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Made in gb
Regular Dakkanaut




Was listening to the the 11th company podcast and the guys on there were saying if you destroy a transport in 6th the guys inside cant assault on their next assault phase even if its an assault vehicle? Ive read back through all the transport sections and i cant find anything that says this is the case. Am i missing something here? What stops guys charging from a wrecked land raider or battlewagon?
   
Made in us
Yellin' Yoof






nothing they can make the assault as normal it even says in the rules for assault vehicles that even if the vehicle is destroyed the occupants can still assault

 
   
Made in us
Regular Dakkanaut




its probably just an oversight that will, hopefully be faq'd, but the raw right now for assault vehicle just says the occupants can assault if they disembark "that turn".

disembarking keeps you from assaulting in your subsequent assault phase
if you disembark from an assault vehicle on your turn, you can assault.

if you blow up or wreck and disembark,
the "subsequent assault phase" is on the next turn.
Assault vehicle doesn't let you assault in the next turn, just the turn you disembarked.

This message was edited 1 time. Last update was at 2012/08/08 22:55:40


 
   
Made in us
Confessor Of Sins






Scranton

I think if the assault vehicle is wrecked... the assault ramp would also be wrecked... seems like it may not have been an oversight... but thats only IMHO and not backed by a rule. : )

 
   
Made in us
Yellin' Yoof






i can see that being acceptable with vehicles that exploded as is states when a vehicle explodes to place the squad where the vehicle was it doesn't say that they have disembarked but if the vehicle is wrecked you still exit from access points as normal but at reduced movement

the assault vehicle rule states: Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so even on a turn that the vehicle was destroyed.

what i am getting from this rule is that if your assault vehicle gets wrecked you disembark from a access point so the assault vehicle rule would work there and the rule also states on "even on a turn that the vehicle was destroyed" it doesn't specify if it means just your turn or your opponents turn or both

so i will agree that if a vehicle explodes even if its a assault vehicle the passengers will not be able to assault

but i will not agree with if a assault vehicle becomes a wreck the passengers cannot assault

This message was edited 1 time. Last update was at 2012/08/08 23:23:05


 
   
Made in au
[MOD]
Making Stuff






Under the couch

GnarYoFace wrote:i can see that being acceptable with vehicles that exploded as is states when a vehicle explodes to place the squad where the vehicle was it doesn't say that they have disembarked but if the vehicle is wrecked you still exit from access points as normal but at reduced movement

The paragraph at the end of the 'Effects of Damage on Passengers' section makes it clear that an explodes result still counts them as disembarking.


...it doesn't specify if it means just your turn or your opponents turn or both

Where the rules don't specify game turn, they always mean player turn.

So the assault vehicle rule allows a unit to still assault on the player turn that the vehicle is destroyed. In practice, this means that a unit whose land raider is destroyed would only be able to assault in their next assault phase if that happened on their own turn.


Whether or not that's an oversight, we'll have to wait and see.

 
   
Made in us
Deadly Dark Eldar Warrior




Chicago Suburbs

So basically the argument is that, you can assault freely out of your exploding vehicle... but if you wait until things calm down and are done exploding by waiting until the next turn, your troops are then more likely to spend their time disoriented?

That makes no sense. I see this as a clearly deliberate misinterpretation of the spirit of the rules by people who are willing to resort to nit-pickery to win their battles.
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

frgsinwntr wrote:I think if the assault vehicle is wrecked... the assault ramp would also be wrecked... seems like it may not have been an oversight... but thats only IMHO and not backed by a rule. : )


Then how would you explain open topped vehicles who normally just jump out off the sides of the vehicles? RAW this sucks for transports. Hopefully it'll get FAQed.

-5000 Pts. of Orks
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Made in au
[MOD]
Making Stuff






Under the couch

Evocatus wrote:So basically the argument is that, you can assault freely out of your exploding vehicle... but if you wait until things calm down and are done exploding by waiting until the next turn, your troops are then more likely to spend their time disoriented?

That is how the rules currently stand for Assault Vehicles, yes.

I would expect it to be erratad.


That makes no sense. I see this as a clearly deliberate misinterpretation of the spirit of the rules by people who are willing to resort to nit-pickery to win their battles.

It's nothing to do with being nit-picky. The rules on this are clear, thanks to GW clearly stating the difference between a game turn and a player turn.

It's probably safe to assume that it's an error, but it remains to be seen how GW actually intend it to be played.

 
   
Made in us
Deadly Dark Eldar Warrior




Chicago Suburbs

insaniak wrote:
Evocatus wrote:So basically the argument is that, you can assault freely out of your exploding vehicle... but if you wait until things calm down and are done exploding by waiting until the next turn, your troops are then more likely to spend their time disoriented?

That is how the rules currently stand for Assault Vehicles, yes.

I would expect it to be erratad.


That makes no sense. I see this as a clearly deliberate misinterpretation of the spirit of the rules by people who are willing to resort to nit-pickery to win their battles.

It's nothing to do with being nit-picky. The rules on this are clear, thanks to GW clearly stating the difference between a game turn and a player turn.

It's probably safe to assume that it's an error, but it remains to be seen how GW actually intend it to be played.


Whatever you say, Boss.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

What Insaniak said. If your assault vehicle was wrecked on your own turn (which as far as I can make out will only happen by a skimmer failing a dangerous terrain test when going flat out or a flyer with the assault vehicle rule being unable to move) you can still assault but if it was blown up on the opponents turn then they're fine for that player turn but when yours comes round again they've suddenly become jabbering imbeciles who stare at an enemy unit rather than trying to gut them.

Poorly written rules, hooray.

Though on the plus side, for any Dark Eldar players, if you flat out that raider full of Wyches into terrain and get a 1 on the dangerous terrain test then you've gained 24" more assault range than if you'd just get out normally after moving 6" (6" more in movement phase due to not disembarking, 18" flat out in Shooting).

This message was edited 2 times. Last update was at 2012/08/10 02:14:10


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Made in us
Lead-Footed Trukkboy Driver



Oklahoma

I think RAW was to prevent someone from driving their rhinos full speed, getting blown up in the opponents turn then assaulting in their own phase (as they have not disembarked this turn)

however assault vehicle rules do say "EVEN on the turn their vehicle was destroyed" so its arguable that could mean they can assault anytime they disembark from the vehicle reguardless of the state of the vehicle in question.
   
Made in us
Deadly Dark Eldar Warrior




Chicago Suburbs

Q: If a unit disembarks from a destroyed vehicle during the enemy turn, can it charge in the Assault phase of its own turn? (p80)
A: No, unless the vehicle in question was an Assault Vehicle

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490286a_40K_Rulebook_v1.pdf

Thread is old and dead, but figured I'd share the update.
   
 
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