Switch Theme:

1500 pt Orks - Possibly the Strangest Compositon Ever?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Pyro Pilot of a Triach Stalker




New York

Big Mek - Kustom Force Field, 'Eavy Armor, Cybork Body

Warboss - Power Klaw, 'Eavy Armor, Cybork Body

Meganobz X4

Battlewagon - Deff Rolla, 4 Big Shootas, Grot Riggers

Boyz X30 - Shootas, 3 Big Shootas, Nob with Power Klaw and Bosspole

Boyz X30 - Shootas, 3 Big Shootas, Nob with Power Klaw and BOsspole

Dakkajet - Extra Supa Shoota, Fighta Ace

Boyz X12 - Nob with Power Klaw and Bosspole

Trukk - Reinforced Ram

Killa Kanz X3 - Big Shootas

Killa Kanz X3 - Grotzookas

Here's the idea:

This list doesn't have a single method of execution. It will require varied tactics in every game.

Trukk + Boyz - This allows for a fast unit that can be positioned to wack a tank or stall a unit that just has to be stopped.

Battlewagon + Meganobz + Warboss - This is another fast unit for taking down tanks, but the Meganobz also will be able to wipe just about any unit(s) off of the board.

Shoota Boyz - Excellent at mowing down infantry and can easily keep an objective under wraps.

Big Mek - Cover save, also makes Boyz be TEQs on turn 1 in some cases.

Killa Kanz with Big Shootas - Excellent anti-infantry to pick off single squads.

Killa Kanz with Grotzookas - Thought you could blob up to help against the shootas? Think Again! Do that and these guys will ruin you. The Kan squads work together to make deployment very awkward.

Thoughts?
   
Made in ca
Fresh-Faced New User




I think the solo trukk/solo wagon is a bad idea. They are essentially the prime targets in your whole lists, and with how paper thin trucks can be, your boyz will just be walkin' the rest of the game anyways. The same goes for your wagon (though it is a tougher nut to crack). It seems like you've picked a green tide army... but you want some mobility as well?
   
Made in us
Pyro Pilot of a Triach Stalker




New York

Faith-Inc wrote:I think the solo trukk/solo wagon is a bad idea. They are essentially the prime targets in your whole lists, and with how paper thin trucks can be, your boyz will just be walkin' the rest of the game anyways. The same goes for your wagon (though it is a tougher nut to crack). It seems like you've picked a green tide army... but you want some mobility as well?


I feel that they force the opponent to make a decision:

You can shoot them down, but end up losing lots of firepower on the Trukk and Battlewagon, not necessarily stopping them (especially the wagon) and leave the rest unscathed to wreak havoc.

Or you can ignore them, and leave them unscathed so that they can wreak even more havok.
   
Made in gb
Longtime Dakkanaut




When you say you force the opponent to make a decision, I think that is the crux of the list.
Your opponent doesn't make any decisions, he shoots high st weapons at battlewagon, lower st at trukks and eventually kanz when they are a threat.
Antiinfantry guns hit whatever footslogging boys that are not in cover until they are in a small number not to worry about.
Then the one AA gun the enemy has thought to brought along will be a match for the aeroplane.
   
 
Forum Index » 40K Army Lists
Go to: