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Made in gb
Chaos Space Marine dedicated to Slaanesh




England

HQ- Librarian,terminator armour-125

Elites-10x sternguard,2x lascannon,2xcombi melta-290

10x sternguard,2xheavy flamer,3xcombi melta,drop pod-310

Sanguinary priest,terminator armour-85

Troops-10xtactical marines,plasma gun,lascannon-190

-10xtactical marines,plasma gun,lascannon-190

-10xtactical marines,plasma gun,plasma cannon-185

Heavy support-5xdevastator sqaud,4x missle launcher-130

-5xdevastator sqaud,4x missle launcher-130

-whirlwind-90

Fortification-aegis defence line,icarus lascannon-85
40 points apsre no shure what to do with them

The plan is to use the drop poding sternguard to destoy key enemy units/split there forces whilst the heavy weapons thin there ranks before they get to my lines and the whirlwind can help supprt my stern guard also priest will give feel no pain to make them more survivable and FC if i neded to do a counter charge.

This message was edited 1 time. Last update was at 2012/08/21 08:25:15


 
   
Made in us
Leaping Dog Warrior




New York

Tact quads are not that ideal for BA. I would swap out them with assault squads and a death company with bolters in a drop pod. Also i would consider vanguard vets instead of the sternguard if you are looking for quick hitting fun. WIth jump packs they can assault when deep strike.

You might want to think about a jump pack on the librarian to make him move movable and maybe a the same with the priest. Though i do not use priest that much if at all. I never roll 5 and 6 on feel no pain.

Scouts are pretty awesome at holding objectives and with precision shot on the sniper rifles you can really annoy people. Also if an objective is on your side of the table you can get to it round 1 and sniper at smaller enemy units and pray for 6's.

Also i find with blood angels that the ability to move quick with jump packs and with drops coming in round 1 it puts your opponents on their toes and will distract them or make them play very defensively. I play against orks and IG a bunch and they are always nervous of how far and where to move and what will come into play this turn.

Not smart enough for witty signatures 
   
Made in us
Angry Blood Angel Assault marine





Walnut Creek, CA

This is a different type of Blood Angels list, most definitely an assault oriented list and shouldn't consider swapping all the tactical squads for assault squads. I would maybe swap one and drop the TDA on the Librarian for an assault squad with 2x melta.

Your sternguard run a lot of points, the DP unit I can understand, however you could run tactical marines for 100 pts cheaper and serve the same purpose, plus they score. An alternative to the DP Sternguard would be a furioso with H. Flamer and Frag Cannon. It drops 3 templates (2 @ S6 with rending) and runs you 140 pts cheaper. Only downside is that it can only target one unit, unless multiple units are close together and the templates cover both. It may seem like I am against the sternguard, but I'm not. I really like what they can bring to the table, however in 1500 pts it is hard to fit them in just right.

If you make those downgrades, you shoul be able to upgrade that whirlwhind to a vindicator and possibly a baal pred if desired. Attack bikes could be good too.
   
Made in us
Grovelin' Grot




Alvin,Tx

dude where are the baal preds???????? if you run a baal pred your army instantly gets better. I'd say drop the whirlwind which is kinda crap, and run the pred with the pts left over

Da biggest and da best 
   
Made in us
Been Around the Block





It does seem a lot non-assaulty. If you want to stick with that list Id suggest Ultramarines or Dark Angels instead. Id suggest some assault squads or Dreds to add some real BAs flavor if you want to remain sons of Sanguinious.

Unless your playing a more themed army, like a 6th or 7th Co army. Id +1 that army because the BAs dont love thier curse. The Black Rage and Red Thirst are considered shameful burdens, not an OP bump to there stat line. They still adhere strongly to the Codex Astartes and maintain a standard chapter composition. Those Cos are made entirely of Tac squads and are considered Reserves Cos. In which case Id say just go straight Tac squads. I imagine any opponent would be a tad overwhelmed by facing 60 to 70 marines. To stay with that 6-7th Co theme Id go with a jump pack equipped body gaurd for the Librarian,though. It would be the only non Tac squad so you maintain the theme with a small, logical exception.This would allow you a highly mobile reserve and give your gunline army an oppurtunity to respond to serious hh threats.
   
Made in gb
Chaos Space Marine dedicated to Slaanesh




England

Thanks for all the comments guys the main reason i am using tac sqauds is ive used JP infantry for ages now and they get a bit boring and as red angel said the blood angels may be insane madmen but still have more tactical sqauds than assault sqauds also with 6th ive found my decent of angels army gets trashed against anything with a gun.Also i know it would make sence to go dark angels or normal space marines but they dont have sanguinary priests which i find really buff a gunline army against most weapons and the ability to charge at strenth 5 if needed can really be usefull.
@ j MAC-i see what you are saying but furiso dreads frag cannon has no ap so most of the time it will be shruged off also i wouldnt really want to upgrade the whirlwind because its a very good support unit.

so changes the list abit give me your thoughts .
HQ- Librarian,terminator armour-125

Elites-10x sternguard,2x lascannon,2xcombi melta-290

5x sternguard,2xheavy flamer,3xcombi melta,drop pod-195

Sanguinary priest,terminator armour-85

Troops-10xtactical marines,plasma gun,lascannon-190

-10xtactical marines,plasma gun,lascannon-190

-10xtactical marines,plasma gun,lascannon-190


Heavy support-5xdevastator sqaud,4x missle launcher-130

-5xdevastator sqaud,4x missle launcher-130

-whirlwind-90


Fortification-aegis defence line,icarus lascannon-85
total 1700 now have 150 spare carnt think what to get with it any suggestions would help i need sumthing with a good punch not to fused about survivability.

This message was edited 1 time. Last update was at 2012/08/22 09:26:24


 
   
Made in gb
Tower of Power






Cannock

Hey dude,

Not sure why the Sternguard have lascannons and combi meltas. Will you be combat squading them? Either way, Sternguard are anti troop, so wouldn't want the lascannons.

The other Sternguard unit will arrive via Drop Pod first turn, cause some damage and then be blown to bitz next turn. They have no support you see. You're best looking a this unit a bit more.

Your Tacticals haven't got a ride, so they won't get in range too much.

The Devs are pretty cool.

The Whirlwind is the weakest heavy support choice. It's not very offensive and is only good for fragging the lighest armoured troops i.e D.E, I.G, Tyranids and Orks.

With the 150 points spare, get rides for your units.

Hope that helps.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Chaos Space Marine dedicated to Slaanesh




England

Thanks for all the help guys im going to go back to the drawing boared with this list and probly post the revamped one in a few weeks after some test games .
   
Made in gb
Longtime Dakkanaut




I am more positive about this idea. Foot slogging bolter carrying, 3+ FNP troops will be ok.

This will be different but it should fair all right.
However, your units are not set up for footslogging or helping a footslogging army.
May even suggest terminators with CMLs, crazy idea that people going to hate.

I would want more combimeltas for the sternguard in drop pod. If they get a chance to wipe out 2 tanks first turn then should take it.
   
 
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