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I was kinda disappointed when Matt Ward made necrons into emotional characters (among many other things he did),
but going with the flow, I decided to make my own character. I just wanted to see who else took the bullet and got creative.
Also, let's see some stats and special abilities!
Nemesor Zanyn 175 points
WS 3
BS 6
S 4
T4
W 2
I 2
A 2
Ld 10
Sv 3+
The staff of blinding stars
Range 0 (but not a melee weapon)
Str 8
AP 1
Type; assault 1, *long shot, and the rule that lets you select certain characters whatever that is
Tachyon destroyer
Range infinite
Str 10
Ap 1
Type; 1 time use, twin linked, assault 2
Special rules
Reanimation protocols, ever living, independent character, Veil of darkness, **Quantum disruption field,
***ancient knowledge
*a weapon may increase it's range with the following rules; after every 12 inches past the maximum range,
the weapon loses 1 Str and 1 is added to the Ap.
** When an enemy declares an assault on Zanyn and/or his squad, roll a D6. On the roll of 1, leave everyone
where they are, nothing happens. On the roll of a 2+, roll ballistics die. Move Zanyn and his squad in that
direction D3 inches. Any units that cannot be placed for whatever reason, are removed as casualties. If the
squad lands next to or amongst enemy units take one saveable wound. They are then considered to have assaulted
that unit and are all counted as having always strikes first.
*** One use only. After reanimation protocols are made, you may declare that Zanyn has remembered
remnants of what he learned in the great cryptek archives. Zanyn has all harbinger abilities for 1 turn not
including Orikan the diviner or Illuminar Szeras.
P.S. I'm still tweaking him to be fair in battle. There is also a story but this is already a long thread.
P.P.S. Please no criticism, constructive or not past 3:55 pm, August 5th, Sunday, 2012.
This message was edited 4 times. Last update was at 2012/08/06 14:48:58
5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff
This should probably be in Proposed Rules.
Also, no Stat can ever be above 10, STR 12 doesn't exist? I 30?
He seems rather weak otherwise in the stat line.
All the cryptek abilities? Like Gaze of Flame? Haywire attacks? Lightning Field ect?
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
iGuy91 wrote:This should probably be in Proposed Rules.
Also, no Stat can ever be above 10, STR 12 doesn't exist? I 30?
He seems rather weak otherwise in the stat line.
All the cryptek abilities? Like Gaze of Flame? Haywire attacks? Lightning Field ect?
You really like correcting me don't you?
And yes, all the cryptek abilities that aren't caused by their staff, he doesn't change weapons for the turn so unfortunately no haywire attacks.
The weak stats are in the story for him, he was a standard death mark who awoke a millennia too early and stumbled on the history of all the
cryptek research ever done (they're necrons, I'm sure they have some place like this). He augmented his body in favour of precision servo-
motors for accuracy over strength and has only a bit of armour so it doesn't get in the way of movement.
No Str 12? Darn... Okay Str 10. I 30 is initiative 30. They get the attacks first is what I'm getting at. I am only a beginner. Hek, I only have one model
painted give me a break.
Anyways, this wasn't a discussion over my character, I wanted to see other peoples, so what did you make if anything?
5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff
2. If you wanted to see others....why did you post your own, and not expect feedback?
3. Whenever anybody makes their own characters they should remember a simple rule; "Remove half of the special abilities you have thought up, and make him cost 20-40% more".
-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
As iGuy01 said, you cannot have Str 12, and Initiative 30 is both ridiculous and unnecessary... Initiative 10 will do suffice Otherwise, interesting stats, I'm not great at reviewing proposed rules... However he seems to have too many powers. I'm all for removing complexity from the game.
Sorry it seems negative, but I guess most proposed rules receive 'constructive criticism'
Commander Jimbob wrote:As iGuy01 said, you cannot have Str 12, and Initiative 30 is both ridiculous and unnecessary... Initiative 10 will do suffice Otherwise, interesting stats, I'm not great at reviewing proposed rules... However he seems to have too many powers. I'm all for removing complexity from the game.
Sorry it seems negative, but I guess most proposed rules receive 'constructive criticism'
The Str 12 has been taken care of already, don't worry about it.
