Switch Theme:

Rune Priest taking the Wolf Priest role?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Stern Iron Priest with Thrall Bodyguard






I was wondering, where I used to stuff a wolf priest to get cc rerolls, would it now be better to get a rune priest and chose the divination primaris for rerolls?
The wolf priest has preferred enemy nerfed to reroll just ones, but may now reroll shooting too.
But you pay the same price to get full rerolls on all "to hits" with the RP, provided you pass the Ld.

WP pro:
-Fearless, preferred enemy always on, 4+ inv.

WP con:
Only reroll ones, power maul.

RP pro:
-Full rerolls to hit, ability to counter psychic powers, granted yet another psychic power. Runic weapon.

RP con:
Power can fail for numerous reasons.

Now, I really like the Wolf Priests, and their ability feels more reliable, but I cant shake the feeling you get more from a RP in the same role these days.

Any thoughts on this? Is there something Im missing?

This message was edited 2 times. Last update was at 2012/08/13 11:17:14


Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

since 2+ is more reliable the wolf priest 4+ is less significant.

with a rune priest you have the ability to get full reroll + something else also

psycic protection on 4+ is way better than fearless because you are marines

my conclusion is take rune priest in runic armour, its the more forgiving choice
-------------------------------------------------

since youre swedish you understand this (i dont know it in english) BRASK-LAPP:

If I would go for tournaments I would stack up on rune priests

If I would know I would meet a lot of Eldar and Grey Knights I would only bring one rune priest to end their psycic reign, against eldar you really dont want to invest in psykers because they are rendered useless

If I would know I would meet a lot of Orks, Tyranids and Dark Eldar I would stack up on Wolf priests

So while Rune priests are the most forgiving all-comers-option wolf priests should be in there, Wolf priests or lords but Lords tend to get expensive quicker than priests


   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Wolf Priest Perks
Wolf priests allow you to take "Saga of the Hunter" so you can outflank a squad of grey hunters.
Does not preferred enemy also let you re-roll wounds of 1?
The wolf priest comes with a 4+ invlun save.

Given those, I would bring 1 wolf priest per army to outflank a squad of grey hunters. After that I would just bring rune priests.
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

labmouse42 wrote:Wolf Priest Perks
Wolf priests allow you to take "Saga of the Hunter" so you can outflank a squad of grey hunters.
Does not preferred enemy also let you re-roll wounds of 1?
The wolf priest comes with a 4+ invlun save.

Given those, I would bring 1 wolf priest per army to outflank a squad of grey hunters. After that I would just bring rune priests.


preferred enemy is reroll to hit on 1 and to wound on 1 yes

yes of course, SoH is a big perk to the wolf priest.

I myself also love the Fenrisian wolves now in 6th edition and wolf priests can give them I5 which makes them perfect for soaking and maybe even kill 1-2 terminators (without them being able to strike back) until you get your real slayer there. I5 wolves is also a great back field support to your long fangs and they are also, because of their size and amount, able to make a non-line of sight screen to your power armour infantry behind them given that the enemy is on same level ground.
   
Made in gb
Longtime Dakkanaut




Directly the answer is no. I would bring a rune priest in the usual role of psychic defence, then jaws or lightning.

Once you have the psychic defence bubble if you want to just want to boost a squad then wolf priest is best.
The main reason is flexibility.

Saga of the hunter means you can outflank a squad.
But also you could decide to boost long fangs and give them stealth.
Or roll with some wolf guard or grey hunters to make them harder.
You can decide as you deploy.
   
Made in se
Stern Iron Priest with Thrall Bodyguard






MFletch wrote:Directly the answer is no. I would bring a rune priest in the usual role of psychic defence, then jaws or lightning.

Once you have the psychic defence bubble if you want to just want to boost a squad then wolf priest is best.
The main reason is flexibility.

Saga of the hunter means you can outflank a squad.
But also you could decide to boost long fangs and give them stealth.
Or roll with some wolf guard or grey hunters to make them harder.
You can decide as you deploy.


So, the ability to cast boosts on other than your own unit, the ability to cast different kinds of boosts,
and to effect all kinds of enemies, is less flexible than to give your joined unit preferred enemy against a specific kind of enemy?
And this after you buy a Rune Priest to get psychic defence anyway?
Suppose you give the longfangs 4+ inv save instead and/or full rerolls, not even beeing in their unit.
And they can reroll for MC, Tanks, Marines or whatever they feel like killing.
Sorry im not buying the flexibility side of Wolf Priests.

This message was edited 3 times. Last update was at 2012/08/14 14:35:15


Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in gb
Longtime Dakkanaut




The flexibility comes as you deploy, as I said.
As you get given your enemy you can decide whether you need to outflank, or whether giving stealth to some long fangs or whether you'll play really aggressively.
Fundamentally changing you can change your list when you see the enemy.

Whereas, for example, prescience will just give a third more hits to a shooty squad, not too many other ways to use this power.

If you bring a priest for psychic defence, as well you might. You push forward to make sure you get into range. If you are close jaws will be of more benefit.
   
 
Forum Index » 40K General Discussion
Go to: