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![[Post New]](/s/i/i.gif) 2012/08/06 20:39:16
Subject: Tank squadrons more viable?
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Regular Dakkanaut
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I heard 6th edition improved a lot of rules regarding vehicle squadrons. This makes me think about squadding up Leman Russ tanks, particularly in higher point games. Their main vulnerability would be to assault, but they'd be able to spew out an impressive amount of fire and are resistant to all but the strongest ranged weapons. Anybodu tried it?
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![[Post New]](/s/i/i.gif) 2012/08/06 21:13:45
Subject: Tank squadrons more viable?
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Decrepit Dakkanaut
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Squads had the one awful rule that made them not worth taking ever lifted. That said, they're still not necessarily worth taking. You've still got to target the same unit with all of the vehicles in the squad, which means you're risking serious overkill problems in order to be able to shoehorn more armor in.
Of course, if you really wanted to do this anyways, you not have little stopping you.
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![[Post New]](/s/i/i.gif) 2012/08/06 21:18:58
Subject: Tank squadrons more viable?
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Regular Dakkanaut
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Squadrons also have effectively free extra armor and squadmates dont block each others' line of sight. You also have the benefit of moving one squadmember and snapfiring, while the other stays still and alphastrikes, "leapfrogging" across the map.
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![[Post New]](/s/i/i.gif) 2012/08/06 21:25:24
Subject: Tank squadrons more viable?
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Longtime Dakkanaut
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Also, you can move damaged vehicles to the rear and let a fresh tank take the hits.
Although I still think taking seperate units is more effective, as long as you have the slots for them (like, dont squad up russes if you still have free HS slots)
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![[Post New]](/s/i/i.gif) 2012/08/06 23:55:13
Subject: Tank squadrons more viable?
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Shas'la with Pulse Carbine
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Sounds like broadside dinner lol
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2012/08/06 23:56:39
Subject: Tank squadrons more viable?
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Longtime Dakkanaut
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Squadrons are rubbish. Your tanks will die far more quickly, and not do that much more firepower.
Much more welcoming is the double FOC at 2k. 6 Russes
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/07 00:19:13
Subject: Tank squadrons more viable?
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Longtime Dakkanaut
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Actually the old wound allocation was pretty good compared to how the tank wounds are distributed.
Most shots come through as single glances or pens, then you could the results to the same tank of your choice, rather now when the enemy has a big say about who gets hits and hull points will add up.
Yes, squadrons are better in a load of ways now but not all.
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![[Post New]](/s/i/i.gif) 2012/08/07 00:25:30
Subject: Tank squadrons more viable?
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Grim Rune Priest in the Eye of the Storm
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I think squadrons have gotten better not a lot better, just better and this from one my 1st 6th edition games.
I general run three Land Speeders, in this game I got to close to a Marine Tactical Squad and it inflicted 1 Penetrating and 2 Glancing hit my opponent decided to roll and see if he got a 6 on the roll, but only got a Crew Shaken Result. The 1st two Hull Points were taken off the closest one and the third. The on my turn I could still do something.
If this was 5th edition, that would have been three Crew Shaken or Crew Stunned Results spread over the three, leaving either Unable to Fire or Fire and Move.
Instead one died and the rest lived to die under an assault later in the game.
Think about the Leman Russ Squadron, now you have to inflict 9 Glances to kill them off, not 3 Glances to shut them down.
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![[Post New]](/s/i/i.gif) 2012/08/07 12:57:07
Subject: Tank squadrons more viable?
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Regular Dakkanaut
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Dont forget squadrons ignore crew stunned. And now, an immobilized result isnt a kiss of death.
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![[Post New]](/s/i/i.gif) 2012/08/07 13:22:33
Subject: Tank squadrons more viable?
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Dark Angels Librarian with Book of Secrets
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I've tried some squadrons. It works really well for some things and less for others. They key is that you have to shoot at the same target, so you might get overkill.
Shooting 2 vendettas at one stormtalon is overkill, for example. Shooting 2 hellhounds at 30 orks is not.
Testify wrote:Squadrons are rubbish. Your tanks will die far more quickly, and not do that much more firepower.
How is that the case?
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![[Post New]](/s/i/i.gif) 2012/08/07 20:24:49
Subject: Re:Tank squadrons more viable?
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Dakka Veteran
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Squadrons are a little better now thanks to allies. Take a psyker with Divination and let those large blast templates go to work. You can manipulate the rolls a little bit, hope 1-2 of them scatter to kill more stuff.
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