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Made in us
Fresh-Faced New User




Hello Dakka community! I am new here and really need some help/opinions on my list for a doubles tournament at my local store.
My partner is Orcs and he wants me to focus on shooting and being able to deal with vehicles, etc.

So far this is what my list is looking like

HQ
Rune Priest, JOTWW +LL (or Divination powers) - 100

Troops
Grey Hunters x10, Melta x2, Power Weapon (Axe), Mark of the Wulfen, Wolf Standard - 195

Grey Hunters x10, Melta x2, Mark of the Wulfen, Wolf Standard - 180

Heavy Support
Long Fangs x6, Plasma Cannon x2, Missile Launcher x3 - 160

Long Fangs x6, Lascannon x2, Missile Launcher x3 - 170

Long Fangs x6 Heavy Bolter x5 - 115

Dedicated Transport
Drop Podsx2 - 70(For both of the Grey Hunter squads)

Grand Total: 1000

Also wanted to add that no named characters are allowed in the Tourny(No HQs or Arjac, etc.)

This message was edited 5 times. Last update was at 2012/08/04 07:51:39


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

It looks…ok, I do love the fact you are not using Missile Launcher SPAM

However you should take off either the Frost Axe or the MotW from your Lone Wolf, because the MotW will override the Frost Axe.
You could also drop the Terminator Armor to give both your Grey Hunters MotW.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in it
Infiltrating Broodlord





Italy

I will drop completly the Lone Wolf.
I will also take 2 Wolf Standards for the 7x GHs melta units.
I will finally find the pts to buy 2 Wolf Guards, eventually in TDA.

6 Long Fangs with 5 HB = 115 pts.

Something about this:
HQ - Rune Priest - JOTWW +LL (or Divination powers). 100
TR - 7x GH - Meltagun - Standard - MOTW - PF - Drop Pod. 195
.......- Wolf Guard - Power Sword - Combi-melta. 33
TR - 7x GH - Meltagun - Standard - MOTW - PF. 160
.......- Wolf Guard - Power Sword - Combi-melta. 33
HV - 6x LF - 3x ML - 2x PC. 160
.......- Wolf Guard - TDA. 33
HV - 6x LF - 3x ML - 2x LC
HV - 6x LF - 5x HB. 115
Tot. 999

Wolf Guards to complete get a better melta effectiveness, at least the turn they will disembark from the pod.
TDA Wolf Guard attached to the PC LF unit because of very probably in need of a LD boost.

For the Rune Priest you should alwais make a choice for the psychic powers, even if you're actually planning to roll on the Divination chart. This will not only compliment the TO because of a well written list but will offer you also the possibiliyt to choose between the 2 powers selected from the codex OR a casual roll on one of the psychic powers charts available for RP in the BRB. Just before the game and obviously depending by the adversaries lists.

In this case in example: if the RP will be dropped down in the pod with one of the melta teams you'll may benefit from Divination primaris for the rerolls to hit or, ie if playing vs a nidzilla list, benefit from a very nasty JOTWW.. it's really situational depending.

Besides, drop Master of Runes. While a good upgrade is hugely pricy for a 1k list.

This message was edited 3 times. Last update was at 2012/08/03 07:59:48


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Fresh-Faced New User




Why would you put the Wolf Guard with the LF just for the TDA to protect them and eat shots? Because for the LD boost the Squad Leader already has a value of 9.
So when would be a good opportunity to use Lone Wolfs, in higher point games?
   
Made in it
Infiltrating Broodlord





Italy

I don't know you but in 5th ed the first casualty on Long Fangs units, for me at least, were almost alwais the team leader.
Now, with the new wound rules, I will keep the TDA closer to the enemy in place to absorb the most of damage and in the second rank the teamleader.

Of course in higher pts games this WG is equipped with CML when possible but even just in TDA in a nice upgrade to me.

You're right, he wouldn't put a huge improvement to the list but a Lone wolf too wouldn't be game changing. Everytime I faced Lone Wolves I alwais found the way to avoid them quitely easy. Especially without available transports in the list that they may steal to move up on the field.

So, if we should take a model that will stay back in our lines and for the most part of the game doing nothing I do prefer a WG (that of course allow to take 2 other WG for the TR teams) instead a super equipped footslogging terminator.

PS: if the OP where thinking to lend the Drop Pod at the Lone Wolf I'm sorry but nowadays it isn't at all a good idea.
This will very probably give First Blood at your opponents in the form of a single Terminator to be gunned down (not an impossile task.. ) or a juicy drop pod to shot down (even easier..). This could be the perfect way to start a combat already in disadvantage...

This message was edited 1 time. Last update was at 2012/08/03 09:11:19


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Terrifying Wraith






HQ
Rune Priest, JOTWW +LL (or Divination powers) - 100

Good choice here best HQ for low point games without question. I would say no to the JotWW and yes to LL and Divination.

