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Made in us
Grovelin' Grot




Alvin,Tx


2000pts BA list
HQ
Reclusiach-130pts

Elites
(8) Sterngaurd-275pts
-4 combi melta
-4 combi plasma
- drop pod

Troops
(8) Death Company-265pts (Chapy goes with)
-PW sword
-PW Axe
-PF
-Rhino

(10) Assault Squad-240pts
-2 Plasma Guns
- Serg with PW Axe

(10) Tac Squad-230pts
-Plasma Gun
-Multi melta
- Serg has combi plasma
-Drop Pod

Fast
Baal Predator-145pts
- Flamestorm Cannon
- 2 Heavy Bolters(cuz you cant snap fire flamers )

Baal Predator-145pts
- Flamestorm Cannon
- 2 Heavy Bolters(cuz you cant snap fire flamers )

(3) Attack Bikers-150pts
- 3 Multi meltas
- 3 twin linked bolters

Heavy

Devastator Squad-130pts
- 4 ML

Vindicator-145pts
-dumb speed w/ Demo cannon

Vindicator-145pts
-dumb speed w/ Demo cannon


I play against a lot of Marine/GK and IG, this list has done me good so far but thought I'd post it and see if i could get some creative criticism.

Its designed to b fast and strong hitting first round list. Basically its run baal preds and death rhino strait into the face of opponent, maneuver bikes for popping vehicles or use them as distraction. Drop pod in sternguard first and take out opponent vehicle/really hurt a termy/paladin squad. Drop tac in 2nd/3rd turn for OBJ grabbing and support.Used to run assault squad w/meltas but found the plasma guns work out really great for them too and allows me to dance with them across the bored instead of running straight into H2H. I use them for OBJ and hitting side Armour on vehicles, or just causing havoc on small high point squads AKA opponent sanguinary squads. Vindicators do what they do, and i find are great against other vehicles and obviously any infantry. Devastator squad is hiding in terrain providing support. Baal Preds are just dumb awesome and am now running heavy bolter on em so i can snap shot, plus its nice to give them at least a little bit of range. Death company are just awesome now and have found that they pretty much destroy anything they assault on turn 2/3 normally plus its nice to be able to double tap bolters then assault. If anything they turn out to b a resilient and great distraction. I use them buy running straight forward 18" then disembarking turn2 without moving rhino and moving, shooting and assaulting.



Da biggest and da best 
   
Made in gb
Perturbed Blood Angel Tactical Marine




I would be worried that you have no anti air. At 2000 points both IG and GK can take a large amount of flyers which will seriously pose a problem for you. Perhaps you could find space for an Aegis defense line?
   
Made in gb
Longtime Dakkanaut




Some basic pointers:
Always take a priest
Positioning a tank to use template is tricky, after which being in assault range isn't fun.
Taking assault troops in a non assault vehicle is no fun.
Taking nothing to really take of aeroplanes is asking for trouble.

You have a good list waiting to come out of this.

Rhino with probably less DC mostly with bolters
Honour guard in a drop pod with 4 plasmas.
10 sternguard(so they can combat squad) with 8 combimeltas and 2heavy flamers, plasma is not so needed with their ammo, flamers are cool.
Baal preds with assault cannons and heavy bolters
2 vindicators.
3 attack bikes with MM
librarian(they are more flexible) maybe with terminator armour and SS

With boring stuff:
tactical squad in a drop pod
ADL with quadgun
dev. squad with 4ML
assault marines with 2 meltas and powersword
probably some sniper scouts to be a cheap scoring unit.

This is starting to make the alpha strike that you were looking for, whilst being more deadly at it and being able to fight off flyers.
   
Made in us
Grovelin' Grot




Alvin,Tx

Thnx for the advice. I totally agree with the anit flyer, for sure need some ADL. I played a game with a Space wolf army as a tester and it raped him by turn 2, the sterguard didn't do anything and i think im actually gonna drop one sternguard and take flamers instead of plasma. Death compnay did dumb things to his terminators, it rolled out to b something like 26wnds from norm atk and 5wnds from Pw sword and 5wnd from Pw axe and 5 wnds from PF.Totally gonna swap out for bolters cuz i dont need the extra atks, the combo of cheap reclusiarch and death comp to re roll hit and wnd is to awesome to replace reclusiarch with more costly librarian. all in all im gonna b dropping 1 sterguard, 1 death comp, and heavy bolter off one of the baal preds, that gives me the ADL i am gonna need.

Also not to brag or nothin but ive placed top 3 in the last 2 GT and 1st and 3rd when they ran the last ard boys for houston. I'm not trying to act like an ass or anything just want ya'll to understand i'm not a newb.


Automatically Appended Next Post:
also the tac squad totally impressed the crap out of me. they took out a long fang squad, dreadnaught, and capt an obj. the ability of the atk bikes along side with the ball preds was what really did in his army since he basically took mass rhino/ LR army.

This message was edited 1 time. Last update was at 2012/08/20 03:47:11


Da biggest and da best 
   
Made in us
Regular Dakkanaut




I have started playing the BA flyer and if you use it right its amazing and it can shot down other flyers pretty well
   
Made in gb
Tower of Power






Cannock

Reclusiarch is a nice HQ for Death Co.

Sternguard will get blown to bits as will come down unsupported first turn. I would ditch these for a unit which fits your army better.

No point putting plasma guns with a power axe. You want to be charging for offensive, which you cannot do with rapid fire weapons.

Tactical Squads is pretty poor in B.A codex. Assault Marines are better and Scouts hold objectives for cheaper.

Heavy bolters on Baal Predators are a waste of points, way too expensive and pretty meh. You do not want to take them, especially if you're doing snap fire.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Grovelin' Grot




Alvin,Tx

my sternguard are there for the one hit wonder. they are great for dropping tanks, or wiping a devastator squad. and the whole army is hitting first turn so they have alot of support. in this game all my combi meltas missed. just crap luck with the die rolls on that one. but normally they pop a tank an the fast vindicators destroy the unit inside. If i was running assault squad to assault then yes they would have meltas. they were made to jump 12 and double tap for support great for cleaning up after a flamestorm cannon.
The heavy bolters do come in really nice from time to time and give me a nice secondary when someone blows of the flamestorm, or if i need the extra rang.

Plus nobody bothers with the tac squad when they have the rest of my army in they're face. and scouts die way to easily. read my battle report 2 reports above your post. the tac squad dominated

Da biggest and da best 
   
Made in gb
Tower of Power






Cannock

One hit wonder costing 275 points? A Land Raider doesn't even cost 275 points base, so you've not made your points back. Dev squads do not cost 275 points either.

Your entire army cannot hit first turn. The Death Co in the Rhino won't be able to assault until turn 3, Assault Squad probably won't be in range until turn 2, Tacticals won't come onto the board until turn 2 earliest and the flamestorms you need to play your cards right. So how is the entire army hitting first turn and the Sternguard getting support?

If the Assault Squad is meant to be a cleaning up unit, then it should be assaulting what you fail to shoot to death. Assault Squads are not a shooty unit, clue is in the name .

I don't think you're getting the point that heavy bolters are very expensive and not very effective. You're only going to hit four shots and wound 3 MEQ, which one will fail armour save - hardly worth the points cost.

How do Scouts die easier when they are sitting your side of the board on a objective? They can get 2+ cover save thanks to camo cloaks.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Grovelin' Grot




Alvin,Tx

wow dude learn to read


Automatically Appended Next Post:
Ohhhh i get it your a fluff player

This message was edited 1 time. Last update was at 2012/08/23 00:51:36


Da biggest and da best 
   
Made in se
Fresh-Faced New User





 mercer wrote:
One hit wonder costing 275 points? A Land Raider doesn't even cost 275 points base, so you've not made your points back. Dev squads do not cost 275 points either.

Your entire army cannot hit first turn. The Death Co in the Rhino won't be able to assault until turn 3, Assault Squad probably won't be in range until turn 2, Tacticals won't come onto the board until turn 2 earliest and the flamestorms you need to play your cards right. So how is the entire army hitting first turn and the Sternguard getting support?

