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Made in us
Fresh-Faced New User



Virginia

I invented this list last year and it is devastating to say the least. Ive only lost once with it and i had two mishaps on the landing.
- Runepreist, master of runes, runic armour, melta bombs, wolftooth necklace, chooser of the slain, saga of the warrior born, jaws of the world wolf and fury of the wolf spirts 230
- Wolf Priest, cmbi melta, runic armour, melta bombs, woolftooth necklace, wolf tooth necklace, wolf tail talisman, saga of the warrior born 185
- x2 9 man greyhunters, meltgun, powerfist, wolf standard, drop pod 430
- x3 dreadnaughts all with multi melta, closcombat w/ stormbolter, x3 drop pod 420
- x3 10 man greyhunter squads all with 2 metaguns, powerfist, wolfstandard 675
- just a base predator tank 60
   
Made in us
Fixture of Dakka





Los Angeles

I'd out the Pfists for either Frost toy. A GH only has one attack, and the Frost weps can get a +1 as 'Melee' weapons. An Axe gets you the same Init, AP2 and die roll, but an extra swing.

Otherwise, standard SW Drop Pod fare.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in cy
Regular Dakkanaut





I think you cant have saga of the warrior born twice cause of the leaders of the pack rule.

 
   
Made in us
Fresh-Faced New User



Virginia

As longs it isn't two of the same type of hq such as two wolf lords


Automatically Appended Next Post:
But fw not double toughness of marines or as deadly against armoured targets

This message was edited 1 time. Last update was at 2012/08/05 17:43:44


 
   
Made in us
Fixture of Dakka





Los Angeles

jcressell wrote:But fw not double toughness of marines or as deadly against armoured targets
True enough on no ID and smashing ICs, but since h2h game mechanics with ICs changed in 6e, what's the point?

A Grey Hunter isn't a character, and therefore can't Challenge an enemy IC, unable to make certain that wounds are allocated to that enemy IC. ID is not quite a big deal because your opponent will simply allocate the ID wound to an ablative, non-important dork.

If your local meta is full of DPs, big bugs and the occasional WraithLord, then put the PFist on a Wolf Guard instead of a GH.

1. for 2 less points
2. Getting an extra swing with it
3. And the WG *can* Challenge an enemy IC.


3 WGs will mean a loss of one meltagun in the 10 man crew. I'd easily trade out one mg shot for 3 extra Pfist swings, and the gain of 3 characters.

This message was edited 1 time. Last update was at 2012/08/05 18:19:19


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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