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Made in gb
Noble Knight of the Realm




Leeds, UK

I have been looking into creating a small hold of dwarfs for my Goblins to assault when they're not gaming (and as a break from painting Green) so have come up with this list, what are your thoughts on this for game play.


Total Roster Cost: 1499

Runesmith - 147 pts
Shield, Runic Talisman, Master Rune of Balance, Rune of Spellbreaking

Thane - 165 pts
Battle Standard Bearer, Master Rune of Gromril, Rune of Resistance, Master Rune of Challenge

Dragon Slayer - 55 pts
Rune of Fire

28 Quarellers - 389 pts
Great Weapon, Full Command

5 Miners - 60 pts
Musician

5 Miners - 60 pts
Musician

30 Ironbreakers - 428 pts
Musician, Standard Bearer, Rune of Determination

Grudge Thrower -95
Engineer

Grudge Thrower -95
Engineer, Rune of Burning

Composition Report:
Points of Lords: 0 (0 - 375)
Points of Heroes: 367 (0 - 375)
Points of Core: 389 (375 - Unlimited)
Points of Special: 743 (0 - 750)
Points of Rare: 0 (0 - 375)

This message was edited 1 time. Last update was at 2012/08/23 18:01:54


Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
 
   
Made in us
Paingiver





No Rune of Accuracy on those Grudge Throwers? Come on you're playing dwarfs take some pride in the craftsmanship if you wanted those to take those like they are you might as well be taking rock lobbas like those primates the greenskins.

I like it, I'm a bigger fan of Hammerers than Iron Breakers though.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I like the little stacks of miners. I took one unit like that in the list I ran most recently, and was definitely interested in a second. In matchups where you need help clearing war machines, you can send them underground. In others, they can act as chaff and war machine protectors.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Noble Knight of the Realm




Leeds, UK

@Hargus56 Unfortunately not, i couldn't find the sweet spot for the anvil of Ironbreakers and two units of miners and the two runed up warmachines so something had to give, hopefully the two engineers will do the job, although looking at it the price of the 2nd GT I have missed the points for the Rune of Burning. I initially wanted Accuracy and Penetrating for the Runes.

Hammerers/Ironbreakers I am still undecided myself, I'm going to proxy Ironbreakers for 8-10 games and then the next set of 8-10 swap them out for Hammerers and decide after the second set what my preference is. Have gone IB's firstly for a defensive stance as opposed to counter punch.

@Red_Zeke Thanks, the miners took a lot of fiddling to fit into the list with the rest of the special choices and is part of the reason why I am so light on runes. I just couldn't resist including a couple of units of them as I love my chaff and ambushers rule. Underground advance looks a lot safer then ambushing however and I can bring them on as a speed bump if needed. Its a shame I couldn't afford bigger units really.

Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
 
   
 
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