Does it really matter initiative 10 initiative 30? Same effect.
Also, believe it or not, he doesn't have that many rules compared to other necrons!
He only has three non-standard character rules, The first three are on all necron
characters and only two pieces of war gear is almost unheard of!
Don't sweat it about the constructive criticism, but still, this is a thread about other
necron characters, not mine so let's see some. Also, is it just me, or is it hard to
say something on the internet without sounding like an ass?
5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff
I don't think you sounded at all like an ass, you offered your character in a thread that you wanted characters reviewed in, so naturally people reviewed it And yes, Initiative 30 is a bit of a big deal, it introduces a whole new range of Initiative values into the game - if you want him to strike first, forget about the Initiative and just give him a rule saying something like 'always strikes first, before the initiative 10 step' or something.
Mephitrus is one of the greatest crypteks of the path of Despair with wargear that would put any other cryptek in envy.
Points: 170
WS4 BS4 S4 T4 W2 I2 A2 Ld10 Sv 4+
Wargear:
Abyssal Lance: the Abyssal Lance is a specially crafted Abyssal Staff made by the hands of Mephitrus himself as are all his tools. A fearsome weapon, it benefits from the USR Rending in close combat and has the following shooting profiles of which he can choose one of in the shooting phase:
Focused: Range: 36" S10 AP1 Type: Assault 1, Shroud of Despair
Dispersed: Range: Template S8 AP1 Type: Assault 1, Shroud of Despair
Mantle of Nightmares: Mephitrus is wrapped in what seems to be a dark and ghastly cloak that seems to writhe and flow about him in a manner that seems to indicate that it is alive while blending him in with his surroundings. The truth is that the entire cloak is made up of specially crafted microscopic scarabs that burrow into the minds of Mephitrus's opponents creating terrifying hallucinations that . Mephitrus benefits from the USR's Shrouded and Stealth. Furthermore when in close combat, all of the opponent's fail roll to hits of 1 automatically hit their own unit as the opponent is overcome by the hallucinations created by Mephitrus's pet scarabs and strike out wildly at friends, foes, and even themselves.
Shadow Walk: This counts as a Veil of Darkness except that it only scatters 1D6 when deep striking.
Special Rules:
Ever-living
Reanimation Protocols
Independent Character
Hierarch of Fear: Mephitrus may bring a unit of special deathmarks that do not take up a FOC slot and benefit from the USR's stealth and shrouded at no additional cost. Mephitrus must enter the game attached to this unit. If this deathmark unit is taken, Mephitrus loses Independent Character
Mor'dez the Annihilator
Mor'dez is a Necron Overlord who finds fighting in close combat against unproven lesser beings to be distasteful in the extreme and prefers to sit upon his floating throne from which inglorious death is spewed forth from unto the beings of flesh (whom he also finds to be distasteful).
Points: 235
WS4 BS5 S5 T5 W3 I2 A2 Ld10 Sv3+/3++
Wargear:
Phase Shifter
Tachyon Arrow
Mindshackle Scarabs
Tesseract Labyrinth
Inferno Gauntlets: a pair of specially crafted gauntlets of fire that count as both a pair of power weapons that may reroll failed rolls to hit and wound and a shooting weapon with the following profile:
Range:Template S:4 AP:3 Assault 1
Special Rules:
Phaeron
Reanimation Protocols
Ever Living
Independent Character
Preferred Enemy: Everything!
"Drown Them in Fire": Mor'dez can command his army to fire a deadly rain of shots upon the repulsive forces of the enemy. Once per game, any army that contains Mor'dez can fire an additional shot on top of what their weapon type dictates.
