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Made in se
Sure Space Wolves Land Raider Pilot




Sweden


I play with my friends in a very very different warhammer environment than what the rest of internet and especially forums like dakka do. Therefor the meta I am facing is a totally different meta, so I have a tiny bit different list with solutions for my opponents.

if you are interested in a 15-man long fang missile spam with lots and lots of grey hunters and rune priests then you should stop reading now. If you think that maybe you also play in one of these remote places of the world with a twisted meta then maybe this can give you some ideas

comments are welcome, but Im not looking for anything special with this, just wanted to spread my view of list-building.

ofcourse you will also recognize parts of it, im not trying to be all new just for the fun of it.

------------------------------------

1750 - Odens kompani

HQ

Wolf lord - 275 <-- Warlord
(Thunder wolf mount, Storm shield, Wolf claw, Runic armour, Saga of the bear, 2 Fenrisian wolves, meltabomb)

Rune Priest - 120
(Runic armour, Living Lightning, Jaws of the world wolf)

Troops

10 Grey hunters - 170
(2 Plasma guns, Banner)

10 Grey hunters - 165
(2 meltaguns, Banner)

Elites
10 Wolf guards - 395
(2 x (terminator+powerfist+assault cannon), 2 x (terminator+combiplasma+wolfclaw), 3 x (power armour+plasma pistol), 3x(plain power armour, drop pod)

Heavy Support
6 Long fangs - 140
(5 Missile launchers)

Fast Attack
5 ThunderWolves - 400
(1 x (Thunderhammer + Storm shield, 3 x (Storm shield), 1 x (plain no additional weapons))

10 Fenrisian Wolves - 80

------------------------------------------------------------------------------------------

Unit composition looks like this

-------------------------------------------------------------------------------------------

Wolf lord + thunderwolves

rune priest + 2 asscans-terminators + 3 plasma-WG + 2 PA-WG in Drop pod

Grey hunters + combiplasma-terminator

Grey hunters + combiplasma-terminator

Long fangs + PA-WG

Fenrisian wolves

-----------------------------------------------------------------------------------------

So the tactics of it:
Everything should allways be fielded on the board except if wolf lord rolls for outflank for him and his thunderwolves and the opponent and terrain is right.

if starting first: Place both Grey hunter squads as far up towards your opponent as possible, dont mind having them in cover, its only 1/6 chance he siezes initiative.

if starting second: Hug as easy cover to get around as possible (while still being in cover first turn) with both your grey hunter squads (ofcourse with wolf guard in front).

then regardless of first or second turn you:
Put your long fangs like you allways would, on high ground in cover, its very good if you can uphold a fire lane from behind your grey hunters towards mid field, but if that doesnt work, try to place them as good as you can.

your fenrisian wolves should stay behind in cover either behind your grey hunters if your opponent dont seem to have a lot of deep striking or fast transports like eldar. If they have deep striking or are eldar/dark eldar you should keep them close to your thunderwolves, your thunderwolves should start behind a proper building in total no-LOS cover.

turn 1
your drop pod will arrive. This is not an alpha-strike drop pod. This drop pod is your first suppressing fire outpost to controlling mid field. Put it no further than in the middle between you preferebly right by an objective, and preferebly right by terrain forcing your drop pod to land were its suppose to. You could drop pod a bit to your left or your right of the middle if you have to but be shure to have thunderwolves on the left or right aswell if you do so.

Then you embark your wolf guards and rune priest (Rune priest either keep his powers or swap them for the BRB ones depending on opponent, I cant say at this moment which of the BRB-ones you should trade them against but mostly people tend to like divination)
and you open fire with everything at a suitable target (preferably a target that will get wiped or explode or somehow statistically killed, you dont whant to just reduce a unit having it come back with all its friends for revenge, its kill or nothing).

turn one after drop pod everything runs towards midfield to aid and support the fire-base as fast as possible.

Then by turn 2 things will have started to get to complicated to declare in this post so you will have to just your games in to make it work

basically everything should hug mid, when mid is secured by turn 2-3 thunderwolves and the remaining wolf guard advance to finish them of in turn 3-4 while the priest stays with grey hunters to claim mid support and gain the most of the 24" dispell radius.

A simple whipe, served on a plate

(sorry english is my second language, im shure there are a lot of grammar and spelling mistakes, bare through it, ask me if anything is unclear)



   
Made in us
Regular Dakkanaut




I play similar to your philosophy, but I like to keep certain things in my lists that are inherent to Space Wolves.

I usually go something like this when I get to around 1750 or 1850 :

HQ Term lord primed for CC

4 Terms with him varying builds (always include a Missile Launcher)

then I go with 3 Grey Hunter Units, you need those scoring units. Also I always lead them with a Wolf Guard, especially now with Characters and challenges.

I usually play a Rune Priest in a unit of 8 Grey hunters with a Wolf Guard as well. The Grey Hunters are ALWAYS specced with a Melta, Wolf Standard, Mark of the Wulfen. The other 2 units are 9 Greys and a Wolfguard. all get Rhinos.

I also always include a Lone Wolf. I feel like it is such a cool character to the army.

From there, I have had great success with my Thunderwolves recently, just running them as a unit without a Lord in there.

I will usually throw in a MultiMelta speeder...probably my least "wolf style" unit. But I like having the speed and kill shot on the table...or it is a great target on Turn 1 for my opponent.

From there, Heavy Units are a matter of opinion, I do think Long Fangs are a given and play them with 4 missiles and a Plasma Cannon. I do have a Lazorback, but only 1 .

You can sub in other units, a Dread, a Landraider etc etc. based on points and such. But I do try to field the most Themed army I can.

For your list, drop your Wolfguard to 4 or 5 in full termie armor. Take those remaining points and maximize your Grey Hunter Squads.

The Runepriest doesnt need Runic Armor. He will be fine in a unit of Greys with a Wolf Guard that can 'Look Out Sir him, or even have the Wolf Guard answer a challenge if needed.

Instead of taking 2 meltas and 2 plasmas on your Greys, take mark of the wulfen.

I have had success with 10 Fenrisian Wolves running around. They can do great things on the board, but those 80 points can be put into a decent lone wolf who may not be as fast, but will tar pit or kill anything he comes in contact with.

Best of Luck.



   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

Thulsa Doom wrote:I play similar to your philosophy, but I like to keep certain things in my lists that are inherent to Space Wolves.

I usually go something like this when I get to around 1750 or 1850 :

HQ Term lord primed for CC

4 Terms with him varying builds (always include a Missile Launcher)

then I go with 3 Grey Hunter Units, you need those scoring units. Also I always lead them with a Wolf Guard, especially now with Characters and challenges.

I usually play a Rune Priest in a unit of 8 Grey hunters with a Wolf Guard as well. The Grey Hunters are ALWAYS specced with a Melta, Wolf Standard, Mark of the Wulfen. The other 2 units are 9 Greys and a Wolfguard. all get Rhinos.

I also always include a Lone Wolf. I feel like it is such a cool character to the army.

From there, I have had great success with my Thunderwolves recently, just running them as a unit without a Lord in there.

I will usually throw in a MultiMelta speeder...probably my least "wolf style" unit. But I like having the speed and kill shot on the table...or it is a great target on Turn 1 for my opponent.

From there, Heavy Units are a matter of opinion, I do think Long Fangs are a given and play them with 4 missiles and a Plasma Cannon. I do have a Lazorback, but only 1 .

You can sub in other units, a Dread, a Landraider etc etc. based on points and such. But I do try to field the most Themed army I can.

For your list, drop your Wolfguard to 4 or 5 in full termie armor. Take those remaining points and maximize your Grey Hunter Squads.

The Runepriest doesnt need Runic Armor. He will be fine in a unit of Greys with a Wolf Guard that can 'Look Out Sir him, or even have the Wolf Guard answer a challenge if needed.

Instead of taking 2 meltas and 2 plasmas on your Greys, take mark of the wulfen.

I have had success with 10 Fenrisian Wolves running around. They can do great things on the board, but those 80 points can be put into a decent lone wolf who may not be as fast, but will tar pit or kill anything he comes in contact with.

Best of Luck.





I have also used the termie-CF-SS-lone wolf in 5th edition many many times, there is one exceptional saga where he (with the help of 2 wolves) survived a whole shooting phase when everything in a shooty-based dark eldar army of 2000 points shot at him. there where soooo many dices and of course so un-statistical that he would survive but he did

and in games were they perform as expected they still are a very very good asset so yeah i dont mind them, but I just didnt ad one to this list because of the synergy and dynamic, there is no use of having one running around in 6+d6" speed when your fast wolves and your dropping wolf guard are in great need of support fast in mid field.

maybe because I face so much necrons and purgation-spam and a few IG-armies I have lost hope for transports in 6th edition, they only become terrain my slow moving grey hunters needs to go around while they advance, not benefitial at all, and i like terminators leading them




Automatically Appended Next Post:
also the reason I dont reduce my WG is to be able to get my second assault cannon, the reason I dont pick cyclones is because they have higher rate of fire and the range of the cyclone is not necessary in this kind of tactics. Cyclones are very good for wolf guards to split of to long fangs but I wanted a high number of dice in short range to force precious 6s (6 to hit is precision strike) the ap2 rending isnt bad either.
I could swap the plasma pistols to combiplasmas but i didnt want to get stuck with rapid fire weapons when im ready to assault.

The priest in his position needs very much so a runic armour. The runic armour is not needed to keep him alive, I know of the 2+ look out sir but that makes a wolf guard die, Its better to actually save the incomming fire

The Idea is a little bit dependent on that my opponent gets to much up his face and dont know what to shoot, he most defenetly wont shoot fenrisian wolves his first turn, he probably will shoot wolf guard or thunderwolfs or both but I dont think he will shoot long fangs or grey hunters which are also as they stand very very mean units. so he will get jumped by something, and it will hurt

I dont belive in dreads no more either because of the hull point. A Land raider would work but then I have to cut way wo much of my synergy in the list

This message was edited 1 time. Last update was at 2012/08/09 19:25:26


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I like this list - it looks fun to play and actually fairly inexpensive to build.