Troops
Grey Hunters x7, melta, Power Fist, Mark of the Wulfen - 150

Grey Hunters x7, melta, Power Fist, Mark of the Wulfen - 150

Drop the Fists and give them Wolf Standards and Swap the Melta for Plasma... The reason is that your focus is anti armor and support role. Let the Orks fight in HtH. Sit back and shoot stuff for them. I would also drop the pod that belongs to one of these squads. You do not want a unit stuck in the middle somewhere with no support. Since the orks will be moving up the field it would be better served to probably sit back behind them maybe advance with them as meat shields.

Heavy Support
Long Fangs x6, Plasma Cannon x2, Missile Launcher x3 - 160

Long Fangs x6, Lascannon x2, Missile Launcher x3 - 170

Long Fangs x6 Heavy Bolter x5 - 115

I love the way the Long Fangs are set up!

Elites
Lone Wolf, TDA, Storm shield, Frost Axe - 70

I like Lone Wolves but I would swap the Axe for a Fist, Same point cost you are not getting +1 attack anyways and your still striking at init 1. Double str is better than +2 str when all other factors are even.

Dedicated Transport
Drop Pod - 35 (For one of the Grey Hunter squads)

I say drop this for something else like a Razorback that can add to your long range firepower.

Grand Total: 1000

I would run something like this which stays pretty much in line with your list:

Spoiler:
+++ No Name (1000pts) +++
+++ 1000pt Space Wolves 5th Ed (2009) Roster (Space Wolves) +++

Selections:

+ HQ + (100pts)

* Rune Priest (100pts)
Bolt Pistol, Divination (Divination), Living Lightning, Power Armour, Runic Weapon (Runic Weapon)

+ Elites + (80pts)

* Lone Wolf (80pts)
Power Fist, Storm Shield, Terminator Armour

+ Troops + (375pts)

* Grey Hunters Pack (140pts)
7x Grey Hunter (105pts), Mark of the Wulfen, Plasma Gun, Wolf Standard

* Grey Hunters Pack (140pts)
7x Grey Hunter (105pts), Mark of the Wulfen, Plasma Gun, Wolf Standard

* Grey Hunters Pack (95pts)
5x Grey Hunter (75pts), Plasma Gun, Wolf Standard

+ Heavy Support + (445pts)

* Long Fangs Pack (170pts)
2x Lascannon, 5x Long Fang (75pts), 3x Missile Launcher
* Squad Leader (15pts)
Bolt Pistol, Close Combat Weapon

* Long Fangs Pack (160pts)
5x Long Fang (75pts), 3x Missile Launcher, 2x Plasma Cannon
* Squad Leader (15pts)
Bolt Pistol, Close Combat Weapon

* Long Fangs Pack (115pts)
5x Heavy Bolter, 5x Long Fang (75pts)
* Squad Leader (15pts)
Bolt Pistol, Close Combat Weapon


As always just my opinion do not take it as fact!

 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

TheMostWize wrote:
Lone Wolf, TDA, Storm shield, Frost Axe - 70

I like Lone Wolves but I would swap the Axe for a Fist, Same point cost you are not getting +1 attack anyways and your still striking at init 1. Double str is better than +2 str when all other factors are even.
Anpu42 wrote:However you should take off either the Frost Axe or the MotW from your Lone Wolf, because the MotW will override the Frost Axe.
You could also drop the Terminator Armor to give both your Grey Hunters MotW.

Pretty solid advice on both counts. Personally I like to bring a Chainfist, TDA, and SS along with two Wolves for 105 points. It can take a surprising number of shots to kill him, even with 5+ FNP. And if you get in combat he is a Character so you can just keep throwing him at the enemy. Really not a bad pick for your list since you are mostly on foot. Still, its not worth gimping other units by taking him (more on that later).

Toban wrote:Besides, drop Master of Runes. While a good upgrade is hugely pricy for a 1k list.

This. Master of Runes just isn't worth it 99% of the time. It'd be more worthwhile to improve your squads.

Toban wrote:PS: if the OP where thinking to lend the Drop Pod at the Lone Wolf I'm sorry but nowadays it isn't at all a good idea.

This was illegal in 5th edition and is still illegal. Only the unit that bought a Dedicated Transport can start embarked on it. ICs can attach to a unit and become one with it, but Lone Wolves are not ICs.

TheMostWize wrote:
Rune Priest, JOTWW +LL (or Divination powers) - 100

Good choice here best HQ for low point games without question. I would say no to the JotWW and yes to LL and Divination.

Remember, swapping out for BYB psychic powers is an all or nothing gig (per the FAQ). You still have to pick two powers when you make the list, so I would do Living Lightning and Murderous Hurricane myself for those games you don't swap it out. But that's me.

TheMostWize wrote:
Dedicated Transport
Drop Pod - 35 (For one of the Grey Hunter squads)

I say drop this for something else like a Razorback that can add to your long range firepower.

Disagree. If you only have the one Razorback its going to be vulnerable to enemy fire. The Drop Pod gives you forward projection and is useless after that so its not a big deal to only take one of it.

