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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Have a tourney coming up and having trouble deciding between running Orks or Eldar, but I made this list and felt I just had to run it... I thought about running two biker squads but will explain why I did not at the end

2000 pts.

HQ
1.) and 2.) Warboss with PK, Bike, Bosspole, attack Squig, Cybork body X 2

3.) Warphead

4.) Big Mek with Shokk Attack Gun, 'eavy armour, cybork body, bosspole

Elite

1.) and 2.) Lootas #6 per squad X 2
3.) Lootas #7

Troops

1.) and 2.) Gretchin Squad X 2 (10 grot squad each)

3.) Boyz Squad Shootas #30 with 2 Rokkits and Nob with PK, Rokkit, Bosspole, Eavy Armour

4.) Biker Nob Squad - Painboy, 5 Nobz with PK and cybork body, one with Bosspole, one with WAAGH banner

Fast Attack

1.) and 2.) Dakka Jet with extra Supa Shoota and Fighta Ace

Heavy Support

1.) Big Gunz Squad - 3 Kannons, 8 grots, Runtherder, 3 ammo runtz

Fortifications

1.) Aegis Defense Lines

I like the list because it is fairly balanced, I can use my grots as objective holders while my boyz and Nobz do the heavy lifting, I have 2 fast attack and one Heavy support for the missions that make them objective holders. I have a warp head to go with my 30 man boyz or with grotz or lootas depending on the game. The warpheadz are always nice for the Dakka Jets, giving them a chance to have 2 WAAGH shooting phases. The Shokk Attack gun I have for more shock and awe and a target. They can either shoot at him or my nob bikers coming at them, either way one gets the shot off. I do not expect the big mek to do all that much, maybe use the bosspole on a squad of lootas he will join... The Dakka Jets are awesome. Two Warbosses with the nob bikers or on their own are awesome. The 30 boyz mob will be hard to move or with the Warphead and 'Ere We Go get them accross the board fast, which is nice when fighting the long table scenario... I am sure people may have lots to say, but I think that you can not deny that it is a pretty bad ass list...
I thought about 2 biker nob squads but for the points I could get so much more to make my list more well rounded.. I think this list is pretty well rounded.... I look forward to your input... cheers... Criticism is cool, but try to be kind...

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Bounding Black Templar Assault Marine




Parma, OH

Your Gretchin are going to die and run away quick with only 10 in each. You then have one solid scoring unit of 30 boyz.

Your Biker Nobz all with PK accompanied by the Warbosses are overkill for the most part as you do not need that many PK in any unit. Usually one or two PK in any Ork unit are enough.

I like the Big Mek with the SAG but he probably does not need the extra wargear, he should be there just to fire his SAG and stay away from the enemy.

Also taking two FOCs just to get 4 HQs does not really seem like a good idea to me. I think unless you have a really solid stretegic or tactical reason for doubling the FOCs you should try and fit your 2000 point list into a single FOC.

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I agree that the 2 grot squads are a risk, but behind Aegis defense lines and having ample other targets as priority, I think they will fare well. Most people locally here ignore grots unless they are in their face.... If people have outflanking units like Yrmgyrl genestealers, I will have to have a different strategy, but for the most part I think they will fair well. I think the double force org in the Orks case is a good thing as two Warbosses on Bikes are heavy hitters and hard to kill and it gives me the opportunity to take a warphead and Big Mek and not worry about having not such a great warlord. I see your point with the klaws, but with poor initiative, furious charge taking a nerf on Init, I would rather hit hard with that squad than not well at all. I have also rolled poorly and with only 1-2 klaws it may not get the job done. Just my opinion.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

no other takers eh?

