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![[Post New]](/s/i/i.gif) 2012/08/05 06:03:30
Subject: Do Grey Knights Halberds strike at initiative 6?
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Brainy Zoanthrope
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the rules state that halberds are power axes. so would Grey Knights with halberds strike at initiative 1 and not get the +2 modifier because it is unwieldy . Because they are special weapons do they follow this rule? The rules for this are somewhere around the power weapon rules. everyone i play with says they still hit at initiative 6, but i was thinking the strike at initiative 1.
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![[Post New]](/s/i/i.gif) 2012/08/05 06:08:20
Subject: Do Grey Knights Halberds strike at initiative 6?
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Quick-fingered Warlord Moderatus
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Page 60: Unusual Force Weapons
these are the rules governing Nemesis Force Halberds.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/08/05 06:20:25
Subject: Do Grey Knights Halberds strike at initiative 6?
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Brainy Zoanthrope
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grey knights are good. thank you.
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![[Post New]](/s/i/i.gif) 2012/08/05 15:10:03
Subject: Re:Do Grey Knights Halberds strike at initiative 6?
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Grisly Ghost Ark Driver
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Upgrading to halberds would be a lot less useful if they were unwieldy. Fortunately as pointed out above they (and similarly almost all other grey knight CCWs) count as unusual power weapons by virtue of having the nemesis rule.
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![[Post New]](/s/i/i.gif) 2012/08/05 16:10:02
Subject: Re:Do Grey Knights Halberds strike at initiative 6?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Actually it would be awsome if they were FAQ'd to be Axes, and strike at I3.
That way GK halberds would give them a way to counter 2+ saves without hammers.
As it is, they are just +2I and AP3. No str bonus or AP2.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/05 16:29:12
Subject: Re:Do Grey Knights Halberds strike at initiative 6?
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Regular Dakkanaut
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Grey Templar wrote:Actually it would be awsome if they were FAQ'd to be Axes, and strike at I3.
That way GK halberds would give them a way to counter 2+ saves without hammers.
As it is, they are just +2I and AP3. No str bonus or AP2.
Except if they were plain ol' force axes, they'd strike at I1 anyway
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![[Post New]](/s/i/i.gif) 2012/08/05 19:51:02
Subject: Re:Do Grey Knights Halberds strike at initiative 6?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If they did that they would also FAQ it to apply the +2I to it as well. So it would be I3, Str+1, and AP2.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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