Dedicated Transport:
Mor'dez can take his personal transport, the Throne of Annihilation, into battle for 100 points. The Throne has the following profile:
BS4(5) (The Throne uses Mor'dez's BS when he rides it) AV12/11/11
Type: Skimmer
Wargear:
Quantum Shielding
Living Metal
2 Tesla Cannons
Annihilation Cannon: A specially crafted Tesla weapon, Mor'dez is quite fond of it as he can watch the mightiest of the lesser races writhe in agony from this weapon of nightmares. it has the following profile:
Range: 24" S:10 AP:- Type: Heavy 3, Tesla, Arc
Drenzyk the Abyssal
210 points
WS4 BS4 S5 T5 W3 I2 A3 Ld10 Sv 2+/3++
Wargear:
Phylactery
Sempiternal Weave
Phase Shifter
Mindshackle Scarabs
Blade of the Reaper: Drenzyk uses an unique warscythe that has a shard of the Nightbringer bounded to it. Drenzyk may use the Blade of the Reaper as either a normal warscythe, or he may unleash a single attack in close combat imbued with the fury of the Nightbringer. This attack hits at WS6 S10 and I4 and ignores armor saves.
Special Rules:
Ever-living
Independent Character
Reanimation Protocols
Curse of the Outsider: The Outsider had long been a god that none would dare look upon in fear of losing one's mind. However, Drenzyk had dared to gaze into the face of the Outsider and managed to retain his mind, well, most of it anyway. The Outsider was maddeningly amused that a lesser being was capable of staring upon the Lord of Madness and walking away with his mind intact that upon the biotransference, The Outsider marred the face of Drenzyk to something more to his liking. Drenzyk's face is now a parody of the face of the Outsider, a twisted mirror that will force hesitation upon all that dare look upon it and insanity upon those he lowers his gaze upon. Drenzyk is treated as having the Counter-attack USR. Furthermore, he gains the following shooting profile:
Range: 6" S10* AP2 Assault 1
*This shot is resolved against the Target's Leadership and has no effect upon vehicles
Also due to the madness imbued upon Drenzyk by the Outsider, Drenzyk is a potential threat to his own Necron brethren. When attached to a unit or in a transport, all rolls to hit of 1 automatically hit models in the said unit (or transport) as Drenzyk cackles madly, temporarily overcome by the insanity, striking out at friends and foe alike.
May select a Catacomb Command Barge as a dedicated transport
Draza'kar the Unbounded
210
WS6 BS2 S5 T5 W3 I2 A3+D3 Ld10 Sv2+/3++
Wargear:
Sempiternal Weave
Phase Shifter
Phylactery
Resurrection orb
Slaughter Scythe: This is a warscythe specially crafted for Draza'kar the Unbounded. Though seemingly heftier than the regular Warscythe, it is a graceful and agile weapon with a built in accelerator that allows Draza'kar to react more quickly than his mechanical brethren. The Slaughter Scythe gives a +2 Initiative Bonus in combat, ignores armor saves, and benefits from the Rending USR.
Special Rules:
Ever-living
Independent Character
Reanimation Protocols
Enforcing Presence: Draza'kar's presence forces his troops to operate at beyond normal capacity. Draza'kar counts as having the Phaeron special rule.
Unbounded: As a Necrontyr, Draza'kar had shown great disdain for ranged weaponry preferring mastery with the blade with which he was known to use with stunning effectiveness and speed. As a Necron, he is little different from his old self. When in close combat, Draza'kar gains D3 attacks
May select a Catacomb Command Barge as a dedicated transport
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
Mephitrus is one of the greatest crypteks of the path of Despair with wargear that would put any other cryptek in envy.
Points: 170
WS4 BS4 S4 T4 W2 I2 A2 Ld10 Sv 4+
Wargear:
Abyssal Lance: the Abyssal Lance is a specially crafted Abyssal Staff made by the hands of Mephitrus himself as are all his tools. A fearsome weapon, it benefits from the USR Rending in close combat and has the following shooting profiles of which he can choose one of in the shooting phase:
Focused: Range: 36" S10 AP1 Type: Assault 1, Shroud of Despair
Dispersed: Range: Template S8 AP1 Type: Assault 1, Shroud of Despair
Mantle of Nightmares: Mephitrus is wrapped in what seems to be a dark and ghastly cloak that seems to writhe and flow about him in a manner that seems to indicate that it is alive while blending him in with his surroundings. The truth is that the entire cloak is made up of specially crafted microscopic scarabs that burrow into the minds of Mephitrus's opponents creating terrifying hallucinations that . Mephitrus benefits from the USR's Shrouded and Stealth. Furthermore when in close combat, all of the opponent's fail roll to hits of 1 automatically hit their own unit as the opponent is overcome by the hallucinations created by Mephitrus's pet scarabs and strike out wildly at friends, foes, and even themselves.
