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![[Post New]](/s/i/i.gif) 2012/08/02 08:46:38
Subject: Competetive Daemons 2500 Thoughts?
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Disgusting Nurgling
Sacramento California USA
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Here's a random army list I have about half the models for it, wondering if its worth finishing.
Herald of Tzeench
......master of sorc
......disc
Herald of Nurgle
....pananquin
....breath weapon
Herald of Khorne .
...bsb standard of Sundering ..
..armour of Khorne
40 Bloodletters
...full command
28 Plaguebearers .
..full command
6 furies
6 furies
8 Flesh Hounds
8 Flesh hounds
6 juggernauts
...champ, standard
Any thoughts and criticisms are welcome. Thanks!!
Ps I already know the dogs are less effective in packs of 8. I did this for Khornes sacred number theme wise
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![[Post New]](/s/i/i.gif) 2012/08/02 10:05:23
Subject: Competetive Daemons 2500 Thoughts?
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Stealthy Grot Snipa
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The palanquin your HoN is riding will prevent him from receiving a look out sir roll
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/08/02 10:33:07
Subject: Re:Competetive Daemons 2500 Thoughts?
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Disgusting Nurgling
Sacramento California USA
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 Good point.....Forgot about that
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![[Post New]](/s/i/i.gif) 2012/08/02 18:32:36
Subject: Re:Competetive Daemons 2500 Thoughts?
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Bloodthirsty Bloodletter
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Herald of Nurgle
....pananquin
....breath weapon
Maybe you've had more luck than me but I've never seen a Herald of Nurgle to be anything but a waste of points.
28 Plaguebearers .
..full command
I would stay away from plaguebearers and get horrors instead which gives you a unit to stick your Herald of Tzeentch since hes just going to get killed on the disc and it gives you some much needed additional magic.
8 Flesh Hounds
8 Flesh hounds
6 juggernauts
...champ, standard
Your spending close to half your lists points on these three units alone, units that are not game winning and are vulnerable to shooting, unless this is a strict theme list you may want to consider changing it completely.
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![[Post New]](/s/i/i.gif) 2012/08/02 20:37:20
Subject: Re:Competetive Daemons 2500 Thoughts?
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Disgusting Nurgling
Sacramento California USA
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Plaguebearers have always been pretty solid for me, and I'm kindof giddy like a lil school girl about the new models
How would you completely change my special and rare? Examples?
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![[Post New]](/s/i/i.gif) 2012/08/03 02:16:11
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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You still get the look out sir if you're in the unit. It's just a cavalry, not a charriot. If the hero doesn't join a unit then he would indeed not get the less 4+ LoS.
You might look at the new Screamers instead of Furies. They are better in all ways, though not as cost-effective.
Juggs are fine, but they have unit sizes of 1+. Might as well take advantage of that. 6 is an awful lot of points and is a big target. Having a heavy cavalry able to go just 1 at a time is very useful.
I like the new Soul Grinder + the claw buff. It can fight monsters, heroes, lords, or massed...anything. It's just a gigantic model. You'd probably have to remove some bloodcrushers to make room.
If you're going to use a lot of PB, Epidemius is a really good investment. Having poison activate on 4+ is really nice.
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![[Post New]](/s/i/i.gif) 2012/08/03 02:59:53
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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Cavalry do not get a lookout sir in or nearby units of infantry. It is a common misconception.
Units of the _same_ type nearby grant the 4+.
As for the army list, I don't love nurgle in fantasy because the regen doesn't stack with the ward anymore. But if you are going to go nurgle, might as well do epidemius.
I also agree that screamers are now great, especially as compared to furies.
I don't love the new Soul Grinder though - not that great against hordes. Only 4 WS3 attacks simply doesn't cut... and he's pricey!
Take a look at single 'crushers... or even better, single fiends. Are about as killey and maneuverable as a unit of furies.
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![[Post New]](/s/i/i.gif) 2012/08/03 04:05:07
Subject: Re:Competetive Daemons 2500 Thoughts?
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Disgusting Nurgling
Sacramento California USA
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I have been considering the screamers, they look pretty solid on paper.
I REFUSE to run a soul grinder for three reasons:
1. Overpriced over glorified stone thrower
2. Stat line on paper blowwwwwws
3. (Biggest reason) I absolutely will not put a 40k model on a fantasy table. The thing has power armour for Christs sake. Lol
 vent complete lol
I might play test a few screamers and see how they work out.
And I would run epidemus, but my local shop (which I work and play at) frowns upon special characters.
I do like my Jugger-Bus tho it draws a lot of fire and attention and they can really attract a lot of my opponents force and using that I can control where his army goes
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![[Post New]](/s/i/i.gif) 2012/08/03 15:08:01
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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I don't mind a jugger bus really. I have more issues with the furies and hounds and pbs.
