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Made in us
Dakka Veteran





Hey guys,

So I am fooling around with a deathwing list, and it has been doing very well so far (4/5 games won!). I want to post here to see what you guys think of the list
I will post a two 1500pt lists - tell me which one you like more!

1500pt list - w/ landspeeders

HQ
Belial - Master of The Deathwing
Thunder Hammer and Storm Shield

Elites
Venerable Dreadnought w/ Plasma Cannon and Heavy Flamer

Troops
Deathwing Command Squad
Sergeant with TH/SS and Cyclone Missile Launcher, Deathwing Apothecary with TH/SS, 3x Thunder Hammer and Storm Shield

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher, 4x Thunder Hammer and Storm Shield

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher, 4x Twin Lightning Claws

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher , 4x Storm Bolter and Chainfist

Fast Attack
Ravenwing Support Squadron
3x Ravenwing Land Speeder with Multi Melta, Typhoon Missile Launcher



1500 pts - No Landspeeders

HQ
Belial - Master of The Deathwing
Thunder Hammer and Storm Shield

Elites
Venerable Dreadnought w/ Plasma Cannon and Heavy Flamer

Troops
Deathwing Command Squad
Sergeant with TH/SS and Cyclone Missile Launcher, Deathwing Apothecary with TH/SS, 3x Thunder Hammer and Storm Shield

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher, 4x Thunder Hammer and Storm Shield

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher, 4x Twin Lightning Claws

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher , 2x Storm Bolter and power fist, 2x Twin Lightning Claws

Deathwing Terminator Squad
Sergeant with Assault Cannon (30pts), 4x Storm Bolter and Power Fist




And then for normal 1750 tournament lists I just combine the two!
HQ
Belial - Master of The Deathwing
Thunder Hammer and Storm Shield

Elites
Venerable Dreadnought w/ Plasma Cannon and Heavy Flamer

Troops
Deathwing Command Squad
Sergeant with TH/SS and Cyclone Missile Launcher, Deathwing Apothecary with TH/SS, 3x Thunder Hammer and Storm Shield

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher, 4x Thunder Hammer and Storm Shield

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher, 4x Twin Lightning Claws

Deathwing Terminator Squad
Sergeant with TH/SS and Cyclone Missile Launcher , 2x Storm Bolter and power fist, 2x Twin Lightning Claws

Deathwing Terminator Squad
Sergeant with Assault Cannon (30pts), 4x Storm Bolter and Power Fist

Fast Attack
Ravenwing Support Squadron
3x Ravenwing Land Speeder with Multi Melta, Typhoon Missile Launcher


So what you guys think. as a side note, I am NOT a WAAC player... so just comment on its overall fluffy ability and playability
   
Made in us
Slippery Scout Biker




I really like these lists. They all look really fun to play. You might think about trying to fit a libby in with one of the termies and roll on divination powers.

You are probably gonna have some serious problems against flyers and any fast army with AP2 spam.


 
   
Made in us
Dakka Veteran





Wolfsblood wrote:I really like these lists. They all look really fun to play. You might think about trying to fit a libby in with one of the termies and roll on divination powers.

You are probably gonna have some serious problems against flyers and any fast army with AP2 spam.


Funny you should mention that, it comes down to luck for both those occasions.
Let me explain - I played against a Guard army (heavy heavy ap 2 spam) and a dark Eldar army. On the first occasion, I literally stood back and rocketed the out of the chimeras while staying in cover. Worked actually really well - maybe due to good rolling - but atfter popping the chimeras I just rocket frag spammed (it hurts when its 8 small blasts) and had my venerable dread soak up shots. It helped that that mission also was the one with random importance objectives, as the 4pt, and the two 3 pt objectives were near me

For the dark Eldar army, we got the deployment that deployed us in either of the long ends, and I literally sat back, waited for his ships to come close, and concentrated fire two at a time. By the time he was halfway across the board I knocked out all of them (mostly getting lucky with immobilizes) and then proceeded to due with them what i did with the imperial guard

With fliers, I just find ignoring them helps at times... cause at most they might knock out what... one two termies at best

But thank you on the compliment - it is highly highly fun to play - I don't care if I win or lose, the Kubans will make any opponent have fun!

This message was edited 1 time. Last update was at 2012/08/12 19:19:14


 
   
Made in us
Slippery Scout Biker




Do you just footslog the CC termies?

I want to run a Deathwing list against my ork buddy but was kinda worried about the lack of bodies. I guess the mass CML shots would counter that.

This message was edited 1 time. Last update was at 2012/08/12 21:24:35



 
   
Made in us
Dakka Veteran





Wolfsblood wrote:Do you just footslog the CC termies?

I want to run a Deathwing list against my ork buddy but was kinda worried about the lack of bodies. I guess the mass CML shots would counter that.


