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Made in us
Dakka Veteran





The list itself is simple enough, but I think it could be devastating against just about any opponent. Here's what I'm thinking:

Logan Grimnar, 6 Long Fangs with Multi-Meltas + Drop Pod
10 Wolf Guard with Combi-Flamers + Drop Pod
6 Wolf Guard with Combi-Meltas + Drop Pod
6 Wolf Guard with Combi-Meltas + Drop Pod
9 Wolf Guard with Combi-Plasmas, Rune Priest with Meltabombs (Living Lightning, Jaws) + Drop Pod
9 Wolf Guard with Combi-Plasmas, Rune Priest (Living Lightning, Murderous Hurricane) + Drop Pod
2 Vindicators with Siege Shields

All of that should come to exactly 2000 (or 1999+1) points. Both Rune Priests will normally take Divination for the rerolls, but I can keep their normal powers if I need to.

I feel like there's enough firepower to deal with anything, even if most of it is only "one-shot". Against hordes, 10 flamers and 2 large blasts will do well. Against mech, there's 18 melta weapons and the demolisher cannons. Against elite infantry or multi-wound models, the Vindicators and 18 TL (hopefully) plasma guns will help. Most of these guns are coming down on turn 1...within 6-12" (night fighting doesn't matter)...anywhere I want.
I'm practically guaranteed to get First Blood and Line Breaker. There's 5 scoring units, each going wherever I want. There's great psychic defense.

My only concern is with Mechanized MSU, which I expect will become less popular. If my opponent has 6 units sitting in Razorbacks or Venoms, I won't be doing much damage when everything comes in. Even then, I could leave the Rune Priests with Living Lightning and hit 5 or 6 transports on the first turn.

So any thoughts? Where is this list weak? Any improvements that could be made? Thanks!
   
Made in gb
Longtime Dakkanaut




First turn the enemy will be able to only see 2vindicators, surely first blood to the enemy.
Else you go first pod, then you are reliant on how the enemy turtles in order to get a worthwhile first blood.

You have little mobility, little range, little ability to shoot down flyers, little true cc ability, little number of models.

2 long fangs behind an ADL with quadgun, assault cannons for your drop pods, maybe some termy armour in general. This is the sort of direction I would take it, plus taking some clever allies.
   
 
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