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![[Post New]](/s/i/i.gif) 2012/08/10 01:15:27
Subject: BA Jumpers with SM Bikes Allies 2K
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Been Around the Block
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Hi Dakka Land,
Here is a list I've been considering. The plan is using Techmarine to bolster,hopefully a ruin. If not,regular area terrain. The two Devastator squads and the Thunderfire go in the terrain. Everyone else rushes forward to attack! Will this work?
Thanks in advance.
Blood Angels
Librarian,Jump Pack (Powers TBD)
Sanguinary Priest, Jump Pack,(2)
Assault Squad,Melta Gun (2),Melta Bombs
Assault Squad,Melta Gun (2),Melta Bombs
Assault Squad,Melta Gun (2),Melta Bombs
Devastator Squad, Missile Launcher (4)
Devastator Squad,Plasma Cannon (4)
Space Marines
Captain,Bike,Lightning Claw
Bike Squad,Melta Gun (2),Attack Bike with Multi Melta
Bike Squad,Melta Gun (2),Attack Bike with Multi Melta
Thunderfire Cannon
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![[Post New]](/s/i/i.gif) 2012/08/10 01:29:19
Subject: BA Jumpers with SM Bikes Allies 2K
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Road-Raging Blood Angel Biker
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I've thought about something similar. With the captain, give him a pfist to let him win all kinds of challenges.
I don't really like Devastator squads, though. Sure they're cheaper as BA, but Devastators are overpriced for the firepower they bring to the table, imo.
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![[Post New]](/s/i/i.gif) 2012/08/10 09:10:10
Subject: Re:BA Jumpers with SM Bikes Allies 2K
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Whiteshield Conscript Trooper
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do you need to pay to give assault squads jump packs? if so they will be walking, and will be blown to oblivion before reaching an objective, so try give them rhinos to ride in, that way your moving 18"
im assuming the priests are with the bikers, they will be good targets to snipe as i dont know if can join the bikers or not, otherwise quite a solid list
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"mercy is the mark of a great man" -stabs- "guess i'm just a good man" -stabs- "ah, i'm alright" a quote from mal reynolds
3500 points
1000 points
1000 points
w:15 d:10 l:13
jd w:8 l:0 d:1 |
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![[Post New]](/s/i/i.gif) 2012/08/10 10:02:08
Subject: Re:BA Jumpers with SM Bikes Allies 2K
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Homicidal Veteran Blood Angel Assault Marine
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Euryn0me wrote:do you need to pay to give assault squads jump packs? if so they will be walking, and will be blown to oblivion before reaching an objective, so try give them rhinos to ride in, that way your moving 18"
im assuming the priests are with the bikers, they will be good targets to snipe as i dont know if can join the bikers or not, otherwise quite a solid list
Assault Marines get Jump Packs for free. That's why they get cheap transports if they remove them.
For Psyker powers, I'd suggest Divination. There are some pretty good ones, like Null Zone on steroids. It's probably one of the better solutions for handling Assault Terminators, as a 2+ that you have to re-roll is just slightly better than a normal 3+, and it works with invul and cover saves too.
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Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2012/08/10 21:49:32
Subject: Re:BA Jumpers with SM Bikes Allies 2K
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Been Around the Block
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Ricter,is there a better option than using devastators? There tend to be a lot of terminator based armies in my area. So,AP2 is almost necessary.
MrEconomics,that's some good advice.Thanks.
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![[Post New]](/s/i/i.gif) 2012/08/12 23:55:18
Subject: BA Jumpers with SM Bikes Allies 2K
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Longtime Dakkanaut
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I would like an ADL to hide the big guns behind.
Then I would give the librarian a bike.
Then I think plasmaguns on bikes are best for their range.
But for some reason I think heavy plasma guns on the dev. squads are too dangerous.
Take a quad gun to shoot down flyers, though also it is a useful gun.
You have the start of a very good thing, play test and perfect it
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![[Post New]](/s/i/i.gif) 2012/08/13 05:37:05
Subject: Re:BA Jumpers with SM Bikes Allies 2K
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Sneaky Lictor
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Why run with SM bikes when you can run with FnP BA bikes?
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My P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/315066.page
Correct. Despite countless millennia of evolution, technological advances and civilization, we're still monkeys throwing feces at things we don't like.-Zed.
Imperial Flyers don't actually "fly" they just go fast enough that they fall in an arc that keeps them parallel to the ground. -Clockwork Zion
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