In all 5 games, not once Deathwing assaulted my troops

So to answer your question yes, so far I have footslogged my units. Against orks this list compltly rocks hardcore! I did play against an orc opponent. My landspeeders scooted off behind cover to intercept on turn two, while my rockets nearly took out all the buggies. By turn two, I was frag missiling from both landspeeders and Terminators. My dread tied up one unit (but it was only 6 guys being that he plasma cannon'd and flamered them to hell before he assaulted), and the orks hit my Belial squad hard. However, my two other assault squads (the one with thunder hammers and the other with lightning claws) are positioned behind them - so that if they lose/tie combat, a squad of 4 lightning claws and a thunder hammer charge next turn... OUCH.

TL;DR - Orks, unless your dice want you for breakfast, will be hard pressed to break this list

The one list I did lose against was a Grey Knight/Blood Angels allied list... with more cheese in it then a mega kraft cheese sandwich with cheese roll and cheese fries... and cheese soda

So if your looking for a list to win at tournaments... I would suggest maybe not taking this list.... but it looks like a great list to bring to any tournament. If you are looking for a list that looks dynamic and fun (winning or losing) - this might be the one for you... as terminators do look awesome... and My Kuban termies make everything awesome!

No one else wants to comment ?
   
Made in gb
Longtime Dakkanaut




I play similar lists and have to also recommend not deathwing assaulting. Sometimes teleporting can be awesome but only in the right situation.

Assault cannons and storm bolters are not for me. Also the banner is good value for the points.

The other thing I am experimenting with is allies, they look really interesting.
Also flyers mean that your list will not do well in tournaments.
Trying to adjust for flyers is really tricky.

Try ADL+quadgun, Telion+sniper scouts, vanilla librarian with terminator armour and storm shield, vanilla dread with 2TLautocannon[then maybe a pred and scout bikers but this is an after thought.]
4TL shots and Telion on quadgun is reasonable enough at antitank, the librarian is also useful.
   
Made in ca
Bounding Ultramarine Assault Trooper




While I like the list, as a deathwing player myself I can't stress enough that assaulting a pair of shooty sqauds off the bikes first turn REALLY ruins peoples day. Two shooty squads with an assault cannon and maybe a chainfist if you have the points is worth it, lets you lay down some fire before the rest of your army hammers into the enemy. And 12 powerfist attacks on the charge is nothing to scoff at lol.

Mistress of minis wroteurity seals of course! Sorta like a man-kini....only more zealous... 
   
Made in us
Resentful Grot With a Plan




Frisco, TX

I would suggest swapping out the TH/SS on all your characters to LC because you'll want to go first in challenges.

This message was edited 1 time. Last update was at 2012/08/15 13:19:05


6900 and still going
 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

Terminators are tough enough to live through most stuff. Keep the TH/SS on your sergeants. They will live and with S8 ap2, they can kill just about anyone. Including Mephiston (I have a personal grudge against him, especially from 5th)

This list is pretty good. Very similar to what I run. I would distribute the chainfists one into each squad. If you put them all in one squad vehicles will stay away.
I am limited by number of TH/SS I have so I have started to use storm bolters and I really like it. Here is how I set up my squads in order of front to back for wound allocation tricks: TH/SS/srgt, TH/SS, SB/PF, SB/CF, SB/PF/CML.
This works great because as long as you keep the THs alive you will still get that 2+/3++ save, you keep all the S8 ap2 CC weapons, and you also get to toss in a few bolter shots wich do great at thinning down hordes. dealing with lots of numbers has always been my problem.

- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in us
Dakka Veteran





Moronic Nonsense wrote:Terminators are tough enough to live through most stuff. Keep the TH/SS on your sergeants. They will live and with S8 ap2, they can kill just about anyone. Including Mephiston (I have a personal grudge against him, especially from 5th)

This list is pretty good. Very similar to what I run. I would distribute the chainfists one into each squad. If you put them all in one squad vehicles will stay away.
I am limited by number of TH/SS I have so I have started to use storm bolters and I really like it. Here is how I set up my squads in order of front to back for wound allocation tricks: TH/SS/srgt, TH/SS, SB/PF, SB/CF, SB/PF/CML.
This works great because as long as you keep the THs alive you will still get that 2+/3++ save, you keep all the S8 ap2 CC weapons, and you also get to toss in a few bolter shots wich do great at thinning down hordes. dealing with lots of numbers has always been my problem.


Honestly with how Deathwing works - I can wait until I play a friendly game and just re-arrange the squads hahaha. Just have it so maybe all of a sudden there is a SB/CF in each squad, and maybe 2 lightning claws. I got about 50 terminators one swap-meet for about 150 dollars.... so I have that ability to switch em about!

I do like to keep the shooty ones however. The fact is that it is nice to lay down some covering fire - and 8 stormbolters with an assault cannon is nothing to scoff at!
   
Made in us
Bounding Dark Angels Assault Marine




Midwest,United States

Not sure this list is entirely legal. I don't think you can put the CMLs on the sergeants. The codex says, "one terminator may..." while the sergeant is labeled as a "terminator sergeant.

I like the idea of a pure deathwing list it's fun and fluffy! I run a 2000pt version but with two mortis dreads and a MM dread w. HF in a lucius pattern drop pod.

