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Made in ph
Ancient Venerable Dreadnought





Thousand Sons Battleship wandering the galaxy...

HQ
Space Marine Captain
Storm Shield
Relic Blade
Artificer Armor
Hellfire Rounds
Space Marine bike
Total: 205pts

Troops
Space Marine Bike Squad
Additional Space Marine Bikers (5)
Combi-melta
Total: 225pts

Space Marine Bike Squad
Additional Space Marine Bikers (5)
Combi-melta
Total: 225pts

Space Marine Bike Squad
Additional Space Marine Bikers (5)
Combi-melta
Total: 225pts

Fast Attack
Land Speeder Squadron
Heavy Flamer (1)
Multi-melta (2)
Typhoon Missile Launcher (3)
Total: 290pts

Land Speeder Squadron
Heavy Flamer (1)
Multi-melta (2)
Typhoon Missile Launcher
Total: 290pts

Final Total: 1460pts

This message was edited 1 time. Last update was at 2012/08/02 06:23:41


I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.' 
   
Made in us
Rough Rider with Boomstick




Fond du Lac, Wi

One thing off the bat, edit your post, we can't put individual points costs for wargear on the forum.

For the land speeders your really all over the place with them. You're giving them short ranged weapons to compliment a long range armament in the form of a TML is not a good idea. The reason for that, you're either paying points for an upgrade you're never going to use (Multimeltas) because you're further away than their max range, or you're handicapping yourself by taking away the heavy bolter and forcing yourself to move closer to take full advantage of the armaments. I would suggest dropping all the multi-meltas on the speeders, and change them all back to heavy bolters. That saves you 40 more points, which I'd use to buy attack bikes for two of the squads. I'd drop the third bike squad down to 5 models, then toss melta or plasma on all 3 bike squads. You're going to want to take advantage of your speed with those bikes, which both of those weapons do. Remember adding 2 special weapons to those squads makes them far more useful against a wide array of targets rather than forcing them to be anti-infantry only. The other thing with the speeders, you're better off running them as 3 squadrons of 2 for purposes of allowing you to hit multiple targets.

In other words the list I'm suggesting would look like this

Captain- Artificer Armor, Bike, Relic Blade, Storm Shield- 195

Full Bike Squad- MM attack bike, 2 Meltaguns- 275
Full Bike Squad- MM attack bike, 2 Plasmaguns- 285
Bike Squad- Add 1 bike, MM attack bike, 2 Meltaguns- 185

Land speeder squadron- 2 Speeders with HB, TML- 180
Land speeder squadron- 2 Speeders with HB, TML- 180
Land speeder squadron- 2 Speeders with HB, TML- 180

This message was edited 1 time. Last update was at 2012/08/02 06:00:05


“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein 
   
Made in ph
Ancient Venerable Dreadnought





Thousand Sons Battleship wandering the galaxy...

Thanks for the input...I'll what I can do.

I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.' 
   
Made in gb
Longtime Dakkanaut




The only thing I wish to add is you'll probably need a way to down a flyer nicely. As such 3 stormtalons are more a la mode right now, rather than the landspeeders.
   
Made in it
Infiltrating Broodlord





Italy

Speeders, even when well tooled and this is not the case, really been touched by the hull pts rules. Even if the squadrons rules are a little better they are too much fragile.

You captain is over-priced. Drop the Hellfire Rounds at least.

I don't see the point of 8 bikers with no upgrades (special weapons) and just a one shot combi-melta.
Maybe I'm misreading you list but as it's written it let me think at 3+5 regular bikers with just a combi-melta.

Realy a non-sense setup if you ask me.

So, reconsider seriously your bikers units composition. Give them the max number of shooty special weapons available alwais including the Attack Bike, make you captain a little cheaper (190 pts if with a PF, 195 if with a Relic Blade/TH) and replace all those Speeder with one unit of at least 2x MM Attack bikes and eventually a couple of Storm Talons with TML.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in ph
Ancient Venerable Dreadnought





Thousand Sons Battleship wandering the galaxy...

Storm Talons are expensive...

I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.' 
   
Made in it
Infiltrating Broodlord





Italy

Even bikers units capable of nothing that will run up and down the field shooting a ST4 AP5 bullet here & there..

Effective pieces are often pricy..

