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Made in us
Death-Dealing Devastator




United States

How's it going Dakka? So does anyone know the rules of Magister Sevrin Loth, the Red Scorpions Libby? I think he is pretty sweet (especially with his 2+ Invul). So how would he do in a small points game (500-750) in a Space marine Scout list?

May your dice roll eternal 6's

 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Vancouver WA

That would be crazy especially if you took all biomancy powers. You could cast endurance every turn. and still have your 2+ invuln and use the force weapon or another power. Loth is an awesome character.


You probably wont get a whole lot of input here I have asked about IA characters and things before and no one seems to want to reply. I think most people have something against IA rules or they just don't know anything about them.

   
Made in us
Death-Dealing Devastator




United States

Thanks for the reply Baldsmug. I really like him, but had many people tell me he would be a bad choice, and why not just take two Libbys. I think that he is worth it.

May your dice roll eternal 6's

 
   
Made in us
Frightening Flamer of Tzeentch





Sevrin is a boss 2+ invul and like baldsmug said use endurance and iron arm and you have a cc monster!
   
Made in us
Neophyte Undergoing Surgeries




I feel the same here, Sevrin Loth feels like he should be a beast of an hq choice. But it all comes down to the psychic powers, Only you know your rolling. If you want to spend the points, with 3 powers you can risk getting something good off of biomancy or if you manage puppet master its great. But if you dont manage the better powers you just have to question whether the extra points were worth the chance for 2++ with 2 wounds and 205 points. The higher the points the more you can justify it, but at lower lvl its a risk.

Personally, his model is too great when combined with the fun of risking and rolling his psychic powers not to pick him. Though the option of getting the feel no pain on tactical squads with picking Commander Culln also is tempting.

If youre planning on more scouts than alot of tactical squads, it might not be too bad, especially since its a forgeworld list youre not going to go tournament heavy. With forgeworld army's, have fun with it and see which works better.

   
Made in gb
Agile Revenant Titan





Scotland

K177Y wrote:I feel the same here, Sevrin Loth feels like he should be a beast of an hq choice. But it all comes down to the psychic powers, Only you know your rolling. If you want to spend the points, with 3 powers you can risk getting something good off of biomancy or if you manage puppet master its great. But if you dont manage the better powers you just have to question whether the extra points were worth the chance for 2++ with 2 wounds and 205 points. The higher the points the more you can justify it, but at lower lvl its a risk.

Personally, his model is too great when combined with the fun of risking and rolling his psychic powers not to pick him. Though the option of getting the feel no pain on tactical squads with picking Commander Culln also is tempting.

If youre planning on more scouts than alot of tactical squads, it might not be too bad, especially since its a forgeworld list youre not going to go tournament heavy. With forgeworld army's, have fun with it and see which works better.



I was under the impression that Sevrin Loth generated 6 psychic powers?

Iranna.

 
   
Made in us
Aspirant Tech-Adept





St. Louis

The Forgeworld FAQ/update says he may generate 6 powers from one of his schools, but all 6 rolls are for that school chosen.

Biomany

Pyromancy

Telekenisis

   
Made in us
Death-Dealing Devastator




United States

Thanks for the replies guys! Would he still do good in 500 points?

May your dice roll eternal 6's

 
   
Made in us
Paladin of the Wall




At 500, I think a 200 point character, even one as good as Loth, you are spending far too much on your HQ choice IMO. That, and your opponent might hate you for using Loth at 500 points

From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in us
Death-Dealing Devastator




United States

I've seen Mephiston being run in 500 points. How would Loth play competitive in a 500 point game?

This message was edited 1 time. Last update was at 2012/08/03 15:38:09


May your dice roll eternal 6's

 
   
Made in us
Neophyte Undergoing Surgeries




Melchiour wrote:The Forgeworld FAQ/update says he may generate 6 powers from one of his schools, but all 6 rolls are for that school chosen.

Biomany

Pyromancy

Telekenisis



Sweet, never saw the forgeworld faq/update for him before. Hes alot more valuable now since you can guarantee getting the better powers from one of the schools. Sevrins really good now, even more of a reason to take him.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Yepper, I plan to use his rules for my Counts As Exorcists Librarian character, with the FAQ update I prefer him to Tigrus or Mephiston and he's cheaper than both.

I think Biomancy offers the best synergy for him, allowing access to a mix of buffs for the army, self-buffs, and ranged attacks, and if you forgo the Primaris Power you're guaranteed all six of the normally randoms.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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-----
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