But I don't see how you can win many games when you only have 2 scoring units. If you're always playing kill points in your meta, then fine...But with objectives?

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

Grugknuckle wrote:I like this list - it looks fun to play and actually fairly inexpensive to build.

But I don't see how you can win many games when you only have 2 scoring units. If you're always playing kill points in your meta, then fine...But with objectives?


thank you.

our meta is a lot of hero hammering, in 1750 its almost certain that you will se 2 big HQ characters, we often play Logan, Lilith, Draigo, and generic HQs with all the bling on them.

We have evolved towards not taking som much troop because the internet meta of say 5 small GH troops to take objectives is easy targets to obliterate with deathstars. So we need more and more strong units to counter the opponent and larger stronger and more expensive troops to stay alive

We only need to take one more objective than the opponent, usually there will not be so many objectives (even though there tend to be more in 6th from what i've seen).

the focus should be on killing his troops while survive with your own rather than taking objectives


Automatically Appended Next Post:
and the thing for space wolves players is that we have very very strong ang good core troops, if I were running some other codex maybe i should need more troops but I seem to manage with only 2 big units (at 1750)


Automatically Appended Next Post:
Another thing to keep inte mind is that in at least most missions you get a VP as a secondary mission for having a unit on their side of the board, so my tactics give me points that way also

This message was edited 2 times. Last update was at 2012/08/09 23:15:49


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

SlyasR wrote:
our meta is a lot of hero hammering, in 1750 its almost certain that you will se 2 big HQ characters, we often play Logan, Lilith, Draigo, and generic HQs with all the bling on them.

This is pretty common I think. And even though my personal taste is to take weaker HQ's, I've seen lots of people have success with named characters and decked out HQ characters. Hero hammer is fine, but you still can't neglect your troops.

We have evolved towards not taking som much troop because the internet meta of say 5 small GH troops to take objectives is easy targets to obliterate with deathstars. So we need more and more strong units to counter the opponent and larger stronger and more expensive troops to stay alive.

5 small units of GH's is easy to obliterate. Agreed. What about 5 large units of GH's?

We only need to take one more objective than the opponent, usually there will not be so many objectives (even though there tend to be more in 6th from what i've seen).

Unless the objectives have variable victory point value. For example in scenario #5 "the Scouring".

the focus should be on killing his troops while survive with your own rather than taking objectives

There is no point in having your troops survive UNLESS they're holding objectives. So, yes, I agree that you should focus on killing his troops and survive with your own. But at the end of the game, the only troops that matter are the ones that are within 3" of an objective.

and the thing for space wolves players is that we have very very strong ang good core troops.

Grey Hunters are strong only in the sense that they can inflict a lot of damage (both shooting and in CC). But defensively, they die just as easy as vanilla space marines. So if you want to make best use of your Grey Hunters, you need to use them aggressively as attackers.

Another thing to keep inte mind is that in at least most missions you get a VP as a secondary mission for having a unit on their side of the board, so my tactics give me points that way also

You can get at most 3 VP's from the secondary objectives (one each for First Blood, Linebreaker and Kill the Warlord). If you get all three of those but I hold one objective, it's a tie. The point is that the secondary objectives are not substitutes claiming primary objectives.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden


5 small units of GH's is easy to obliterate. Agreed. What about 5 large units of GH's?


ok what would you remove in my list to gain even one more GH-unit? or would you reduce the GH to maybee 6-7 with only a melta in each or something?


I just dont think any such changes is needed nor good for my tactic and playing style, but if you could see something i'd appreciate having a better list.
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

SlyasR wrote:
ok what would you remove in my list to gain even one more GH-unit? or would you reduce the GH to maybee 6-7 with only a melta in each or something?

I just dont think any such changes is needed nor good for my tactic and playing style, but if you could see something i'd appreciate having a better list.


I don't think you should change your list. You seem to like it and just posted it to show your play style. And that's cool. I like your list for the way you play it.

But since you asked me what I would do, I'll tell you how I would change it. I would drop the Wolf Lord (-275 points) and the Fenrisian Wolfs (-80 points) completely. Then I would drop 2 storm shields from the TWC (-60 points?) and reduce the Wolf Guard to this.
Spoiler:

5 x WG Terminators each with Combi-weapons & Wolf Claw (215 points) + Drop Pod


It's definitely not herohammer because the wolf lord is out, but these changes would save 560 points.

Then...If I wanted to stay as a foot slogging list (no vehicles), I would either add this
Spoiler:

10 x Grey Hunters + 2 Plasmaguns (160 points)

10 x Grey Hunters + 2 Meltaguns (155 points)

6 x Long Fangs + 5 Heavy Bolters (115 points)

and still have 130 points left over. Or I could just add more grey hunters like this...
Spoiler:

10 x Grey Hunters + 2 Plasmaguns (160 points)

10 x Grey Hunters + 2 Plasmaguns (160 points)

10 x Grey Hunters + 2 Meltaguns (155 points)

and have 85 points left over for a lone wolf or more wolf guard.

This message was edited 4 times. Last update was at 2012/08/10 18:49:41


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
 
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