer= 190)
or another hunter pack in a pod as a rhino would be a bit gak or even foot slogging ( 10 guys 2Xplasma wolf standard and a wolf guard with combi plasma and wolf claw=208-23 as i already have 10 wolf guard so plasma squad would be reduced to 6)

When possible, I vote more Troops. They are more important than ever in this game.

Thunderwolves wouldn't be too bad but seem like they would be exposed since you have a Foot/Pod hybrid. Swiftclaws might be better since they are faster and the entire unit has an Invulnerable Save. They are also pretty rough in combat now compared to 5th Edition.

Your 7 man Wolf Guard squad worries me. Once they pop their Plasma they will have nothing to offer you really. They can't score, though they can contest. They have no combat weapons, so they are actually worse than your Grey Hunters in combat.

And Speaking of your Grey Hunters, where are their Marks of the Wulfen? Do not underestimate the volume of attacks that one model can provide. That option is a force multiplier. Rending alone is worth it, but the fact that you can get 8 attacks from one model for that price is incredible. I'd take that over the Wolf Standard every day, and I never leave my Wolf Standards behind.

   
Made in gb
Speedy Swiftclaw Biker




ok so after a small re jig of the list i have came up with this seams very flexable and i think if i play this list for a while it could be very nasty indead.

hq rune priest living lightning, jaws (divination)


elites 5 wolf guard
5 combi plasma
drop pod


elites lone wolf
TDA
storm shield
chain fist


troops 7 grey hunters
plasma
wolf standard
wolf guard with wolf claw and combi plasma
drop pod


troops 7 grey hunters
melta
wolf standard
wolf guard with power fist and combi melta
drop pod


troops 10 grey hunters
2X plasma
wolf standard
wolf guard with power fist and combi plasma



troops 5 grey hunters
plasma


heavy 6 long fangs
3 missiles
2 plasma cannon
wolf guard TDA CML


heavy 6 long fangs
5 missiles


fortification aegis defence line
quad gun

this should do pretty well against most armies i need to play a decent guard list to test it.

strong points:

loads of fire power, can deal with tanks and infantry.
gets in the enemys face quickly.
rather flexible
decent amount of scoring units.
no easy kill points to give away for first blood.

weaknesses:
no rhinos or transports to hind in.


other points:

am still unsure about the suicide squad they could do with more men to beef them out and make them a threat after there plasma has fired.




Automatically Appended Next Post:
list isnt that good. comments wanted to see if av over looked anythin

This message was edited 1 time. Last update was at 2012/08/02 14:03:27


 
   
 
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