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Made in gb
Space Marine Scout with Sniper Rifle





HQ
Warboss- 105pts
Power Klaw, Twin linked Shoota, Cybork Body, 'Eavy Armour

Troops
5 Nobz- 215pts
Big Choppas, Twin Linked Shootas, 'Eavy Armour, Bosspoles, Waagh Banner

30 Shoota Boyz- 230pts
Big Shoota, Nob with Power Klaw, 'Eavy Armour and Bosspole

30 Shoota Boyz- 230pts
Big Shoota, Nob with Power Klaw, 'Eavy Armour and Bosspole

30 Slugga 'Ard Boyz- 350pts
Big Shoota, Nob with Power Klaw, 'Eavy Armour and Bosspole

Elites
7 Lootas- 105pts

Fast Attack
Deffkopta- 45pts
Twin Linked Rokkits

Deffkopta- 45pts
Twin Linked Rokkits

Deffkopta- 45pts
Twin Linked Rokkits

Heavy Support
Looted Wagon- 130pts
Boomgun, 'Ard Case, Amour Plates, Grot Riggers

Total- 1500pts

The idea is to have the looted wagon and lootas sat at the back of the table shooting problematic units, shootas going up the flanks and the nobz and 'ard boyz with warboss running up the middle to kick eadz in whilst the deffkoptas are harassing the enemies metal bawkses.

I'd love some C&C!
Thanks,
-Ben

Space Marines- Sons Of Prometheus
MagickalMemories wrote:Share your techniques; it's toy models, not nuclear secrets.
 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I'd replace the Looted wagon with some big guns for a start.
   
Made in gb
Yellin' Yoof on a Scooter




Earth

Personally I don't like shoots boys I would replace them with sluggardly boys to give them some extra cc potential I mean they weren't gonna actually hit anything anyway( but it would be quite entertaining )

CHAOS 4000 points 11 wins 1 loss

DAH ORKZ 1000 points 5 wins 2 losses

NIDS 750 points 3 wins 1 loss  
   
Made in ch
Psychic Prisoner aboard a Black Ship





First off I would replace those shootas with sluggas, I mean you choose orks for cc and shootas pretty much suck

Then I wouldn't take nobs they really aren't that good for the ammount they cost, take meganobs they are worth 2 nobs but are strenght 8 save 2+ and a nob with a powerclaw costs 45 wich is more than a meganob and doesn't even have a 2+ save! Nobs aren't the best, im telling you.

Also for the warboss definitely take Mega armour which grants you a 2+ save, a twin linked shoota and a power claw
A power claw alone costs 25pts and a tl shoota costs 5 pts so its pretty much 10pts for replacing a 6+ armour to a 2+ one! Wow

All this information is from gaming experience

When I was 4 years old my mother told me the key to life was happiness, when I went to school my teacher told me to write what I wanted to be when I grow up, I wrote down "happy". The teacher told me I didn't understand the task and I told her that she didn't understand life. 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I love Shoota boyz, and I have never seen a situation where they were inferior to Sluggas.
I'd use whichever boyz you like best.
   
Made in gb
Space Marine Scout with Sniper Rifle





Thanks for the replies guys!
I like shoota boyz and I feel that orks need shooting but that might just be the marine in me
I really wanna use meganobz but at £15 a pop it's a lot of money- does anyone know any models made by other companies that I could use?
Also, apart from Thraka do GW make a Mega Armour warboss model?
I would use big gunz but I got a free basilisk off a free that was broken and couldn';t really be used in his IG army but could be easily turned into a looted wagon so I kinda wanna keep that in the list
Also how many attacks does a slugga boy get on the chrge compared to a shoot boy? Is it 4 attacks on the charge for a slugga boy but 3 on the charge for a shoota boy?
Thanks for the C&C and helping me turn to the orkish ways
-Ben

Space Marines- Sons Of Prometheus
MagickalMemories wrote:Share your techniques; it's toy models, not nuclear secrets.
 