It would help to know what your partner is bringing. But regardless two things jump out:

1. Grey Hunters have Power Fists.
2. Grey Hunters don't have Wolf Standards.
3. Your on foot Grey Hunters aren't maxed out.

You are crazy for both! You can take a Wolf Guard with a Combi-Weapon for about the same price as that Grey Hunter model with Power Fist and he'd have more attacks with his own Power Fist. Also, Wolf Standards are very subtle power boosters. They are well worth the 10 points even if it doesn't "feel" like it would be. Its not intuitive, but trust me. They are worth it.

Honestly I'd swap those Power Fists for Power Axes and Wolf Standards. But I'd only take the Power Axes if you max out the squads. Which brings us to point 3! Why on earth didn't you max them out? Being on foot in a 2000 point game (doubles or not), or even a 1000 point game, you'll benefit greatly from larger squad sizes.

Also, consider replacing the Meltagun with Plasma. It works better on foot from my experience (even in 5th) and can be gnarly in the Assault Phase during Overwatch.

I'd recommend the following instead:

HQ
Rune Priest, Chooser of the Slain, JOTWW +LL (or Divination powers) - 110

Troops
Grey Hunters x10, 2 Melta, Power Weapon (Axe), Mark of the Wulfen, Wolf Standard, Drop Pod - 230
Grey Hunters x10, 2 Melta, Mark of the Wulfen, Wolf Standard, Drop Pod - 215

Heavy Support
Long Fangs x6, Plasma Cannon x2, Missile Launcher x3 - 160
Long Fangs x6, Lascannon x2, Missile Launcher x3 - 170
Long Fangs x6 Heavy Bolter x5 - 115

Puts you at 1000 even I believe. Both Grey Hunter units get Drop Pods. They are full up so your Rune Priest will likely be back with the Long Fangs. Depending on what your partner brings I'd say you'd have some fun!

This message was edited 2 times. Last update was at 2012/08/03 15:25:06


   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The only isue I currently see with the Two Drop Pod List is that One Grey Hunter will show on Turn 1 and the secend may not get there until Turn. Either Pod them all or None. you need at least three pods to make it worth it.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Not necessarily. He's allied with Orks. Those wagons can haul down the board pretty handily (assuming there are wagons; this is why I asked what his friend was bringing). Even if not, they'll be enough targets on the board that a small unit in the enemy back field can be highly disruptive. It will draw a lot of fire off of the rest of your army as it has to be dealt with immediately. With a 6" disembark its really easy to get favorable rear armor shots in Melta range as well.

He could even just drop an empty pod and deploy one of the Grey Hunter squads on foot. I'd save the full pod for a later turn drop. chances are you are coming in Turn 2 or 3. If not you get at least 2 turns of use on them (turns 4 and 5). That's plenty of time to make a grab at an objective or pull an enemy unit off of one.

Also, anyone else notice that most 40k blogs in 5th edition were all about Black Templar drop pod lists because they didn't have the Drop Pod Assault rule? Just strikes me as odd that a unit coming in Turn 2-4 is suddenly a bad thing.

   
Made in us
Master Sergeant




SE Michigan

I'd drop the lone wolf and bring a suicide scout squad, also why not plasma cannons instead of laz cannons?
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Anpu42 wrote:It looks…ok, I do love the fact you are not using Missile Launcher SPAM

However you should take off either the Frost Axe or the MotW from your Lone Wolf, because the MotW will override the Frost Axe.
You could also drop the Terminator Armor to give both your Grey Hunters MotW.


Heck, since your partner is Orks, you should get rid of the lone wolf completely. He'll supply all of the assaulty-ness you need. Get something else. Something more shooty.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Fresh-Faced New User




The Laz cannons are for Anti- vehicle. I like plasma for dealing with anything with a +2 but never had them deal with Vehicles the way Laz cannons can.

As for my Orc partner this is his list (Can change)

HQ
Warboss, Mega Armor, Power Klaw
Big Mek, Kustom Froce Shield

Troops
Shoota Boyz x29, Rokkit Launchers x3, Nob with Power Klaw

Orc Boyz x11, Nob with Power Klaw, Truck

Orc Boyz x11, Nob with Power Klaw, Truck

Fast Attack(May be wrong Force Org slot)
Dakka Jet, Suppa Shootas x3, Fighter Ace(Not sure)

Dakka Jet, Suppa Shootas x3, Fighter Ace(Not sure)

Elites
Lootas x5

I believe this is his list at the moment. No idea on points just know this is what he told me. The Lootas are probably going to be cut for something else but idk.



Automatically Appended Next Post:
Also wanted to ask if it would be a good idea in a Big Guns Never Tire if I drop pod the Long Fang unit with Heavy Bolter x5 on top of a objective?
Would they just get demolished, or would they soak up some fire and maybe even hold the objective?

This message was edited 1 time. Last update was at 2012/08/04 07:54:18


 
   
 
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