Switch Theme:

1000 Anti -Horde Necrons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Numberless Necron Warrior





USA

HQ
Overlord w/warsycthe,mss,sw-130

Cryptek/Harbinger of Destruction w/Gaze of Flame-45

Troops
25 Necron Warriors-325

Dedicated Transport
Ghost Ark-115

Heavy Support
Doomsday Ark-175
Monolith-200

18 Warriors go with the Overlord and the Cryptek, 7 go into the Ghost ark.
I have the Ghost Ark on one side of the blob and the monolith on the other side. While this all happens I drop pie plates on him from the whip and doomsday ark.


All comes to 990. Just wanting some feedback on things that could be done better.



This message was edited 1 time. Last update was at 2012/08/21 13:19:32


They told me I had too many guns, I disagreed. 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Well first off you need to read your codex, and the rules you only have 1 troop choice, and its immortals who cannot take ghost arks.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Numberless Necron Warrior




Help! Its dark and I can smell...mmm...bacon

I think he was hinting at one squad of ten and one of five, but that is beside the point.
Ftw is correct, you can't take a ghost ark with immortals.

Just one flier would help you a lot in the anti horde and flier defense situation. Tl tesla destructors do wonders.

Also trazyn is not as useful if he is with a troop choice. His best ability would be the scoring one.

At this points level necron transports are very powerful. Armor 13 or fliers.

They Keep Getting Back UP  
   
Made in us
Numberless Necron Warrior





USA

Thank you for the replys.

Thats what i was forgetting, immortals can't be in ghost arks.

[/user]Dragoon65 [user] i don't want to take a flier because it would be a friendly game against a friend and he would have nothing to stop it.

Is Trazyn's effect really not that good, my friend always has a big group of boys and I was hoping his empathic obliterator would help down them a bit?Usually when I play against him we just play, Purge the Alien, becasue we like it better.

Since I can't put the immortals in the ghost ark should I just have them by themselves or should I take out the ghost ark and make the immortals much better? I really want the tesla they come with though. I don't have any abarges or tomb blades.

Any help would be great.


They told me I had too many guns, I disagreed. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

At 1000 points against Orks...cant beat a monolith...most weapons short of SAGs and Power Klaws can't scratch it. Plus 4 hull points.

Maybe a triarch stalker with a particle shredder, that is great anti-horde as well, plus it'd twin link your troops on the hit mobs.

Trayzn seems...a bit overrated, the oblit has a 1/2 chance of causing a wound to all boys in the squad, on a successful wound. They still get armor saves.

I;'d drop the PS on your Overlord, most Ork weapons are not ap 1 or 2, so you can likely get away with the high armor saves and look out sir rolls.

Just for clarity's sake, i'd break out the immortals in your list into the proper squad sizes, since they are max squad size 10, it just reads funny is all.

For orks..i'd consider dropping the immortals for warriors, the boys still won't get armor saves from the shots, and you still wound on 3's. Buuuuut you get more guns on the field, and you can actually use your ghost arc for regeneration of lost warriors.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Numberless Necron Warrior





USA

Thanks iGuy91 maybe i'll give the monolith a second try. The last game I played I had the monolith and imotekh and I was doing okay. But he had upgraded all his guys as much as he could so when he got his warboss close enough he charged my monolith. He had like 8 attacks on the charge and he destroyed it. He then proceeded to destroy my two immortal groups in close combat with a ton of boys and I kept failing their 3+ saves. Then imotekh was useless.

So I thought maybe if I shook up the list a bit and added Trazyn who is suppsoe to be good against hordes and some more immortals I could do some stuff with the tesla because of what it gives me. Also I had the Phase Shifter on the Overlord so I could challange his warboss but I was iffy on it in the first place so I'm going to change it up a bit.

One question though am I using the right crypteks or the ones that would be helping me the most? Or should I use some other ones?

They told me I had too many guns, I disagreed. 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

I like the Monolith idea at this level.
Consider Overlords in CCB with MS and WS
Despair Crypyeks are great vs Orks, even without Deathmarks

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Numberless Necron Warrior





USA

I don't have a CCB and I thought a Despairtek wouldn't be so great because with big groups their fearless?

They told me I had too many guns, I disagreed. 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

Chaos Santa wrote:I don't have a CCB and I thought a Despairtek wouldn't be so great because with big groups their fearless?


re-read the rules 'Mob Rule' and 'Abyssal Staff' again. Or do a search for discussions on the subject in the YMDC forum here.

Long story short, Mob Rule changes the ork unit's leadership value for leadership tests. Abyssal Staff rolling to wound is not a leadership test. It is a substitution of the Unit's most common leadership stat for the unit's most common Toughness stat (what wounds are normally rolled against) Hence it is good vs Orks even without the "wounds on 2+ ability of Deathmarks" since most Orks have a leadership of 7. Even better, it is a template weapon, so d3 auto hits each when you get charged (Wall of Death).

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Numberless Necron Warrior





USA

That answers so many questions. I was really confused on how the Abyssal Staff worked and now i see it for what it truly is. A beautiful weapon of despair.

But I still wonder does it mean that it just gives a wound to the unit of a 3+ for ork boys?

Also just for fun I was thinking of just running a huge deathstar against his orks and was thinking of what I could run in it.Here is what I have so far.