~5000+ pts (95% Deathwing )
~1500 pts

"Uncertainty is an uncomfortable position. But certainty is an absurd one" - Voltaire

"You have to learn the rules of the game. And then you have to play better than anyone else." -Einstein 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

IndigoJack wrote:Not sure this list is entirely legal. I don't think you can put the CMLs on the sergeants. The codex says, "one terminator may..." while the sergeant is labeled as a "terminator sergeant.

I like the idea of a pure deathwing list it's fun and fluffy! I run a 2000pt version but with two mortis dreads and a MM dread w. HF in a lucius pattern drop pod.


He is right here. The sergeant cannot take the CML. Also, why would you take the CML on the sergeant, he is the one who is going to take challenges.

yes, pure deathwing is fun!
and, sorry to go a little off topic, Where are the rules for the Mortis Dread located?

- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in us
Dakka Veteran





Moronic Nonsense wrote:
IndigoJack wrote:Not sure this list is entirely legal. I don't think you can put the CMLs on the sergeants. The codex says, "one terminator may..." while the sergeant is labeled as a "terminator sergeant.

I like the idea of a pure deathwing list it's fun and fluffy! I run a 2000pt version but with two mortis dreads and a MM dread w. HF in a lucius pattern drop pod.


He is right here. The sergeant cannot take the CML. Also, why would you take the CML on the sergeant, he is the one who is going to take challenges.

yes, pure deathwing is fun!
and, sorry to go a little off topic, Where are the rules for the Mortis Dread located?


Actually FAQ fixed this up. Sergeants can take CML - which is amazing because then you can look out sir your CML in case (why would you ever put him there) he is in the front. I can't remember which is was but it was the same one that gave Apothecaries the same ability to carry a narthecium and a TH/SS. Any special weapon can be put on the sergeant.... I only am a little scared at what is going to happen next edition.

I am thinking of just taking a Mortis dread or two, and maybe having one landspeeder for that awesome speed. Problem is I can't find the rules anywhere
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

"Q. When I upgrade Deathwing and Ravenwing models to
Standard Bearers and/or Apothecaries, can they still use
items such as lightning claws, thunder hammers and storm
shields, assault cannons, meltaguns, flamers and plasma
guns? (p81)
A. Yes, because they are extraordinary individuals!"

I just read through the whole FAQ you mentioned, no where did it say anything about a terminator srgt carrying one of the heavy weapon options (CML, AC, HF). I'd say that he cannot take the heavy weapon. For the reason IndigoJack pointed out.
But this doesn't really have to be disputed. (As you pointed out) With the new wound allocation rules, you shouldn't ever place your CML up front. So keep you sergeant with just a TH/SS so he can take the challenges and not worry about losing the CML which will be place on the terminator in the back of the squad.

- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in us
Bounding Dark Angels Assault Marine




Midwest,United States

Moronic Nonsense wrote: Where are the rules for the Mortis Dread located?


Rules for the Mortis Dread:
http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA2update28AUG.pdf

And the 6th ed vehicle update that grants them skyfire and interceptor as long as it remains stationary:
http://www.forgeworld.co.uk/Downloads/Product/PDF/v/vehicle6thupdates.pdf

~5000+ pts (95% Deathwing )
~1500 pts

"Uncertainty is an uncomfortable position. But certainty is an absurd one" - Voltaire

"You have to learn the rules of the game. And then you have to play better than anyone else." -Einstein 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

Thanks Jack! I think I'm going to include a TLLC Mortis Dread in my list to deal with all those pesky fliers!

- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in se
Irradiated Baal Scavanger



Sweden

Iam gonna play Deathwing to, but iam not sure the command squad can have terminator armour or can they? iam new on this
   
Made in us
Dakka Veteran





vitelpolonia007 wrote:Iam gonna play Deathwing to, but iam not sure the command squad can have terminator armour or can they? iam new on this


Yes they can. The only reason they are called a "command squad" rather than "terminator squad" is that with the Purchase of Belial, he can turn all of the Deathwing Squads (terminators in the elite slot of force organization) into troop choices - when he does this, he can elect one of these squads to be the "command" terminator squad, therefore allowing them the ability to get an apothecary and standard bearer if they want.

TLDR : command squad is a terminator squad with the ability to purchase apothecaries and standard bearers.

This message was edited 3 times. Last update was at 2012/08/17 00:25:28


 
   
Made in gb
Longtime Dakkanaut




Moronic Nonsense wrote:Terminators are tough enough to live through most stuff. Keep the TH/SS on your sergeants. They will live and with S8 ap2, they can kill just about anyone. Including Mephiston (I have a personal grudge against him, especially from 5th)
Surely it is best just to refuse the challenge and let the other SS/TH guys take the hits and then swing back and hit him.
Mephiston should really kill SS/TH serg or Belial for that matter in a challenge.
Guest you are talking about SS/TH being a foil to mephiston, then, yes, he shall die.
   
 
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