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polished up NIDS 2500 sfoc and basic strat, any feedback or ideas of weaknesses alterations?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Nevada

----HQ----
tyrant 270
armor shell,HVC,2 powers, OA, Adrenals
Flyrant 270
wings,HVC, tld-blw,2 powers

----Troops----
20 t gaunts 200
devourers
20 t gaunts 200
devourers
20 h gaunts 160
toxin sacs
20 h gaunts 160
toxin sacs

----Elite----
3x zoanthrope 180
3x hive guard 150

----Fast----
Harpy 160
TL STC,

----Heavy----
trygon prime 240
trygon prime 240
tyranofex 265

==========
total 2495
==========----------------------------------------
basic points...

1: NO reserves. I dont want to run reserves... EVERYTHING on the field 1st turn.
2. 6 Monstrous creatures
3. plenty of basic troops
4. 3 long ranged anti tank guns ( sadly the HVCs will rely mostly on hull point damage vs exploding on a pen)
5. Many Solid...Dual role creatures... anti tank+ anti infantry
----------------------------------------------------------------------------------------------------------------------------------
strategy points.

1. warlord is the ground tryant, the 2+ makes him slighty harder to kill
- will aim towards biomancy hoping for a few choice biomancy powers.. Endurance, leech essence, iron arm or supersonic (help him stay alive better)
-- If i get iron arm potential str 10 on the charge for attacks due to adrenal glands.. so smash not really needed. if not kind of a point sink but its only 10 points.
2, Flyrant... will start flying when needed his HVC locked at vehicles, if target priority changes hes got the twin devourers
- aiming for more anti infantry psychic powers, meant more towards shredding swarm lists..
--fast speed to get to where he needs, vector strike for anti air (meh ok i guess)
3. Harpy... My anti infantry period.
4. dual trygons anti vehicle/troops, they will go where is needed.
5. T-fex... My wildcard.. Ranged anti tank.... bullet sponge... a wee bit of anti infantry with his templates. He usually does me well but sometimes... all he does is soak bullets.
6.zoans.... dont really fit... or do they?
-with the new powers they can choose.... IF i dont feel the need for more anti tank i can turn them all into anti infantry... amazing anti infantry.... assuming they get to live long enough.
--with the chance at getting tremor (i think its called) they can cause some severe.... damage to swarms or weaker troops like tau IG etc, with psychic shriek they become mini dooms of malantai and that is a primaris power so im guaranteed it if i want it. come on.... 3 bursts into most troops can do some damage...

7. gaunts..
-hormagaunts - keep out of synapse so they get 2 attacks, dont gotta worry about meqs, at the very least they are tarpits
--termagaunts - 3 shots per, keep them near tyrant to keep him melee screened until he needs to break free... they re roll 1's to hit and they are amazing light vehicle slayers anything av 10

8. Hive Guard..... they do what they do... pick off stragglers and pick on light-mid tanks
-----------------------------------------------------------------------------------------------------------------------

Any thoughts?



This message was edited 1 time. Last update was at 2012/08/02 20:42:38


Anything will die if you can stab it enough. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Well, I don't really know what to say. Looks solid, and I have been arguing with people that this exact sort of list means that Tyranids are back to having FUN and actually surviving in 6th Ed.

I say go for it. As a Thousand Sons player, more Hormaguants would be a threat to me over the Harpy, though I understand why he is in your list.

That said, I also believe that Harpies are best when taken in pairs (if you can).

I'd drop him for more bugs, simply put.

Enjoy. Looks solid, like I said above.
   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

I would drop the Tguants for more Hgaunts. unless your set on them. but I believe they need a trevigon to be worth it.


Check out my slow progressing work blog Vlka Fenryka 
   
Made in us
Regular Dakkanaut




Nevada

yeah im torn on the harpy... either more anti infantry from him... or 20 more hormies on my side.... hard choice but i got spare wings.. and my old T-fex (a modified long gun on a standing carnifex) im gonna replace here soon with a new t-fex model... and use him as parts for the harpy. I got many monstrous bits to use: long tails, like... 5 trygon variant heads different legs lol... I got some hacking and gluing to do soon. ill see how it plays out, if the harpy doesnt do me much good, then ill get some more hormies... or HG or... zoans.. depends on what seems to be a consistent choice that does well over all.


Automatically Appended Next Post:
_ i dislike tervigons... they got a SLIGHT buff in 6th but I dont like basic t-gaunts at all,. PLUS devour gaunts in those numbers have always proven to do VERY well. point and spray and drop squads of termies... marines... orks... well just about anything with that many shots coming at it... suffers. HOWEVER in my 3k list... when i get the time and cash for that, I may field 2 in my open troops slots. JUST for the psychic powers and MC troops for sitting on objectives. I doubt i will spit out babies with them...unless i HAVE to... I REALLY cannot stand basic t-gaunts, With that and some alterations I may be able to field... another harpy if i like them that is... Noted. I will probably look forward to tervigons.. but in a 3k game.

This message was edited 1 time. Last update was at 2012/08/02 21:33:07


Anything will die if you can stab it enough. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I LOVE hormies, but...

This edition is still about shooting. Sorry, but Devourer gaunts always rule the day.

That said, it is NECESSARY to have the melee gaunts in lists sometimes.

Good point though, kinratha. The Tervigon makes them the tits and you're very correct
   
Made in us
Tunneling Trygon






On the note about hating gants without upgrades, I personally use my Tervigons to spawn turn 5. its lokie having reserves wherever I want, whenever I want, and maybe more if I have to. But last turn, putting a mass of gants on an objective is pure nasty.


 
   
 
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