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

First off, I don't think the relic blade is the weapon of choice for a Bike Captain anymore. I would go with a powerfist or thunderhammer (keep artificer armor and storm shield).

Next, you are missing the point of bike squads. They allow you to take relentless heavy weapons (via attack bikes) as well as other weapons without maxing out the squad at 10, like you would with a tactical squad.

My thoughts are your primary bike squad should be:
Sgt w/ powerfist
2 bikes with plasma
Attack bike w/multi-melta
2 extra bikes

This gives you a 6 man bike squad. Run 3-4 of these. You will probably hear a lot of people say "but the powerfist is such a waste, you don't want to be in assault." They are correct, you generally do not want to be in assault. But when you do get stuck in CC, a powerfist can often be a game changer.

Now, some will advocate for meltaguns over plasma. I could not disagree more. Meltaguns have a 12" range. In 5th ed, this meant you were in assault range if you fired. Now, it especially means you are in assault range. Since, as stated above, you want to avoid assaults, most of the game your meltaguns will just not get used. I may take one squad with 2 meltaguns, but the bulk of my army will have plasma. With premeasuring, stay in the 19"-24" window and shoot away until it is time to go in for the kill. STR 7 shots will still hurt most armor.

As for your speeders, there are two options to run them. You run your squadrons all the same or you are always going to have some not doing anything.

1. TML - if you run TML, you keep a heavy bolter. Your speeders hang back and provide covering fire from 30"+ away. Speeders are fragile, so keeping them far away limits what can actually shoot at them.

2. MM/HF loadout - these are more of a suicide unit and do not really fit into a biker army. These need to get up close and personal to be effective. You should already have MM on your attack bikes. If you need anti-horde, TML/HB speeders will ruin most people's day (coupled with all of the twin-linked bolter fire from your bikes). I would not recommend taking these with this list.

If you have the points and the models, think about taking a librarian on a bike. Endurance is an AWESOME power. Attach your captain and librarian to a squad and they now get FNP and It will not die (you are already relentless). So, now, if you do fail a save, you get a 5+ to not take the wound AND another 5+ at the end of the turn to regenerate it off. I would also contemplate taking a 3 attack bike squadron and attaching CPT and Librarian to it for the same reason.

Which leads me to attack bike squadrons. One thing to consider over MM/HF speeders is a squadrong of 3 MM Attack Bikes. 150 points will get you 3 shots per turn and is a cheaper ($$$) option then speeders. Somewhat more fragile, but also easier to hide.

Lastly, consider taking a storm talon to counter your opponent's air power. You are a mobile list so ADLs and bastions do not fit as well.


Automatically Appended Next Post:
Toban wrote:Speeders, even when well tooled and this is not the case, really been touched by the hull pts rules. Even if the squadrons rules are a little better they are too much fragile.


Speeders were always fragile. However, I think the new squadron rules actually make them better.

You have to shoot at the closest model until destroyed. So, I can turboboost one to the front for a 4+ cover save while the remainder sit back and fire all of there weapons with no penalties.
Immobilized is no longer an instant wreck.
Constant 5+ cover save.

Again, they are fragile, but if you arm them with TMLs and HBs, you can play the game of I can hit you but you can't hit me with a lot of armies. And, don't forget, if you are focused on the speeders in the back, you still have a swarm of bikes bearing down on you as well.

A biker / speeder list is all about synergy. The speeders compliment the bikes very well because of mobility and range.

This message was edited 2 times. Last update was at 2012/08/03 12:23:35


 
   
Made in ph
Ancient Venerable Dreadnought





Thousand Sons Battleship wandering the galaxy...

HQ
Captain - Storm Shield, Relic Blade, Artificer Armor
Total - 195pts

Troops
Bike Squad - additional Bikers (5), Combi-melta, Flamers (2), Attack Bike with Multi-melta
Total - 285pts

Bike Squad - additional Bikers (5), Combi-melta, Flamers (2), Attack Bike with Multi-melta
Total - 285pts

Fast Attack
Land Speeders (3) - Typhoon Missile Launchers
Total - 270pts

Land Speeders (3) - Typhoon Missile Launchers
Total - 270pts

Final Total - 1305pts

Any suggestions on the missing 195pts?

I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.' 
   
 
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