If the Assault Squad is meant to be a cleaning up unit, then it should be assaulting what you fail to shoot to death. Assault Squads are not a shooty unit, clue is in the name .

I don't think you're getting the point that heavy bolters are very expensive and not very effective. You're only going to hit four shots and wound 3 MEQ, which one will fail armour save - hardly worth the points cost.

How do Scouts die easier when they are sitting your side of the board on a objective? They can get 2+ cover save thanks to camo cloaks.



What he said.
   
Made in gb
Tower of Power






Cannock

 DaSmartyistOrk wrote:
wow dude learn to read


Automatically Appended Next Post:
Ohhhh i get it your a fluff player


Read your flawed tactical analysis?

Good luck with your list, dude

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Angry Blood Angel Assault marine






Why not take a Storm Raven Vs Flyers and also it helps to deploy DC to Dakka a unit with there bolters, Saddly they will stand a turn for the retaliation but thats to be expected from a Rino aswell.
The 1 of each PW is nice and all but I run them base just becouse the number of attacks they swarm out is beautifull
I also run Sternguard vets in a can but I run 9 with an apothicary with combi Melta (I run Solid Combi Meltas) and they pop what ever I need turn 1 and with the FNP they almost always servive the counter strike.
If you are going to run more than one pod its bet to run them on an odd number so you get more bang for your buck
The assault squads and Tac squad.... I see nothing wrong here Maby drop the plasma but thats just me (never realy liked plasma)
Cut the attack bikes and take a DC dread, If you take the Storm raven you can attach it to the back or add a drop pod to lay him where ever you wish worse comes to worse you take the pod hold it in reserve drop Tac squad and Stern guard Role the DC Dread in on the Storm Raven and drop the outher Drop Pod empty.
I love the Vinicators dont get me wrong I have seen them do Stupid Fething Good/dirty things to outher ppls armys/Face but to clear a slot for the Storn Raven I would cut one becouse I think the ML Devs have more flexibility.
If you do take the Storm Ravens take a Typhoon ML TLLC and Sponson Huricane Bolters. total 255

Do you ever go into a fight thinking "there's no point giving it my best, I'll get another chance later?"

We only ever get one shot marlin. Life is one shot 
   
Made in us
Grovelin' Grot




Alvin,Tx

thank for the input Blood angels brother, my old list i used to run the death company in drop pod and sterngaurd with death dread in stormraven. gonna right a new list thats flyer BA and give it a test

PS hey MERCER the tac squad did it again. Dropped in and killed a dreadnaught and then in 3rd turn killed the rest of a terminator unit after the vindicators shot them up after the sterngaurd opened up the LR. The way of taking 10 scouts with cammo cloaks only works if your playing a sit and shoot army. Turn 3 wipe of GK player. Yes my tactics are obviously flawed. This is a little advice from someone who actually can play.

Thanks for the input everyone whether it was helpful or not(MERCER), it gave me some food for thought.

Da biggest and da best 
   
Made in se
Longtime Dakkanaut





Gothenburg

One hit wonder costing 275 points? A Land Raider doesn't even cost 275 points base, so you've not made your points back. Dev squads do not cost 275 points either.

Your entire army cannot hit first turn. The Death Co in the Rhino won't be able to assault until turn 3, Assault Squad probably won't be in range until turn 2, Tacticals won't come onto the board until turn 2 earliest and the flamestorms you need to play your cards right. So how is the entire army hitting first turn and the Sternguard getting support?

If the Assault Squad is meant to be a cleaning up unit, then it should be assaulting what you fail to shoot to death. Assault Squads are not a shooty unit, clue is in the name .

I don't think you're getting the point that heavy bolters are very expensive and not very effective. You're only going to hit four shots and wound 3 MEQ, which one will fail armour save - hardly worth the points cost.

How do Scouts die easier when they are sitting your side of the board on a objective? They can get 2+ cover save thanks to camo cloaks.

Agree on all counts. The army is pretty weak actually and tons can be made better.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
 
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