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Made in us
Angry Blood Angel Assault marine





Walnut Creek, CA

If you could pay 80 pts to give one of the best troop choices in the game outflank, would you? It is something I have been thinking about for a while now, and the more I play, the more I find it appealing. If you attach a WGBL with Saga of the Hunter, you enable Outflank and Stealth to the Grey Hunters.

Why would you want Outflank on Grey Hunters? Isn't that overkill?

Maybe, but things have changed in 6th ed.

  • Deployment zones have changed drastically. You and your opponent are always starting 24" away from each other, whereas in the 5th Dawn of War deployment, you could end up within 18". On top of that, Hammer and Anvil deployment encourage Outflanking units as the left and right table edges stretch from 48" to 72".


  • Linebreaker is the secondary objective that says you score 1 VP by having a scoring or denial unit in the enemies deployment zone. Outflanking gets you there.


  • Maneuverability and positioning is the name of the game in 6th, and while some believe the transport is dead (I do not, I believe they are just as good if not better in 6th), I propose Outflank is a decent alternative. It can move you into position majority of the time by turn 2 or 3 giving you 2-3 turns of movement, shooting and assaulting if need be.


  • Grey Hunters will actually make use of their Acute Senses.


  • With an attached WG in terminator armor, the squad becomes much more survivable. His 2+ mixed with the wolf standard makes the squad incredibly durable during that round of combat.


  • Now it comes down to how to kit out the squad. I propose full strength with a flamer, plasma gun, MotW, and a wolf standard. This keeps them cheap (175 pts), efficient and prepared to handle most things. With an attached WGBL and WG in TDA, the squad weighs in just under 300 points. To recap, those 300 points snags you a durable, scoring, outflanking unit with acute senses and stealth.

    What do you think?

    This message was edited 1 time. Last update was at 2012/08/09 20:44:14


     
       
    Made in gb
    Towering Hierophant Bio-Titan



    UK

    Allied SM/BA scouts or an entire Infantry platoon via Alriehem*

    A much better idea, surely?

    *Spelling?

     H.B.M.C. wrote:
    Friend of mine just sent me this:

    "The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
    Too be fair.. it's all worked out quite well!

    Heh.  
       
    Made in au
    Frenzied Berserker Terminator




    In your squads, doing the chainsword tango

    Razerous wrote:Allied SM/BA scouts or an entire Infantry platoon via Alriehem*

    A much better idea, surely?

    *Spelling?

    How is paying large numbers of points for an outflanking unit when i can pay 80 for GH outflanking? TDA WG+WGBL+2 special weapons is not nice in your backline. 2 Plasmaguns and a cyclone would make it worse, but of course its increases costs and it could potentially end up isolated.

       
    Made in us
    Road-Raging Blood Angel Biker





    Outflanking has proven very, very effective in my games so far. I'm very much a fan.

       
    Made in us
    Veteran Wolf Guard Squad Leader



    DC Metro

    It's even more hilarious when the outflanking unit has Acute Senses and Preferred Enemy. The WGBL is good, but going up to the Wolf Priest is so much more useful.
       
    Made in us
    Angry Blood Angel Assault marine





    Walnut Creek, CA

    @Razerous
    I see your point. That is a very effective squad and yes, could be argued to be a better unit. However, the GHs bring something to the table that the blob doesn't. Acute senses, stealth, and a rerollable 2+ save in a single assault phase.

    @DaddyWarmcrimes
    Great idea! I didn't even notice the WP could have that saga.

    This message was edited 1 time. Last update was at 2012/08/10 09:21:54


     
       
    Made in gb
    Longtime Dakkanaut




    I love saga of the hunter. It makes priests a good boost and very flexible. Especially to allies like blob squads.

    However, surely a drop pod would be better in most situations.
       
    Made in gb
    Towering Hierophant Bio-Titan



    UK

    The point I was trying to make was, it seems odd to spend a HQ in points + FOC (less important for SW true) when there are options that naturally have outflank.

    What about scouts? Or/and scouts combined with one squad of outflanking GH's?

     H.B.M.C. wrote:
    Friend of mine just sent me this:

    "The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
    Too be fair.. it's all worked out quite well!

    Heh.  
       
    Made in no
    Boom! Leman Russ Commander






    Oslo Norway

    I like the wolf priest better for this role. Preferred enemy, fearless and better gear for +30pts is a steal if you want to do this.

       
    Made in us
    Angry Blood Angel Assault marine





    Walnut Creek, CA

    Razerous wrote:The point I was trying to make was, it seems odd to spend a HQ in points + FOC (less important for SW true) when there are options that naturally have outflank.

    What about scouts? Or/and scouts combined with one squad of outflanking GH's?


    Oh, I see! Totally, spending the points to unlock something as such may not be the best idea compared to others, but it has its benefits. One of the best troop choices in the game outflanking with stealth is pretty nasty though. That is the point I was trying to make. However, and outflanking blob squad sounds tempting as well.

    Scouts are an elite choice for Space Wolves, making it less desirable. Allied contingencies taking scouts is a good idea though, but they are quite squishy with a 4+ save.
       
    Made in ca
    Dour Wolf Priest with Iron Wolf Amulet






    Canada

    J Mac wrote:
    Razerous wrote:The point I was trying to make was, it seems odd to spend a HQ in points + FOC (less important for SW true) when there are options that naturally have outflank.

    What about scouts? Or/and scouts combined with one squad of outflanking GH's?


    Oh, I see! Totally, spending the points to unlock something as such may not be the best idea compared to others, but it has its benefits. One of the best troop choices in the game outflanking with stealth is pretty nasty though. That is the point I was trying to make. However, and outflanking blob squad sounds tempting as well.

    Scouts are an elite choice for Space Wolves, making it less desirable. Allied contingencies taking scouts is a good idea though, but they are quite squishy with a 4+ save.


    Scouts are also a lot less hard-hitting and more vulnerable than a full squad of Grey Hunters.

       
    Made in se
    Sure Space Wolves Land Raider Pilot




    Sweden

    I have not tried it yet but since you have to start the game within youre dedicated transport if you outflank and since wolf guards get them as such

    Also since you cannot charge the turn you arrive you might aswell hide in an AV14 bunker

    Grey hunters can do this cheaper with Rhinos but you cant charge out of a rhino

    Im thinking of testing this at 2000p some day with friends
    maybe

    Hunter WGBL
    5 Terminators (basic)
    Land raider redeemer w/ multimelta

    in a logan army

    thats about 500p that is tough, gives the WTF-factor to your opponent and is scoring.

    other thoughts that is maybe more attractive in competition is

    Hunter-mark of the wulfen-WGBL+2 fenrisian wolves
    14 fenrisian wolves + cyberwolf

    in an army were someone has saga of wolfkin
    thats only 235 points, it could save you a round of shooting the turn they arrive because your opponent gets so freaked out he shoots at them instead of your rhinos, or he doesnt and you have a lot of I5-wolves ripping models to pieces the next turn
       
    Made in au
    Frenzied Berserker Terminator




    In your squads, doing the chainsword tango

    Razerous wrote:The point I was trying to make was, it seems odd to spend a HQ in points + FOC (less important for SW true) when there are options that naturally have outflank.


    Because the natural option, scouts...are scouts. Less special weapons. lower armor. Can come in backfield. Aren't troops, can't score.
    Different bodies, different squad loadouts, different roles.

       
     
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