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![[Post New]](/s/i/i.gif) 2012/08/13 04:05:34
Subject: Moving inside of a ruin on the same level requires 2D6?
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Annoyed Blood Angel Devastator
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Do you still need to roll 2D6 when moving on the same level of cover within a ruin?
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Armies I field - Tau, Dark Angels, Necrons, Blood Angels |
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![[Post New]](/s/i/i.gif) 2012/08/13 04:06:55
Subject: Moving inside of a ruin on the same level requires 2D6?
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Dark Angels Librarian with Book of Secrets
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Yes. A ruin is difficult terrain from one side to the other.
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![[Post New]](/s/i/i.gif) 2012/08/13 05:38:38
Subject: Moving inside of a ruin on the same level requires 2D6?
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Annoyed Blood Angel Devastator
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That's just nuts as the same floor is tiles with ruins. I guess you can get tripped up on the grout in between the tiles?
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Armies I field - Tau, Dark Angels, Necrons, Blood Angels |
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![[Post New]](/s/i/i.gif) 2012/08/13 05:47:29
Subject: Moving inside of a ruin on the same level requires 2D6?
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Tough-as-Nails Ork Boy
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It's not too hard to imagine broken furniture, loose wires and bits of masonry littering the floors, even though they aren't depicted on the model.
The same as with forests (at least our forests): the base is clear for ease of movement, but we imagine it to be full of branches, tall grass and such.
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![[Post New]](/s/i/i.gif) 2012/08/13 06:08:03
Subject: Moving inside of a ruin on the same level requires 2D6?
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[MOD]
Making Stuff
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Warbrucey wrote:It's not too hard to imagine broken furniture, loose wires and bits of masonry littering the floors, even though they aren't depicted on the model.
The same as with forests (at least our forests): the base is clear for ease of movement, but we imagine it to be full of branches, tall grass and such.
This, in a nutshell.
If we modelled our ruins to look like actual battlefield ruins, you would never be able to stand models on them.
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![[Post New]](/s/i/i.gif) 2012/08/13 06:10:40
Subject: Moving inside of a ruin on the same level requires 2D6?
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Dark Angels Librarian with Book of Secrets
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I thought real world logic didn't work in 40k? Automatically Appended Next Post: Also, watch Enemy at the Gates for what a war-torn city really looks like, and why there is danger even in buildings.
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This message was edited 1 time. Last update was at 2012/08/13 06:11:27
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![[Post New]](/s/i/i.gif) 2012/08/13 06:14:36
Subject: Moving inside of a ruin on the same level requires 2D6?
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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SoloFalcon1138 wrote:I thought real world logic didn't work in 40k?
Automatically Appended Next Post:
Also, watch Enemy at the Gates for what a war-torn city really looks like, and why there is danger even in buildings.
Well 40k logic does not always equate to real world logic on occasions they do cross paths. I have seen a lot of different ruins models and a lot seem to have a design that would force someone moving on them to be very careful or fall several stories if it were an actual ruins.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/08/13 19:59:30
Subject: Moving inside of a ruin on the same level requires 2D6?
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Sinewy Scourge
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Battle Ruins I have seen are pretty cool, they basically have lots of rubble and most of the time it would cause your models to have wobbly model syndrome~
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40K:
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Legends 2013 Doubles Tournament Champion |
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