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Nids vs. Tau/Daemons 2k (3 game RTT, all posted!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Tunneling Trygon






Ok, here's my first game of three that I played yesterday for an RTT. Thanks for reading!

http://knighthammer40k.blogspot.com/2012/08/84-rtt-game-1-2k-vs-taudaemons.html

Comments, questions, and any rules errors you see are welcome!

This message was edited 1 time. Last update was at 2012/08/08 16:18:07



 
   
Made in us
Tunneling Trygon






Ok, I got the second game up:

http://knighthammer40k.blogspot.com/2012/08/84-rtt-game-two-2k-vs-chaos.html

Comments welcome!


 
   
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Thinking of Joining a Davinite Loge





Fort Hood (Tx)

This is good, I like to read about Tyranids.


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Raging Ravener




Rio Grande, New Jersey

Great job keep it up

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Made in us
Tunneling Trygon






Last game of the RTT is up! 2000 vs GK/IG

http://knighthammer40k.blogspot.com/2012/08/rtt-game-3-2k-vs-grey-knights-with.html


 
   
Made in us
Fresh-Faced New User




Thanks for the write ups. I listen to a lot of talk about Nids on the net but it's the battle reports that show what really works and what doesn't.

   
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Raging Ravener




Rio Grande, New Jersey

Another great report. Grey knights are tough for nids. Did it feel more balanced now that its 6th edition?

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Made in us
Tunneling Trygon






bigblackzach242 wrote:Another great report. Grey knights are tough for nids. Did it feel more balanced now that its 6th edition?


I think that it's pretty balanced. This one was so bad, I feel, because the mission was Kill Points. I feel that Coteaz/Henchmen lists aren't nearly as good in Objective Games, where I could sit in cover instead of being forced to try to get into charge range with his gunline.


 
   
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Eye of Terror

When I look at the gk knight list nothing really jumps out at me but then again after reading the batrep I see it has it's strengths. How would you alter your list to better handle it? The gk list seems to be a well designed MSU list. Nothing really stands out but the sum of the parts seems to tell the tale. I am interested to hear (figuratively) your thoughts.

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Made in us
Tunneling Trygon






Dozer Blades wrote:When I look at the gk knight list nothing really jumps out at me but then again after reading the batrep I see it has it's strengths. How would you alter your list to better handle it? The gk list seems to be a well designed MSU list. Nothing really stands out but the sum of the parts seems to tell the tale. I am interested to hear (figuratively) your thoughts.


In light of the tournament in general, I'm dropping the Swarmlord for a DakkaTyrant to try him out (it's magnetized, so I see myself switching back and forth a lot.) Also, I think Ymgarls frankly don't pull their weight, as they contribute nothing to the actual army, they just remove one enemy unit. Against an MSU army like this, I kill one and then die. Venomthropes are cheaper and far, far more effective in my experience.Finally, I don't see Crushing Claws being worth it on a Tervigon. Quite frankly, she's slow, and a "mop up" assaulter, who'll just about never be alone unless things go bad. By dropping all this, I have the points to add 2 Venomthropes and 2 Biovores. I now have much more ranged shooting, and am more survivable when Im forced to charge across open ground. This is based on all 3 battles, not just the loss. My Hormagaunts got murdered all day without the cover Im used to having. tactics wise, Im unsure. A straight rush across the board, screw cover and screw casualties could have worked, Im not sure though. I also think the psychic powers are too random for Nids to be able to afford "splitting table" like I did. Definately need to go straight out Biomancy. I was aiming for Telekine dome all three games to compensate for my lack of Venomthropes, and never got it once. That alone would have been huge.

Overall, Tyranids NEED synergy, and Ymgarls/genestealers are frankly too much of a "stand alone" unit to fit into the army. Of course, after I get trashed by Long Fangs at some point in the future, I'll probably bring them out again...

Oh, and one last note on whatd change on playing this guy: The mission! If that was round 2, (6 objective markers) I think I would have handily beaten him. He had NO advance units, and Kill Points means he didnt need them.

This message was edited 1 time. Last update was at 2012/08/09 00:52:16



 
   
Made in us
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Eye of Terror

Definitely pulling the killpoint mission the last round was not in your favor versus that particular gk list... It happens. I think an armored Tyrant with more Tyrant Guard is the better choice over Swarmy. You had a lot of points invested in two models as it was. I used to love Yrmgarls - they tend to be quite reliable and can hit hard... As you said they are perfect for removing enemy heavy weapons teams and that's how I used mine. Now though with the many changes introduced in sixth edition I don't think they are as necessary and the venomthrope overall synergizes a lot better with your army. Better luck next time with your third round draw. : )

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