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Made in us
Longtime Dakkanaut





Gulf Breeze Florida

---------------------------------
tau list 3.0
--------------------------------

Primary Detachment: Tau(1737)
-------------
HQ
-------------
Shas'el K'ale Kais Mont'yr Iur'Tae'Mont
(Shas'el w/ Airburst/Plasma Rifle/HW-MultiTracker/Targetting Array/HWDC)
2x Shield Drone


-------------
Elite
-------------
2x Fireknife(Plasma Rilfe/Missile Pod/MultiTracker) Shas'ui
1x team leader fireknive with HWDC
2x Shield Drone


2x Deathrain[TL Missile Pod](with Blacksun Filter) Shas'ui
1x Deathrain Team Leader with HWDC
2x Shield Drone


3x Bladestorm(Burst Cannon/Plasma Rifle/Multitracker) Shas'ui


-------------
Troop
-------------


8x Fire Warriors

8x Fire warriors



120
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Fast Attack
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4x Pathfinder
1x Devilfish


4x Pathfinder
1x Devilfish

-------------
Heavy Support
-------------
Hammerhead
Railgun
Burst Cannons
Blacksun Filter
Multitracker
Disruption Pod

Hammerhead
Railgun
Burst Cannons
Blacksun Filter
Multitracker
Disruption Pod


2x Broadsides w/ targetting arrays
1x Team Leader with targetting array, HW blacksunfilter& HW drone controller
2x Shield

-----------------
Allied Detachment: Eldar(263)
----------------
HQ
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Farseer Iarius
(farseer with runes of warding/witnessing, Spirit stones, Singing Spear and Guide/Mindwar[will be swapped with Rulebook powers)

------------------
Troops
----------------
5 Pathfinders
------------------


 
   
Made in us
Secretive Dark Angels Veteran






I dont understand why you need the eldar. Seems like they literally do nothing for your army.

I think one path finder unit is enough.

I would consider more fire warriors as rapid fire at 30 inches while moving is very good for tau!

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Gangly Grot Rebel





Yeah I agree, lose the Eldar a back up your troops.
I don't know the points, but another FW squad would be very useful.

I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive.
Inside my mind I pinched my nipples and savored his bitter silence.

DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ 
   
Made in us
Fixture of Dakka





Los Angeles

Icelord wrote:I dont understand why you need the eldar. Seems like they literally do nothing for your army.
Because all tau have for psy-defense is Deny the Witch? If my meta was still flooded with Wardy muhreens (GK & BA) I'd want Runes of Warding to hobble and Neuter Mephiston and purifiers and Draigo and ... well . There's no downside to including a farseer, nor the eldar snipers.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Focused Fire Warrior





Eldar are minimal yet incredibly helpful. That farseer gives incredible buffs to the tau troops that make them much more potent and the eldar pathfinders are great snipers with a potential to inflict an AP1 wound on a model of his choice in a unit while camping on an objective.

My surprising find is the lack of sensor spines on your vehciles. It has become almost standard for me to use them on my vehciles because then I become incredibly more manuverable. I don't see use for the disruption pods. You can either put them in cover or put them in reserves. After that, they'll be moving every turn getting the same save (if not better).

This message was edited 2 times. Last update was at 2012/08/01 21:07:21




Check out my modeling albums: http://yotsubasnake.imgur.com/ 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Of course I am going to say drop the Farseer, because I usually have 9 psychic powers to try and use.

Even still, I'd say get more Tau stuff. :3

Seriously, why 16 firewarriors?

They got better.

This message was edited 1 time. Last update was at 2012/08/01 22:25:40


 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

So at a vote of 2.5 to 2.5 (Brometheus seemed like a for and against in the same post to me.), I made a second list. Pretty much dropped the Eldar and gained 260 points of Fire Warriors.

Here is the much anticipated K'ale Sept Hunter Cadre 4.0.

---------------------------------
tau list 2.0
-------------
HQ
-------------
Shas'el K'ale Kais Mont'yr Iur'Tae'Mont
(Shas'el w/ Airburst/Plasma Rifle/HW-MultiTracker/Targetting Array/HWDC)
2x Shield Drone


135
-------------
Elite
-------------
2x Fireknife(Plasma Rilfe/Missile Pod/MultiTracker) Shas'ui
1x team leader fireknive with HWDC
2x Shield Drone

2x Deathrain[TL Missile Pod](with Blacksun Filter) Shas'ui
1x Deathrain Team Leader with HWDC
2x Shield Drone

3x Bladestorm(Burst Cannon/Plasma Rifle/Multitracker) Shas'ui

568
-------------
Troop
-------------


8x Fire warriors Shas'la
Shas'ui Bonded
Blacksun Filter

8x Fire warrior Shas'la
1x Shas'ui Bonded
Blacksun Filter

8x Fire Warrior Shas'la
1x Shas'ui Bonded
Blacksun Filter
1x Devilfish

404
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Fast Attack
-------------
5x Pathfinder Shas'la
1x Devilfish


5x Pathfinder Shas'la
1x Devilfish

280
-------------
Heavy Support
-------------
Hammerhead
Railgun
Burst Cannons
Blacksun Filter
Multitracker


Hammerhead
Railgun
Burst Cannons
Blacksun Filter
Multitracker


2x Broadside Shas'ui w/ targetting arrays
1x Team Leader with targetting array, HW blacksunfilter& HW drone controller
2x Shield


608

------------------------------------------------------

This message was edited 1 time. Last update was at 2012/08/02 02:12:02



 
   
Made in us
Fixture of Dakka





Los Angeles

Lose the BKs for sure. 6e's rallying requirements put the emo-cutting oh-you're-my-battle-brother-so-I'll-stick-it-out Smiths/Cure fest to a rest. You're paying for 'Ui & Bonding to rally one dude. They can still rally at two.

Also, BSFs? Nearly every deployment has the enemy within 24" on Turn One. Seeing as Pulse Rifles are AP5, why have a BSF since most enemies have an Armor Save that can deal with AP5?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Should I keep the Shas'ui for the higher LD?

This message was edited 1 time. Last update was at 2012/08/02 02:50:50



 
   
Made in us
Fixture of Dakka





Los Angeles

Iur_tae_mont wrote:Should I keep the Shas'ui for the higher LD?
Nope, go for more dakka. His promotion could be another body, i.e. a gun and wound. Or an XV8's Target Array, which is even better.


*When* I start playing tau again (and I already had 'em for allies) I'll run naked FWs in 6 packs, where two dudes can still rally.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Ok. So this time(what are we at now? 5.0? I lost count when I forgot to change it in my last list post) I just turned the Shas'uis into Shas'las and through the extra dropped points, made another guy.

Giving me a Total of 30 Fire Warriors.


I remember the last time I ran 30 Fire Warriors. It was 4th. If you told me 4 months ago, I'd be rocking 30 fire Warriors, I'd call you crazy.


Now here is the big question before I post the "New" list. 5X6 or 3X10. Or we could do 2x6 in the devilfishes and 2x9 Sea Turtling behind the devilfishes, and the extra 80 points could go into more FWs. So It would actually be 2x7 and 2x12 (38 fire warriors because we are not including a new fish)

This message was edited 1 time. Last update was at 2012/08/02 03:17:43



 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

The list you used against me at tbs was absolutely brutal. No need to change much!
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

To be fair, The last time I got in a game at TBS was in April.

All work and no play.


Anyways, most of this list and my 5th edition list are the same. the Elites and Heavys are exactly the same. The Warfishes have been stripped down to the frame(had like 120 points in upgrades on the damned things!) and I dropped the Kroot, since Kroot have been pretty declawed, IMO.

Initially the 260 points I got from trimming fat was going into Eldar because I liked the Divination tree, the psychic defense and looking at fire warriors as something other than a 60 point upgrade to make the Dfish scoring is a hard mental block to overcome.

But I must overcome it, what better way then looking at that extra 260 points as an additional 26 Fire Warriors? Overcome and Overkill share the first four letters for a reason.

