| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/08/05 15:45:07
Subject: Hand to Hand wound allocation + independent characters
|
 |
Stealthy Warhound Titan Princeps
|
Ok... so unless i'm reading the rules wrong, if I have an independent character with a 2+ save in a squad of guys with a 3+ save, as long as the guy with the 2+ save is in base to base contact with someone swinging at this initiative level, I can take saves on the 2+ armor character until he dies.
So, as an example... Astorath + 10 death company vs 5 grey knight terminators with halbreds.
Astorath is in base to base with at least 1 halbred guy. The halbreds swing first, and score 7 wounds. I can chose to allocate first to astorath, and take 7 saves, one at a time, on him, until he's dead?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 15:52:54
Subject: Re:Hand to Hand wound allocation + independent characters
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Correct, although you are risking your character dying. And in the case of LoS and different saves, you can only take LoS before the regular save is rolled. So you can't roll 2+ saves and then LoS any failed saves away.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 15:52:57
Subject: Hand to Hand wound allocation + independent characters
|
 |
Excited Doom Diver
|
Yeah, you can do that.
Challenges can sometimes help mitigate the effect though.
|
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 15:57:20
Subject: Hand to Hand wound allocation + independent characters
|
 |
Stealthy Warhound Titan Princeps
|
right, its not always best, but the MAIN worry I have in my death company list is squads packing power weapons... namely GK and a few Xenos equivalents.
If I have astorath in the squad though, and they manage 4-5 AP3 wounds, I'd rather take 4-5 2+ saves on him than rely on my death companies 5+ FNP saves alone.
If they challenge, couldn't I just decline, and still allocate wounds to him?
|
|
This message was edited 2 times. Last update was at 2012/08/05 15:57:56
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 15:59:30
Subject: Hand to Hand wound allocation + independent characters
|
 |
Excited Doom Diver
|
No, if you decline a challenge, the opposing player may select any character in the combat and he plays no part at all.
If you had a sergeant or other character as well as Astorath then they could accept the challenge and you'd be okay.
|
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 16:07:48
Subject: Re:Hand to Hand wound allocation + independent characters
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
And keep in mind you would have to roll those 2+ saves one at a time. Because if Astorath dies he can't take any more saves, and the rest will pass on to the Death Company.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 16:20:19
Subject: Hand to Hand wound allocation + independent characters
|
 |
Stealthy Warhound Titan Princeps
|
According to the rules, which I just re-read, a character refusing a challenge can't strike blows, and the squad can't use his leadership. Everything else should be as normal... including allocation of wounds.
So yea, it looks like its gonna be super important to include at least one 2+ save character in each squad.
I could throw in a techmarine, I suppose, in the squads that don't get astorath with them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 16:23:11
Subject: Hand to Hand wound allocation + independent characters
|
 |
Excited Doom Diver
|
Yeah, you're right (though I suspect the rules FAQ might change that).
|
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 16:24:50
Subject: Hand to Hand wound allocation + independent characters
|
 |
Stealthy Warhound Titan Princeps
|
Blood and Slaughter wrote:Yeah, you're right (though I suspect the rules FAQ might change that).
Why?
It doesn't mention anything other than he can't strike blows because he's busy trying to get away from / defend himself from the enemy character looking for him... fluffwise, that could mean he's open to attacks from the rest of the enemy, or he's just parrying all their swings and has no time to attack, hence the refusal and his current inability to attack or lead.
Allocating wounds to a refusing character sounds legit to me
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 16:30:23
Subject: Hand to Hand wound allocation + independent characters
|
 |
Excited Doom Diver
|
Oh I think it's completely legit as things stand. I'm just not quite certain it's the intention, it may well be, but it feels off to me is all. I don't especially mind either way as in general declining a challenge and so losing attacks from a 'killy' model seems punishment enough.
|
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 16:41:58
Subject: Hand to Hand wound allocation + independent characters
|
 |
Stealthy Warhound Titan Princeps
|
Yea... but it certainly seems like adding techmarines to squads where I don't have an HQ is going to be especially awesome now. Every 2+ save I make on him would save a death company marine from taking a 5+ save, and against squads that are not using power swords, he still gets 2 power ax swings + a power fist. Not bad for 65 points. Also, the ability to repair stormravens might be pretty cool.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 21:30:57
Subject: Hand to Hand wound allocation + independent characters
|
 |
Crushing Black Templar Crusader Pilot
|
A bit confused...
I thought that in CC wounds were allocated to nearest model, just like in shooting. Meaning that if say your 10 man death company are all in base contact with the GK squad, they should be taking wounds as well. The exception being that if multiple models are in base contact with the model attacking you "random-roll" to figure out who gets it.
I don't remember being able to allocate wounds for models with different saves...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/05 21:46:20
Subject: Re:Hand to Hand wound allocation + independent characters
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
No, they are just allocated amoung models in BtB first. No restrictions about which models in Btb though.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
|
|