   
Made in us
Yellin' Yoof





Toronto, ON

docwho1234 wrote:First off I would replace those shootas with sluggas, I mean you choose orks for cc and shootas pretty much suck

Then I wouldn't take nobs they really aren't that good for the ammount they cost, take meganobs they are worth 2 nobs but are strenght 8 save 2+ and a nob with a powerclaw costs 45 wich is more than a meganob and doesn't even have a 2+ save! Nobs aren't the best, im telling you.

Also for the warboss definitely take Mega armour which grants you a 2+ save, a twin linked shoota and a power claw
A power claw alone costs 25pts and a tl shoota costs 5 pts so its pretty much 10pts for replacing a 6+ armour to a 2+ one! Wow

All this information is from gaming experience


You've said a lot of things here that conflict with the latest discussions here on Dakka, and from my own personal experience. Shoota boyz are actually very good now, since they can overwatch and deal more damage if you don't get the charge, which is more often going to be the case in a footslogging list. Also, the turn you Waaagh! you can dish out more shots before assaulting in, when in 5th you had to forgo that shooting on a Waaagh! turn.

The ability to Run and Overwatch is also something that is lost by giving your Warboss Mega Armour. Yes, a 2+ save is nice, but your entire squad of boys/nobz loses the ability to run AND overwatch. Not quite worth it IMO.

Also, the benefit of Nobz over MANz is that Nobz can be more customizable. You lose the ability to take a Painboy with MANz, (which I feel should be added to the list, BTW), and the ability to customize your unit. Getting Cybork Bodies is really important, and FNP adds another 30% survival rate. Also, there is a ton of Plasma in the metagame right now due to the reduced effectiveness of Power Weapons in CC, so people are compensating with Plas to deal with GK Termies. The 2+ is not as good as 5+ invuln/5+ FNP in that case.

Right now, I believe one of the most effective small-unit compositions is:

3x Nobz w/ Big Choppa, Heavy Armour
1x Nob w/ Power Klaw, Bosspole
1x Nob w/ Power Klaw, Bosspole, Waaagh Banner!
1x Painboy

All made cybork.

This lets you run the guys with armour up front, absorb overwatch, swing at initiative, and when some get killed in CC, the PKs pile in for the kill.

Also, you are again losing the ability to run with MANz, which, based on the proposed gameplan from the OP, is the way he wants to run his list. Move, run, move, run, move, shoot, waaagh, assault.

Back to the OP list...

For recommended changes, I also advise dropping the Wagon in favour of some Big Guns. A Kannon battery is now a 12 wound BS3 T7 monstrosity shooting 3 Krak/Frag missles a turn for only 88 points. It's hard to get better value.

I have also been enjoying Dakkajets instead of Deffkoptas lately, but that's a personal preference thing.

The other piece of advice is to not run the Warboss with the Nobz, because Nobz don't need the extra kill power. If you throw a couple of PKs into their unit, they will do enough damage without the Warboss. Maybe replacing him with a KFF Mek would be a good idea, giving your army a 5+ cover save against most incoming fire. You will notice with a Green tide that your boys disappear rather fast to sustained incoming fire. It means you will hit the opposing lines with, on average, 30% more boyz than otherwise. And more boyz is more good, right boss?


   
Made in gb
Flashy Flashgitz





chester, cheshire

Disregard EVERYTHING Doc Who and gutrippa said there. They I've terrible advice.

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And my personal favourite, my clan skyre hellpit abomination
http://www.dakkadakka.com/dakkaforum/posts/list/0/374795.page 
   
Made in us
Dakka Veteran





I would downgrade the squad of 'Ard Boyz to regular Boyz, and buy yourself a KFF Big Mek with the points that you save to give your entire Mob a cover save while they march across the board.
   
Made in gb
Longtime Dakkanaut




Trolls will troll.

You'll need a kff to keep your boys alive.
Even then I am not sure this sort of list works anymore.

I would go more gunline with less ork boyz going forward.
   
 
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