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![[Post New]](/s/i/i.gif) 2012/08/01 15:14:11
Subject: Flamers, what is it they are good for?
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Incubus
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With the new update to Daemons in Fantasy, Flamers got beaten pretty hard with the nerf stick. My question is this, are they still worth taking?
If so, please explain why.
If not, please offer up alternatives and why.
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![[Post New]](/s/i/i.gif) 2012/08/01 15:56:57
Subject: Flamers, what is it they are good for?
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Dakka Veteran
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Flamers are now about as worth taking as all other BS-based shooting. If you are facing elite-level armies (chaos warriors, dwarfs, and especially certain swordmaster-heavy high elf builds or similar) they're still worth their weight in gold. Also, now that they're not rare, you can take TONS of them. They're also still pretty good in combat, at least for holding things up. I don't think they're must-take any more but I still think they're pretty solid.
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Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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![[Post New]](/s/i/i.gif) 2012/08/02 12:58:45
Subject: Re:Flamers, what is it they are good for?
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Nimble Mounted Yeoman
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Flaming........
And now they're specials, that can be alot of flaming.
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Rolls for the dice god!
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![[Post New]](/s/i/i.gif) 2012/08/02 13:41:33
Subject: Re:Flamers, what is it they are good for?
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Incubus
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Mr Mugguffins wrote:Flaming........
And now they're specials, that can be alot of flaming.
that are more expensive, less effective, and potentially give the enemy regeneration for the rest of the game.
So how does simply fielding more of them make them any better? Seems the negatives now FAR out weigh the positives.
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![[Post New]](/s/i/i.gif) 2012/08/02 13:54:22
Subject: Re:Flamers, what is it they are good for?
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Speed Drybrushing
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is it just me, or were all the rewrite/add-ons poorly written, unneccessary? I 've wanted to make a slannesh DoC army for years, but the models and rules are just terrible.
The flamers aren't worth it in my book for the price.
The soulgrinder without upgrades is allright, but the model doesn't fit in Fantasy (Ill have to convert a big ghorgon-like monster or something)
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![[Post New]](/s/i/i.gif) 2012/08/02 14:16:01
Subject: Re:Flamers, what is it they are good for?
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Powerful Irongut
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buckero0 wrote:is it just me, or were all the rewrite/add-ons poorly written, unneccessary? I 've wanted to make a slannesh DoC army for years, but the models and rules are just terrible.
The flamers aren't worth it in my book for the price.
The soulgrinder without upgrades is allright, but the model doesn't fit in Fantasy (Ill have to convert a big ghorgon-like monster or something)
It's just you... Automatically Appended Next Post: Rivet wrote:and potentially give the enemy regeneration for the rest of the game.
Flamers given and flamers taketh away...
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This message was edited 1 time. Last update was at 2012/08/02 14:21:42
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![[Post New]](/s/i/i.gif) 2012/08/02 14:26:54
Subject: Re:Flamers, what is it they are good for?
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Incubus
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marielle wrote:buckero0 wrote:is it just me, or were all the rewrite/add-ons poorly written, unneccessary? I 've wanted to make a slannesh DoC army for years, but the models and rules are just terrible.
The flamers aren't worth it in my book for the price.
The soulgrinder without upgrades is allright, but the model doesn't fit in Fantasy (Ill have to convert a big ghorgon-like monster or something)
It's just you...
Automatically Appended Next Post:
Rivet wrote:and potentially give the enemy regeneration for the rest of the game.
Flamers given and flamers taketh away...
They only take it away for the shooting phase (or a phase they are in close combat) Kind of dicks over those Bloodletters, Daemonettes (EVERY OTHER DAEMON BESIDES TZEETCH) that do not have flaming attacks.
Also, remember, the regeneration stacks...
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This message was edited 1 time. Last update was at 2012/08/02 14:27:25
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![[Post New]](/s/i/i.gif) 2012/08/03 06:41:26
Subject: Flamers, what is it they are good for?
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Longtime Dakkanaut
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They are str4 now and unlike the old rules it doesn't say they ignore the multi-shot penalty, which is huge (unless it was on oversight). They went up in cost as well.
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![[Post New]](/s/i/i.gif) 2012/08/03 07:14:58
Subject: Re:Flamers, what is it they are good for?
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Tzeentch Veteran Marine with Psychic Potential
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It's just as likely that the enemy takes d3 wounds with no armour saves as it is they get regeneration to be fair. Shoot something other than your opponent's main combat blocks.
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2012/08/03 15:45:07
Subject: Flamers, what is it they are good for?
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Bloodthirsty Bloodletter
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Also seems they can no longer stand and shoot.
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![[Post New]](/s/i/i.gif) 2012/08/16 02:24:54
Subject: Flamers, what is it they are good for?
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Longtime Dakkanaut
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El-Torrminator wrote:Also seems they can no longer stand and shoot.
They definitely can still stand and shoot. They are horrible in fantasy now, but they can still stand and shoot.
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This message was edited 1 time. Last update was at 2012/08/16 18:42:45
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![[Post New]](/s/i/i.gif) 2012/08/16 21:00:44
Subject: Flamers, what is it they are good for?
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Bloodthirsty Bloodletter
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Stand and shoot was worded into Flames of Tzeentch in the army book. It isnt in the update.
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![[Post New]](/s/i/i.gif) 2012/08/16 21:06:23
Subject: Flamers, what is it they are good for?
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Longtime Dakkanaut
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But now it is worded as a normal shooting attack with a profile. Normal shooting attacks can stand & shoot.
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![[Post New]](/s/i/i.gif) 2012/08/20 00:45:04
Subject: Flamers, what is it they are good for?
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Fanatic with Madcap Mushrooms
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Well the metal ones still makes good page weights so you can keep your book open to the Screamer page
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![[Post New]](/s/i/i.gif) 2012/08/20 05:02:48
Subject: Flamers, what is it they are good for?
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Longtime Dakkanaut
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Yeah, don't get me wrong. Even though they can stand and shoot, they aren't worth crap in fantasy. Screamers and fiends are wayyyyy better.
However, in 40k they rock now. So there's that.
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