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![[Post New]](/s/i/i.gif) 2012/08/01 21:46:10
Subject: Wolf lord + bike captn + twc
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Fresh-Faced New User
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So i have a unit of twc and i attatch a sm captn on bike to them, can a wolf lord on twm join the unit? The real question is: when the captn joins the twc unit is it still a unit of twc or is it changed because of the captn?
Also a side question: if i cast a blessing on a unit of twc + lord then break the lord off will he still get the benifits of the blessing? or just the twc since the lord is no longer part of the unit it was cast on?
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![[Post New]](/s/i/i.gif) 2012/08/01 22:47:57
Subject: Wolf lord + bike captn + twc
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Longtime Dakkanaut
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1) you will have a unit of cavalry with a biker attached. You always move at the slowest model's pace so you'll lose things like turboboost and Fleet.
2) Good luck with that answer. It's been unanswered officially for as long as I know with Eldar's fortune, doom, guide and ICs leaving the unit with the power.
EDIT: Personally I always declare who the power is being cast on and if they leave they take it with them. INAT ruled that the power is always on the unit and any IC breaking off never has the effect, but I despise this ruling since you can never have a fortuned Eldrad leaving his unit. IE: I'm casting fortune on Eldrad (the whole unit has it at this point) and if they split Eldrad has it the unit doesn't. I've never had an opponent have an issue with it.
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This message was edited 2 times. Last update was at 2012/08/01 22:51:21
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![[Post New]](/s/i/i.gif) 2012/08/01 22:51:30
Subject: Wolf lord + bike captn + twc
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[ADMIN]
Decrepit Dakkanaut
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BlueDagger wrote:1) you will have a unit of cavalry with a biker attached. You always move at the slowest model's pace so you'll lose things like turboboost and Fleet.
2) Good luck with that answer. It's been unanswered officially for as long as I know with Eldar's fortune, doom, guide and ICs leaving the unit with the power.
1) this has changed in 6th and only applies when charging. In all other cases the models in the unit can move the speed they're able to.
2) this is explicitly covered now in the rules for ICs ( pg 39).
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![[Post New]](/s/i/i.gif) 2012/08/01 22:54:19
Subject: Wolf lord + bike captn + twc
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Longtime Dakkanaut
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1) Wow... got a page on that?
2) Sweet!!! It's about time... not sure how I never saw that. YAY!
Thanks for the info Yak
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![[Post New]](/s/i/i.gif) 2012/08/01 22:54:21
Subject: Wolf lord + bike captn + twc
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Fresh-Faced New User
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I guess i should have clarified the question a bit better. I realize there not the same unit type. A wolf lord on TWM can only join a unit of twc or fen wolves, so if you join a captn on bike to the twc can the wolf lord join as its still a unit of twc just with IC attatched.
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![[Post New]](/s/i/i.gif) 2012/08/01 22:56:29
Subject: Wolf lord + bike captn + twc
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Longtime Dakkanaut
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Correct, the unit as a whole is a unit of TWC, attaching a IC wouldn't change that.
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![[Post New]](/s/i/i.gif) 2012/08/01 22:57:13
Subject: Wolf lord + bike captn + twc
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Fresh-Faced New User
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Awesome thanks for the responses!
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![[Post New]](/s/i/i.gif) 2012/08/01 23:05:40
Subject: Wolf lord + bike captn + twc
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[ADMIN]
Decrepit Dakkanaut
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BlueDagger wrote:1) Wow... got a page on that?
Hidden right in the rules for movement ( pg 10) in the section about models moving at different speeds.
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![[Post New]](/s/i/i.gif) 2012/08/01 23:12:35
Subject: Wolf lord + bike captn + twc
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Quick-fingered Warlord Moderatus
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yakface wrote:BlueDagger wrote:1) Wow... got a page on that?
Hidden right in the rules for movement ( pg 10) in the section about models moving at different speeds.
Note that there are some exceptions, for example, fleet demands the whole unit has the rule for you to get any sort of run re-roll and jump units say that the entire unit must use the same form of movement, so an attached non-jump model would prevent them from using their jump packs.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/08/01 23:28:24
Subject: Wolf lord + bike captn + twc
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[ADMIN]
Decrepit Dakkanaut
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Drunkspleen wrote:
Note that there are some exceptions, for example, fleet demands the whole unit has the rule for you to get any sort of run re-roll and jump units say that the entire unit must use the same form of movement, so an attached non-jump model would prevent them from using their jump packs.
On that last point, I don't think you can interpret it that way without breaking the game. IMO, they use the word 'form' (as in 'form of movement'), as opposed to simply 'speed' of movement or something like that, to illustrate that all the Jump models in the unit would need to use the same form of movement.
The reason I say the game breaks if you run with your interpretation is because what happens if the unit gets joined by a bike character, for example. Now the Jump rules state that the entire unit has to use the same 'form' of movement but the Bike can only move as a Bike and the Jump Infantry can only move as Infantry or using their Jump Packs...so the game breaks.
Instead, I think the use of the term 'form of movement' is important since the 'Jump' designator is now something added onto another unit type, which means you either choose to move as your base movement type of your unit type or you choose to use the Jump Packs and move following those rules instead...and that proviso is basically saying that all models in the unit that have Jump Packs would have to make that same choice.
Definitely not a case that is completely supportable by clear RAW, but frankly the only way to interpret it given the alternatives, IMHO.
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![[Post New]](/s/i/i.gif) 2012/08/02 00:06:57
Subject: Wolf lord + bike captn + twc
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Quick-fingered Warlord Moderatus
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Hmmm, it's a good point and one I hadn't considered, I tend to feel it's not so bad if you simply can't attach anything other than jump units or units that share the same base type with the jump models, but the fact is, the rules as they are allow the attachment of other things like bikes and beasts and for the game to then proceed to fall apart when you end up with a group of models unable to move at all. Certainly you would think there would be a stronger indicator than that if the intent was to limit attachment with regards to jump models.
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This message was edited 1 time. Last update was at 2012/08/02 00:07:22
Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/08/02 00:13:01
Subject: Wolf lord + bike captn + twc
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[ADMIN]
Decrepit Dakkanaut
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Drunkspleen wrote:Hmmm, it's a good point and one I hadn't considered, I tend to feel it's not so bad if you simply can't attach anything other than jump units or units that share the same base type with the jump models, but the fact is, the rules as they are allow the attachment of other things like bikes and beasts and for the game to then proceed to fall apart when you end up with a group of models unable to move at all.
Certainly you would think there would be a stronger indicator than that if the intent was to limit attachment with regards to jump models.
To me I think the biggest indicator is that the entire section of rules is simply talking about Jump Infantry. There is no specific mention of the inclusion of other unit types into the mix (that concept is included elsewhere in the rules), so I think the inference is fairly clear that the rules in this case are talking about Jump models, even if they lazily have written a lot of those rules in regards to Jump UNITS (which they probably should not have done).
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