Switch Theme:

Loosely NOD inspired codex WIP  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sybarite Swinging an Agonizer






Hey all I have finally decided that I want to produce my own codex for freeplay fun. At this point I am toying around with ideas for making the primary transport
vehicle being a walker, That is all that is really decided atm so for my first installation Im going to go ahead and lay down some weapon profiles for you guys to chew
at and tell me what you think.


Quake weapons are weapons that fire simultaneous balls of compressed air that at a short range form into multiple extremely deadly projectiles, while at longer ranges the strenght of the shot is represented as the combined force of these multiple blasts striking subsequently.

Quake Rule. Any hit a quake weapon of str 7+ that is scored roll a die. on a 5+ the blasts stuns (see WH40k main rulebook) the vehicle. and when rolling on the damage table vs open topped vehicles the AP of a quake weapon counts as 2.

Quake cannon
Ranges
1-12' str 9 Ap3 Heavy 3 Quake
13-31' Str 7 Ap5 Heavy 2 Quake
32'-48 str 5 ap- Heavy 1 Quake

Quake Rifle
Ranges
1-12' Str5 Ap4 Rapid fire Quake
13-24' Str4 Ap5 Rapid fire Quake
25-30' Str3 Ap- assault 1 Quake

Quake Warhead
Str 7 ap 4 Large blast Firebomb

firebomb
The turn after the firebomb hits at least 5 models the unit counts as moving through terrain with a -1 penalty applied to all dice rolled

"Firebomb" The fire bomb rule is an air fueled fire in essence. One the warhead detonated the fire is spread through a chemical molecule attached to the air. The resulting firebomb is a fearsome and very deadly firey explosion.



So that is all I have at the moment let me know if you would what you like or dislike about these weapons ideas. Thanks!

Wolf


Automatically Appended Next Post:
I take it no one is interested in this. damn.

This message was edited 1 time. Last update was at 2012/08/16 06:25:52


Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500

 
   
 
Forum Index » Dakka P&M Blogs
Go to: