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Mediafire is not a virus website. You can check the underlying html to verify that it is not a redirect if you want. Im thinking you need to clean your own computer of viruses since you are advocating buying something.
@chrisrawr. Sorry if i seemed rude, i just find the 5th codex to be so poorly constructed that it is not worth trying to base arguments of fluff off of. I have been playing nids a long time and i liked the 2nd-4th progression of fluff until cruddice started taking a weedwhacker to the fluff. Personally, i think that the 5th nid codex is as bad as GK or the BA section, its just that people who dont play nids didnt understand the fluff in the first place and so accepted any new change as fine. Nids are about making your army as difficult to deal with as possible. Efficiency in creature design is paramount: if it takes much more effort to create than the advantage it provides, it is not spawned.
Hormies (previously all gants) lay eggs underground. This makes them much, much harder to eradicate, provides reinforcements, creates non-centralized spawning locations, and makes "controlling" an area far less of a sure thing. This is tactically smart though slightly inefficient.
Tervigons carry eggs to the front (it doesnt even create them). Why? Im not sure. Apparently spawning them in battle is a good idea. The egg sacs are external and unarmored, making a very exposed target to any type of fire. Speaking of fire, flame is an incredibly effective weapon vs nids. Vs the tervigon it is multiplied many fold, since the egg sacs are under the creature and it has no way of shielding them. Using them as "transport" is also a poor idea, since the purpose of transports is to be better defended that in the open. Here you are just putting everything in 1 basket to be blown up by a single air strike. The concept of tyranids is that no single strike can drastically influence the course of battle. Everything that you kill is just another drop in the pool. This breaks that for the theme and makes it much easier to concentrate on a unit that will have a drastic impact on a local area if killed before it can spawn.
Mawlocs do not necessarily swallow anything. The have the ability to, but so does the trygon. the S6 AP2 hit is from a 100+ ft creature exploding from the ground underneath you, as referenced by also damaging vehicles. Getting launched into the air with that much debris would kill you simply from concussive force, rather than breaching armor. However, the trygon makes reference to burrowing extremely fast in all its fluff references. Going off the old style fluff report where it was the imperium battle reports trying to classify creatures, i would say the mawloc is a slight variation of trygon, not a distinct creature. In game, it was created to add that rule, since the trygon was already defined from forgeworld's iteration in IA4. There is no reason the mawloc should have half the attacks, lower WS, but retain the same body. If you wanted a creature that was intended to do his purpose, make the body smaller and more suited to quick burrowing. the trygon body is not lithe in any way.
For the past 2 years the cfex was the tfex, simply larger (greenstuff mods on cfexs). The only reason this changed is because GW decided to produce the combined tervigon-tfex model. Now, it makes no sense for the Tfex to be classified as a fex if it looks EXACTLY the same as the tervigon. It should be a tyranotervigon instead of being based on the fex genos. This is simply GW being lazy and trying to get away with as few kits as possible. My codex gives the option for T7 5W tfexes I think either an enhanced fex or a Tfex model would work perfectly well for this.
I would strongly agree that the more options there are, the more you can break the codex. However, i also would say the current trend of "lets make a broken unit" (see GK, scythes, MSS) in the codex means you dont really need to give people options anymore to break things. It is also the purpose of this submission. Anything is balanced if costed right (well, not anything, but close. No rending pony please GW).
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