Screamers and fiends and horrors are usually more efficient at similar jobs.
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![[Post New]](/s/i/i.gif) 2012/08/03 16:44:52
Subject: Re:Competetive Daemons 2500 Thoughts?
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Paingiver
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xX Khorne Xx wrote:I have been considering the screamers, they look pretty solid on paper.
I REFUSE to run a soul grinder for three reasons:
1. Overpriced over glorified stone thrower
2. Stat line on paper blowwwwwws
3. (Biggest reason) I absolutely will not put a 40k model on a fantasy table. The thing has power armour for Christs sake. Lol
 vent complete lol
I might play test a few screamers and see how they work out.
And I would run epidemus, but my local shop (which I work and play at) frowns upon special characters.
I do like my Jugger-Bus tho it draws a lot of fire and attention and they can really attract a lot of my opponents force and using that I can control where his army goes
1. Don't take the stone thrower upgrade, in fact in a LD bomb list I like the flame cannon for the panic tests
2. Aint that bad gotta love the claw.
3. Same can be said for steam tank, gyrocopter, warp lightning cannon, doom wheels and more, it's steampunk and I am not seeing any definitive power armor a metal piece on his chest maybe.
I wonder if this whole no special characters stems from Teclis. If you want to run Epidemus have them look at him he's not as great as he is in 40k his tally ability is very meh in fantasy.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/08/03 20:49:13
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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Killjoy00 wrote:Cavalry do not get a lookout sir in or nearby units of infantry. It is a common misconception.
What page does it say that? Basically as I understand it the requirements are you have to join a unit that is joinable, so no charriots (unless TK) no monsters, no swarms, no fliers. Have to have # of rank and file left. You can't be on a monster. There is nothing I see that contradicts this. The rules specifically make allowances for being a different base size (or type) and joining a unit. And the rules for LoS never once mention infantry.
Basically every character mount would prevent LoS otherwise and they wouldn't be remotely worth taking.
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![[Post New]](/s/i/i.gif) 2012/08/03 21:04:32
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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DukeRustfield wrote:Killjoy00 wrote:Cavalry do not get a lookout sir in or nearby units of infantry. It is a common misconception.
What page does it say that? Basically as I understand it the requirements are you have to join a unit that is joinable, so no charriots (unless TK) no monsters, no swarms, no fliers. Have to have # of rank and file left. You can't be on a monster. There is nothing I see that contradicts this. The rules specifically make allowances for being a different base size (or type) and joining a unit. And the rules for LoS never once mention infantry.
Basically every character mount would prevent LoS otherwise and they wouldn't be remotely worth taking.
It is right in the LoS rules, pg 99.
BRB pg. 99 wrote:he is in a unit of at least 5 rank-and-file models (excluding the champion, if there is one) and he is of the same troop type as the unit, then his controlling player is permitted to make a "Look Out Sir!"
(emphasis added)
For some reason, people miss this a lot. Automatically Appended Next Post: And yes - I believe it does make most character mounts a lot worse. I don't take them myself.
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This message was edited 1 time. Last update was at 2012/08/03 21:05:11
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![[Post New]](/s/i/i.gif) 2012/08/03 21:21:38
Subject: Re:Competetive Daemons 2500 Thoughts?
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Disgusting Nurgling
Sacramento California USA
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I completely disagree with everything about the soul grinder.
1. "Don't take the stonetthrower upgrade"
I will do you one better and not take any of it.
2. "Ain't that bad" 4 WS 3 attacks  so exciting!!!!
3. The model was designed for 40k. It has power armour crab legs. At least the steam tank and gyrocopter were designed for fantasy. The soul grinder in fantasy is simply laziness on behalf of GW.
Good to know about the look out sir.
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![[Post New]](/s/i/i.gif) 2012/08/03 23:21:12
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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Yeah, I never knew that about LoS. I feel stoopid. But in my defense, it's not referenced in the index, just the champion rules (and of course the champ will be the same unit type as his unit...). I can't see much reason to take a mount, however. At least not a mount of unit type you don't plan on joining.
Soul Grinder has a free cannon. His attacks are really 4 + Thunderstomp + grapshot cannon. He's about the hardest unit to kill in the whole DoC book with T7 and W6, 4+ armor, ward. And if you get the claw upgrade, nothing is going to want to fight him that could conceivably kill him. Auto-hitting Str10 D6 wounds. The only thing you can try and do is tarpit him or war machine him. Which is what you do to Greater Daemons (with the odd chance of throwing a super lord at them). But the SG costs 260 with upgrade. It's cheaper than a DP and insanely cheaper than GD. He really is an extremely good deal. Personally I wish they had made all GD cheaper, but in place of that the SG is a wrecking ball. One thing that's obviously bad is just how gigantic it is. You can't possibly miss it with a template--probably even misfires can hit it
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![[Post New]](/s/i/i.gif) 2012/08/03 23:32:28
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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No worries on LoS. Like I said, common mistake. I sometimes will take a Khorne Herald on Jugger without any juggernauts. Against certain armies (like dark elves), I will put him in the unit. Being in the unit does still give you protection against BS-based ranged fire. Otherwise, run him out on his own as a pretty killy flanker.