Shadow Walk: This counts as a Veil of Darkness except that it only scatters 1D6 when deep striking.
Special Rules:
Ever-living
Reanimation Protocols
Independent Character
Hierarch of Fear: Mephitrus may bring a unit of special deathmarks that do not take up a FOC slot and benefit from the USR's stealth and shrouded at no additional cost. Mephitrus must enter the game attached to this unit. If this deathmark unit is taken, Mephitrus loses Independent Character
Mor'dez the Annihilator
Mor'dez is a Necron Overlord who finds fighting in close combat against unproven lesser beings to be distasteful in the extreme and prefers to sit upon his floating throne from which inglorious death is spewed forth from unto the beings of flesh (whom he also finds to be distasteful).
Points: 235
WS4 BS5 S5 T5 W3 I2 A2 Ld10 Sv3+/3++
Wargear:
Phase Shifter
Tachyon Arrow
Mindshackle Scarabs
Tesseract Labyrinth
Inferno Gauntlets: a pair of specially crafted gauntlets of fire that count as both a pair of power weapons that may reroll failed rolls to hit and wound and a shooting weapon with the following profile:
Range:Template S:4 AP:3 Assault 1
Special Rules:
Phaeron
Reanimation Protocols
Ever Living
Independent Character
Preferred Enemy: Everything!
"Drown Them in Fire": Mor'dez can command his army to fire a deadly rain of shots upon the repulsive forces of the enemy. Once per game, any army that contains Mor'dez can fire an additional shot on top of what their weapon type dictates.
Dedicated Transport:
Mor'dez can take his personal transport, the Throne of Annihilation, into battle for 100 points. The Throne has the following profile:
BS4(5) (The Throne uses Mor'dez's BS when he rides it) AV12/11/11
Type: Skimmer
Wargear:
Quantum Shielding
Living Metal
2 Tesla Cannons
Annihilation Cannon: A specially crafted Tesla weapon, Mor'dez is quite fond of it as he can watch the mightiest of the lesser races writhe in agony from this weapon of nightmares. it has the following profile:
Range: 24" S:10 AP:- Type: Heavy 3, Tesla, Arc
Drenzyk the Abyssal
210 points
WS4 BS4 S5 T5 W3 I2 A3 Ld10 Sv 2+/3++
Wargear:
Phylactery
Sempiternal Weave
Phase Shifter
Mindshackle Scarabs
Blade of the Reaper: Drenzyk uses an unique warscythe that has a shard of the Nightbringer bounded to it. Drenzyk may use the Blade of the Reaper as either a normal warscythe, or he may unleash a single attack in close combat imbued with the fury of the Nightbringer. This attack hits at WS6 S10 and I4 and ignores armor saves.
Special Rules:
Ever-living
Independent Character
Reanimation Protocols
Curse of the Outsider: The Outsider had long been a god that none would dare look upon in fear of losing one's mind. However, Drenzyk had dared to gaze into the face of the Outsider and managed to retain his mind, well, most of it anyway. The Outsider was maddeningly amused that a lesser being was capable of staring upon the Lord of Madness and walking away with his mind intact that upon the biotransference, The Outsider marred the face of Drenzyk to something more to his liking. Drenzyk's face is now a parody of the face of the Outsider, a twisted mirror that will force hesitation upon all that dare look upon it and insanity upon those he lowers his gaze upon. Drenzyk is treated as having the Counter-attack USR. Furthermore, he gains the following shooting profile:
Range: 6" S10* AP2 Assault 1
*This shot is resolved against the Target's Leadership and has no effect upon vehicles
Also due to the madness imbued upon Drenzyk by the Outsider, Drenzyk is a potential threat to his own Necron brethren. When attached to a unit or in a transport, all rolls to hit of 1 automatically hit models in the said unit (or transport) as Drenzyk cackles madly, temporarily overcome by the insanity, striking out at friends and foe alike.