---------------------------------
tau list X.0 (lost count)
-------------
HQ
-------------
Shas'el K'ale Kais Mont'yr Iur'Tae'Mont
(Shas'el w/ Airburst/Plasma Rifle/HW-MultiTracker/Targetting Array/HWDC)
2x Shield Drone

135
-------------
Elite
-------------
2x Fireknife(Plasma Rilfe/Missile Pod/MultiTracker) Shas'ui
1x team leader fireknive with HWDC
2x Shield Drone

2x Deathrain[TL Missile Pod](with Blacksun Filter) Shas'ui
1x Deathrain Team Leader with HWDC
2x Shield Drone

3x Bladestorm(Burst Cannon/Plasma Rifle/Multitracker) Shas'ui

568
-------------
Troop
-------------

10x Fire Warriors

10x Fire Warriors

10x Fire Warriors

10x Fire Warriors

400
-------------
Fast Attack
-------------
5x Pathfinder Shas'la
1x Devilfish


5x Pathfinder Shas'la
1x Devilfish

280
-------------
Heavy Support
-------------
Hammerhead
Railgun
Burst Cannons
Blacksun Filter
Multitracker


Hammerhead
Railgun
Burst Cannons
Blacksun Filter
Multitracker


2x Broadside Shas'ui w/ targetting arrays
1x Team Leader with targetting array, HW blacksunfilter& HW drone controller
2x Shield


608
------------------------------------------------------


What I am thinking is hide two squads inside the devilfish and sea Turtle ( flat out the Devilfishes infront of the other Fire Warriors after the Fire Warriors shoot). If something just needs to die, drop the Fire warriors in the Fishes out and watch as the Shooting is Doubled.

The suits due to JSJ should be able to make it behind the devilfishes(or behind something) and be safe from harm. But yeah. 40 Fire Warriors. Don't stop till you get enough.


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Much better. Surprised you're not taking more suits though.
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

At first I wanted to just bury the board in suits, and while trying to make that list, silently cackling to myself "If they think I run a lot of suits now at 10, just wait until the guys at TBS see me put 30 Crisis suits on the board!" But that was going to be my army. 30 suits and 24(4 squads of 6) fire warriors hiding in the corner, crying and hoping no one would shoot them, but I would miss Broadsides too much.


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Fair enough. I just drown the board in spells and it's fun, even though it sucks.
   
Made in gb
Gangly Grot Rebel





A few weeks ago at my local store, we did 1000pts orks(me) and 1000pts tau vs 1010pts SM and 990pts 'nids. The tau guy had 2 squads of FW's 3 broadsides and the rest were battlesuits.
We owned them.

I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive.
Inside my mind I pinched my nipples and savored his bitter silence.

DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ 
   
Made in us
Emboldened Warlock





Brothererekose wrote:
Iur_tae_mont wrote:Should I keep the Shas'ui for the higher LD?
Nope, go for more dakka. His promotion could be another body, i.e. a gun and wound. Or an XV8's Target Array, which is even better.


*When* I start playing tau again (and I already had 'em for allies) I'll run naked FWs in 6 packs, where two dudes can still rally.


I disagree with this as a flat rule for build advise.
Brothererekose is giving good advise but I think that 6th ed has created a new enviroment where minimum squads with low leadership are not going to work as well.

Imo, If a unit of 7+shas'ui get assaulted late game by the average marine squad of 5+sargent w/ pw. Those extra 10points will be worth it for possibly keeping the Fire Warriors around by challenging the seargent.
I now run photons on my Fire warriors and even equip 1-2 squads with Emp grenades. In 5th I would never do such but in 6th, these items are useful. Plus, Having your infantry out on the board shooting and actually being able to take out fast moving vehicles, rather than hiding in their transports takes some of the load off of the other units.

To me, to Shas'ui or not to Shas'ui is purely dependent on your army build, local metagame and personal playstyle/preference.

As to blacksun filters on Fire Warriors, Meh. Doing so can take some of the pressure off of your markerlights teams but it depends on if you play against low armour stealthy types or not. If all you play against is Armour save 3+ and 4+ then leave them home. You play against Orks, Nids, DE, Eldar and IG then it can be very helpful.
Heck, it even helps those high armour save units that also have stealth. Shooting & wounding 3+ or 4+ armour save is better than trying to wound 2+ cover save.

Again, imo, use of this wargear on Fire Warriors is situational.

 
   
Made in us
Fresh-Faced New User





I feel like the Farseer and Pathfinders were a good investment in a take all comers list. The list as is has a good amount of AP 2, but I think the psychic defense is just too good for a play anything list. I'd make it work to give my deathrains targeting arrays, since only the team leader needs to have a blacksun filter for them all to get the benefit. Fun fact, Shas'ui that take shield drones (which unless I'm totally wrong) get two more disposable challenge takers (codex says that the drones take on the unit type of their owner, which in this case would be In (ch) according to the new base rulebook). Those gundrones will humbly accept Ghazgull Thraka's mighty challenge...
   
 
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