For the Soul Grinder... well first of all, GDs are way more killy and generally faster. Bloodthirster and KoS both have the same thunderstomp, but instead of move 8, they are fly/move 10, and have 7/6 attacks at ws 10/9 (with rerolls for the KoS). That's a significant difference. I find that most units don't tarpit them for very long - you generally kill 8+ a turn.
That matters a lot because the Soul Grinder will often find itself losing to combat res. If a GD loses a combat, it at least has Ld9 to help out. Soul Grinder is on Ld7... plus it has a lot bigger base for those units to get more attacks in (or worst case, multiple extra units).
The grapeshot and extra wound do not really make up for it. Grapeshot is mediocre at best.
Granted, GDs are 200 points more. But the real danger, both with a GD and with a Soul Grinder, are cannons and stone throwers. There, the SG really is about as weaker, if not weaker due to the large base size. Not worth it.
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![[Post New]](/s/i/i.gif) 2012/08/03 23:46:09
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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You can get pretty much 2 SGs for the price of one GD. 2 SGs beat the snot out of one GD. And 8 movement and 10 aren't vastly different. 7T and Chaos Armor help a lot on the combat resolution, it shouldn't be taking many wounds.
No, grapeshot isn't very good. But it's something. The enormous base size is what I think is one of it's biggest drawbacks. But the difference between making a comittment of 260 pts and 500ish points that is also your general, is pretty huge. The SG is going to do something, if it does, so what. It probably got its money back. Takes a lot of kills to get back 500pts and it needs to provide a LD bubble for your army because of unstable.
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![[Post New]](/s/i/i.gif) 2012/08/04 00:05:26
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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I think if you are taking a Soul Grinder, you are going to put a stone thrower on it. It's worth the extra. So you are looking at 310.
And 7t and chaos armor don't help at all if you fail by one and are testing on a 6.
That isn't the best comparison anyway though. Compare to, say, 6 fiends. Gives you 21 attacks and 3 stomps, move 10. Can negate rank bonus. Only a little bit more expensive.
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![[Post New]](/s/i/i.gif) 2012/08/04 01:03:27
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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A 310 point stone thrower is a huge waste of points. You want to get it into close combat.
6 fiends vastly easier to kill compared to a SG. T7 is godlike. Even ogres need 6+ to wound then face armor and a ward. It's extremely hard to kill for rank and file troups. Look, no unit is going to beat the attacks of just buying a corresponding # of Core or lesser units. For the price of a Bloodthirster you can get like 50 Bloodletters, which are insanely better. But the Thirster can do other stuff.
An SG is obviously not meant to replace a GD (why make an update that makes all your Lords obsolete...) but it's designed to be a heavy hitter that can sustain a lot of dmg with the option of a war machine.
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![[Post New]](/s/i/i.gif) 2012/08/05 05:15:23
Subject: Competetive Daemons 2500 Thoughts?
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Disgusting Nurgling
Sacramento California USA
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Quick note on the palanquin look out sir: The palanquin is an Infantry mount so technically he would get the look out sir because it is in an infantry unit. Just found this out tonight (and gratefully dodged a cannon ball)
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![[Post New]](/s/i/i.gif) 2012/08/05 14:55:47
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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Good catch. Makes him reasonably better.
Why bother with it though - why not just run on foot?
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![[Post New]](/s/i/i.gif) 2012/08/06 09:23:02
Subject: Competetive Daemons 2500 Thoughts?
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Disgusting Nurgling
Sacramento California USA
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6 extra poisoned attacks. Can't hurt
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![[Post New]](/s/i/i.gif) 2012/08/06 14:16:59
Subject: Competetive Daemons 2500 Thoughts?
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Longtime Dakkanaut
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Well, presumably only 3 extra right.. b/c it is displacing PBs. For 50 points?
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![[Post New]](/s/i/i.gif) 2012/08/06 19:27:44
Subject: Competetive Daemons 2500 Thoughts?
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Disgusting Nurgling
Sacramento California USA
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The base itself is a 50 mm so it displaces two PBs. And you still get supporting attacks because its an infantry mount. So from those 50 mms I get a total of 11 attacks as opposed to 6, 5 extra
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