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![[Post New]](/s/i/i.gif) 2012/08/02 04:38:09
Subject: Aleph Newbie.
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Revving Ravenwing Biker
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I finally have my infinities.
Aleph
Asuras
Nagas Sniper
Post Human Hacker
Post Human Doctor
3 Dakini Tacbots, one HMG
2 Netrods
1 Myrmidon Boarding Shotgun if I remember right.
Should be 250 points in total worth of stuffs.
Can anyone point me to the rules for netrods and hackers and doctors? I have played a couple games using other peoples minis, and they had none of that stuff.
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![[Post New]](/s/i/i.gif) 2012/08/02 07:36:23
Subject: Aleph Newbie.
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Leaping Dog Warrior
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firstly, welcome to the game!
Netrods are there simply to generate orders, they don't move or attack and they enter the board at the deployment stage in via airborne deployment:
http://infinitythegame.wikispot.org/Airborne_Deployment_%28AD%29
Hackers: Lots of rules, my group will only just start trying them out this week!
http://infinitythegame.wikispot.org/HACKING
Doctors are easy - get into base to base contact with the unconscious model, and spend a short skill (half an order) to make a WIP roll using the Doctors WIP. If you roll equal or under, Doctor death saves the patient, if you roll over your WIP then ooops! The mini is dead!
http://infinitythegame.wikispot.org/Doctor
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Tacticool always trumps tactics
Malifaux: All the Resurrectionists
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![[Post New]](/s/i/i.gif) 2012/08/02 07:51:40
Subject: Aleph Newbie.
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Revving Ravenwing Biker
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Thank you very much, looks like I have extra special rules to learn.
Ghost Jumper 1 comes to mind, I will need to actually read the rulebook to properly sort that out I think.
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![[Post New]](/s/i/i.gif) 2012/08/02 09:23:21
Subject: Aleph Newbie.
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Camouflaged Zero
Where the sun crosses the field of blood.
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I don't think so. The rules are equally well written in the FAQ, the free PDF and the rulebook. It's just that Ghost Jumper L1 is REALLY complicated.
Basically, all your Posthumans share the same "soul". Whenever you spend an order on one of your Posthumans during your turn, the "soul" immeadiately jumps to that model. You don't need to do anything special, they function like normal models when you activate them.
However, should a Posthuman die during your turn while it's the active Proxy, then the "soul" dies. That means all of your Posthumans stop functioning, the remaining ones may only ödodge and... Alert, I think.
In the reactive turn, your opponents turn, the Posthuman you activated last in your turn is the active one. Should that Posthuman be attacked, and if the Posthuman gets an ARO, then you have two choices: either you dodge or shoot back as usual, or you spend the ARO to have the soul jump into another Posthuman... which means the Posthuman getting shot will be defenceless. Should you choose to dodge/shoot and die, the soul dies to.
Also, in the reactive turn, every Posthuman that's not active may only do a limited set of skills. Among them are dodge, but not shoot.
Another thing is that all Posthumans only generate one order together. Or rather, the "soul" generates one order, and if it dies, the Posthumans remaining on the table won't generate any more orders.
A third thing is that, if you have a Netrod in play while the Active Posthuman/the soul dies, you wont lose the soul. It'll jump to the Netrod instead, and from there you can have it jump to another Posthuman again and keep using them.
I hope this helps a little anyway... as I said, complicated rule.
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![[Post New]](/s/i/i.gif) 2012/08/02 21:41:35
Subject: Aleph Newbie.
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Revving Ravenwing Biker
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That is a super helpful description, thank you. That helps explain the importance of the netrods.
Now then, since the two Post Humans have different traits, doctor opposed to hacker, does that mean each model can perform these actions, or only the correct model can perform said actions even if it is the same soul doing them?
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![[Post New]](/s/i/i.gif) 2012/08/02 22:00:17
Subject: Aleph Newbie.
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Camouflaged Zero
Where the sun crosses the field of blood.
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Only the correct model.
I think of Doctor as not only skill, but equipment too. Sure, you can be a doctor all you want, but without your bag of bandages it won't help much. Same with hacking, if you're not carrying around a hacking device you're not hacking anything.
Naturally, only the Doctor posthuman keeps the doctor's stuff with her, while the hacker has the hacking device.
If you want your doctor to be in two places at the same time however, look no further than to bots with G: Servant. I believe Alephs to be the... yudbot? Not sure.
Anyway, only proxy doctor may use the doctor skill and only proxy hacker may hack.
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![[Post New]](/s/i/i.gif) 2012/08/02 23:46:15
Subject: Aleph Newbie.
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Revving Ravenwing Biker
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That makes sense and is how I figured it should work. But then I learned more stuff and questioned it.
Thanks for all your help, I am sure to have more questions soon.
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![[Post New]](/s/i/i.gif) 2012/08/03 08:19:36
Subject: Aleph Newbie.
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Camouflaged Zero
Where the sun crosses the field of blood.
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No problems, and don't hesitate to ask when you do!
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