May select a Catacomb Command Barge as a dedicated transport
Draza'kar the Unbounded
210
WS6 BS2 S5 T5 W3 I2 A3+D3 Ld10 Sv2+/3++
Wargear:
Sempiternal Weave
Phase Shifter
Phylactery
Resurrection orb
Slaughter Scythe: This is a warscythe specially crafted for Draza'kar the Unbounded. Though seemingly heftier than the regular Warscythe, it is a graceful and agile weapon with a built in accelerator that allows Draza'kar to react more quickly than his mechanical brethren. The Slaughter Scythe gives a +2 Initiative Bonus in combat, ignores armor saves, and benefits from the Rending USR.
Special Rules:
Ever-living
Independent Character
Reanimation Protocols
Enforcing Presence: Draza'kar's presence forces his troops to operate at beyond normal capacity. Draza'kar counts as having the Phaeron special rule.
Unbounded: As a Necrontyr, Draza'kar had shown great disdain for ranged weaponry preferring mastery with the blade with which he was known to use with stunning effectiveness and speed. As a Necron, he is little different from his old self. When in close combat, Draza'kar gains D3 attacks
May select a Catacomb Command Barge as a dedicated transport
You, my friend, have a great imagination! Thank you for reading and following the whole thread!
5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff
Wargear: Warscythe, Mindshackle Scarabs, Phase shifter (included in profile), Sempiternal weave(included in profile).
Special Rules: Ever-Living
Independent Character
Preferred Enemy (Everything!)
Reanimation Protocols
Vicious phase attacks. Rending on a roll of 5+. Due to the ruthless nature of Khaldun he has focused on the timing of phasing in and out to achieve maximum carnage.
Wraith-host. When attached to a squad of Canoptek Wraiths one member of that squad gains free whip coils as well as another piece of available wargear.
Subjugation: If Khaldun is part of a assault that ends in a drawn combat (both sides must have at least one unsaved wound) 1 d6 is rolled on a roll of 3 or higher the opponent acts as if it has lost combat by 3 wounds i.e -3 to Ld.
Khaldun was one of the first to achieve Lordship after becoming a Destroyer. His lust for blood and destruction could never be sated. During the battle of Nhakti he was commisioned to watch over some battle tuned canoptek wraiths, a demeaning labor assigned to him by an overly pompous nemesor. But through this task Khaldun learned to appreciate the savagery that only wraiths could display. After returning triumphant, Khaldun tracked down a cryptek that delighted in augmentation and demanded to be rid of the repulsor platform and have the body of a wraith at his command. The work took decades but now there is a new terror rising, Khaldun the first of the Canoptek Lords.
Composition: 1 (Unique)
Unit Type: Infantry (Character)
Wargear:Sempiternal Weave, Mace of Disruption
-Mace of Disruption: The energy within the Mace of Disruption swirls around waiting for release, this allows the energy to be released on impact with objects.
The Mace of Disruption is a power weapon and when a model equipped with the Mace of Disruption charges into close combat, roll a D6. On a roll of 2+ put the small blast template over Valgul, any enemy models under the blast template strike at I1 till the units next turn.
Special Rules:
-Ever-living
-Independent Character
-Reanimation Protocols
-Fallen Lord: He makes Flayed ones a troop choice.When put into a unit of Flayed Ones he gives the unit fearless.
-Shadow Stalked: When a Flayed One unit deploys, choose a non-vehicle enemy on the battlefield (even a unit in a transport) to be their prey- places a counter next to the chosen unit to serve as a reminder. Any Flayed One unit that attacks the chosen unit hits on a 3+ no matter what.
-Precision Strike: Flayed Ones stalk their prey till they are at there weakest. That is when they strike. When any Flayed Ones units Deepstrike they are able to assault that same turn if they are 6-8 inches from an enemy unit.
-Time of Bounty: Once per game, during the movement phase, Vagul may activate his time of bounty. For the rest of the player's turn, all Flayed One units which started the game on the board gain the Furious Charge USR and for charges roll 3D6 and choose the two highest for your charge distance.
-Deep Strike
-Infiltrate