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Eiluj The Farseer wrote:
2000 pts.
HQ
1.) and 2.) Warboss with PK, Bike, Bosspole, attack Squig, Cybork body X 2
3.) Warphead Put him in your Shoota Boyz Mob in case he gets the deep strike or +1 assault power
4.) Big Mek with Shokk Attack Gun, 'eavy armour, cybork body, bosspole Put him with your Kannonz. This will make him T7. I would also drop the Cybork and 'Eavy Armour because he will already have the save from your Fortification, and get him an Ammo Runt

Elite
1.) and 2.) Lootas #6 per squad X 2
3.) Lootas #7 I prefer them in mobs of 15 to keep them from running

Troops
1.) and 2.) Gretchin Squad X 2 (10 grot squad each)
3.) Boyz Squad Shootas #30 with 2 Rokkits and Nob with PK, Rokkit, Bosspole, Eavy Armour I've totally changed my mentality about Shoota Boy Mobz in 6th. Pre-measuring allows you to stay between 12-18" away and just shoot your opponent without engaging in combat, which is why you brought Shoota Boyz in the first place. Since your Nob can be singled out so much more now, I've been giving my special weapons to the Boyz (and then just Big Shootas), and only giving him a Bosspole. For the points of a PK I would rather have 4 more Boyz and the 8 dice they throw

4.) Biker Nob Squad - Painboy, 5 Nobz with PK and cybork body, one with Bosspole, one with WAAGH banner Do they all have PKs? If so, that is some serious overkill and points drain.

Fast Attack
1.) and 2.) Dakka Jet with extra Supa Shoota and Fighta Ace

Heavy Support
1.) Big Gunz Squad - 3 Kannons, 8 grots, Runtherder, 3 ammo runtz I always max out the costy grots to keep them from taking LD tests, and even then you can use the Big Mek's Bosspole for a loss of 1 Grot as opposed to D3 with the Runtherd's Squig Hound

Fortifications
1.) Aegis Defense Lines Because of Allies, too many armies have access to cover denying template weapons. Switch this out for a furled Skyshield, then put your Big Gunz/SAG Big Mek and a Loota squad up there for a 4+ invul that no one can take away. Those things have plenty of room up top

This message was edited 2 times. Last update was at 2012/08/10 04:22:36


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Thank you for your comments, I was planning on running the big mek with a grot squad... I like your idea, however why can the Big Mek shoot at a different target from the big gunz if he is in the same squad?
I was planning on running the weirdboy with my boyz squad, I like the 'Ere we go because it allows me to get my boyz closer faster.

I like bigger loota squads but I do not have the points for them....

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






Yeah artillery and IC used to be able to target seperate units but not now.

I am trying to figure out why you took 2 Boss's? You didn't take 2 squads of nobs for troops. I understand he can be nice in CC but all those points in 2 hq's is a bit over kill especially with the lack of real troops. I don't like grots, I find them way to weak.

I agree all PK nobs are way to pricey and expensive. You really only need 2 in the squad.

Not a fan of the Jets. I haven't seen them do anything that is worth there points. YMMV

I think you might want to mess around with your list a bit more.

Good Luck!
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

balsak_da_mighty wrote:Yeah artillery and IC used to be able to target seperate units but not now.
Missed that before. Thanks for correcting me.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Longtime Dakkanaut






Sure no problem.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

balsak_da_mighty wrote:Yeah artillery and IC used to be able to target seperate units but not now.

I am trying to figure out why you took 2 Boss's? You didn't take 2 squads of nobs for troops. I understand he can be nice in CC but all those points in 2 hq's is a bit over kill especially with the lack of real troops. I don't like grots, I find them way to weak.

I agree all PK nobs are way to pricey and expensive. You really only need 2 in the squad.

Not a fan of the Jets. I haven't seen them do anything that is worth there points. YMMV

I think you might want to mess around with your list a bit more.

Good Luck!


Thanks for the comments all, please keep em coming...

As for the jets I have had a lot of luck with them and they have won me many games including in tourneys... If I had the points to spare I would take 3

I will play with the points more. I did try to take 2 nob biker squads, but lacked the points.. will see if I can finagle something,,, cheers.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I agree that you have too many points tied up in your HQ choices.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in gb
Longtime Dakkanaut




Your list is not nasty enough. Double FoC means you see horrible armies.

The mind set should be something like taking 6 of the best unit.
It is tricky but I think 18 kannons would be a reasonable idea.
Else try 6 dakkajets, this will test most armies, whilst being more fun than nasty.
   
 
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