HQ
Nemesor Zahndrekh-185
Vargard Obyron-160
Destroyer Lord w/ MSS,SW,res-190
Necron Lord w/Warscythe,SW,MSS-75
Necron Lord w/Warscythe,SW,MSS-75
Necron Lord w/Warscythe,SW,MSS-75
Necron Lord w/Warscythe,,MSS-60
Harbinger of Eternity w/Chronometron-40

Troops
2x5 Necron Warriors-130

Any ideas on how to make a better deathstar would be great or to improve this one.



They told me I had too many guns, I disagreed. 
   
Made in us
Numberless Necron Warrior




Help! Its dark and I can smell...mmm...bacon

First off trazyn is a good ovelord, he just has to have a niche and I feel his niche is in higher point games. His obliterator would be fun but remember he is still a necron in close combat and if he gets challenged it eliminates his staff entirely. If you take out trazyn and have the ability you could field another doomsday ark for more pie plates of destruction.

They Keep Getting Back UP  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

As far as monoliths go.
Basically, just pound whatever unit the Warboss is in with pie plates, and you should be okay, use it as a center of focus of your army. Keep moving it back as he advances, and you should be okay (I've yet to have an opponent actually destroy my monolith) However, i would think the doomsday ark would suffice, provided you didn't move the thing.

I feel like the chronotek might be better off used as a destrotek or despairtek, usually you use these guys with Orikan or Immotehk to prolong their abilities.

The stormtek is however not a bad idea at all. Lightning field is going to be helpful, however a Destrotek with Gaze of flame can also be quite effective vs a melee army.

Place your troops in cover in close proximity to the monolith, when his units charge, you'll get overwatch, as well as the ability to strike first since they'll be I1. You should be able to weather his lessened charge, and maybe even win the combat given gaze of flame or a lightning field.

Your best hope to kill his warboss is to MSS him, and then beat on him. Failing that, the phase shifter isn't a "bad" idea, but certainly drop the res orb, I don't see it benefiting your small number of troops much. Use the points to bring more bodies.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Sneaky Kommando





With trayzn, you might actually want to try sticking him in a command barge if you want to use that obliterator. The sweep attack from inside an av 13 wall will do wonders for his otherwise mediocre defenses.
In addition, good, cheap anti-horde can be found in Annihilation Barges. At 90 pts a piece, you get a TL Tesla Destructor (that's 4 tl s7 tesla shots + arc chance) and a tesla cannon (2 s6 tesla shots). If there was a good excuse to not take a couple of these bad boys regardless of points, I haven't seen it.

This message was edited 1 time. Last update was at 2012/08/21 07:14:56


"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion

6000 WHFB Dwarfs
 
   
Made in us
Numberless Necron Warrior





USA

So I edited my first post and tried a different list based off what you guys have talked about and what I have learned from what you guys have talked about.

Any help or advice would be great.

They told me I had too many guns, I disagreed. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Looks like a solid list to me, 2 AV13 vehicles at 1000 points and an AV14 vehicle will be hard to handle. As long as you can keep them out of melee and use your mobility to capture objectives late game, you should be set.
I mean, that D-day ark template should be killing a dozen boys at a time if you shoot at the right targets, use the warriors to pick off stragglers, and voila!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Numberless Necron Warrior





USA

Whenever I play against my friend who plays orks he likes to only play Purge the Alien so we only play that. Which lets me not have to worry about objectives and just pure killyness or his units.

They told me I had too many guns, I disagreed. 
   
Made in us
Storming Storm Guardian





I would really look at tesla via immortals and Annihilation Barges. I understand the tendency to think "High strength ord" = Horde Killer but I think you will find that multiple TL Tesla destructors will be making better work of boy blobs.

Especially if you want to power up your troops then using the tesla immortals in combo with a stalker to make all of their guns TL is more effective then blasts.

Ulthwé Eldar 3,211 pts
Necrons 10,001 pts W:18 T:1 L:1
Kabal of the Flayed Skull Dark Eldar 2,552 pts W:3 T:1 L:0
Hivefleet Nivalis Tyranids 2500 pts
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I could see two a-barges out performing a single doomsday ark. They work miracles against hordes.
However i'd keep the warriors as warriors, more bodies/guns would be a better bet in my book.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Sneaky Kommando





Yeah, I'd have to agree with adding some A-Barges. TL tesla destructos are just terrifying against hordes for how cheap they are to put in your army, especially because in order to maximize the effectiveness of the D-Ark, you have to make 100% sure that it does not move, and in a 1000 pt. game, that could be a challenge. Meanwhile, its 175 for the D ark or for 5 pts more, a pair of Barges with big guns that fry things and can still move and defend themselves.

"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion

6000 WHFB Dwarfs
 
   
Made in us
Numberless Necron Warrior





USA

Man all those tips sound great but the major flaw in them all is I have no a barges or stalkers so if I want tesla in my army I'm stuck with Immortals and a scythe but i won't use the scythe becasue i don't want to be a dick to him.

So im going to try this next time i face him and to be nice since he doesn't have alot of anti tank I might take out the monolith and add like 3 Despair teks just to see if they would be a fun thing to run against his hordes.

They told me I had too many guns, I disagreed. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Well then, sounds like you have a good plan in mind. Post a bat rep so we can see how you do!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Numberless Necron Warrior





USA

Will try to never made a battle report before. Seen plenty so that should help.

They told me I had too many guns, I disagreed. 
   
 
Forum Index » 40K Army Lists
Go to: