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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Here is what I have been using lately among some friends. What would you change? He still has plenty of weaknesses.

A quick note on the rest of the rules I use:
1. Aspiring Sorcerers are ML:2 and generate 1 power from the Discipline of Tzeentch.
2. Chaos Sorcerers with Mark of Tzeentch are ML:3 and gain Fearless. They generate 2 powers from the Discipline of Tzeentch.
3. Discipline of Tzeentch: http://www.dakkadakka.com/dakkaforum/posts/list/0/472534.page#4699750
4. Terminators with the Mark of Tzeentch become Rubric Terminators and have Ap3 Bolters, are Slow and Purposeful, and Fearless.
5. So long as a Psyker with the Mark of Tzeentch is in a Rubric or Rubric Terminator unit, the unit trades out Slow and Purposeful for Relentless.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ahriman, Chief Librarian of the Thousand Sons 225pts

WS 5---------BS 5---------S 4----------T 4--------W 3-------I 5--------A 3--------LD 10--------SV 3+/4+

Unit Type: Infantry, Independent Character, Psyker (Mastery Level 4) Unique

Wargear: The Black Staff, Inferno Bolt Pistol (Ap3), Frag and Krak grenades

Special Rules: Mark of Tzeentch (Included in profile), Book of Magnus, Mastery of Sorcery

Master of Sorcery: Ahriman automatically passes psychic tests. He never suffers a wound from Perils of the Warp- he loses a Warp Charge point instead.

The Black Staff of Ahriman: Force Stave. Ahriman may use multiple Witchfire powers in a single turn.

The Book of Magnus: Before deployment, select any Psychic Discipline in the Warhammer 40,000 rulebook, or the Discipline of Tzeentch. Ahriman knows all powers from the chosen discipline for this game.

This message was edited 19 times. Last update was at 2012/08/30 17:52:05


 
   
Made in ca
Bane Lord Tartar Sauce




The statline looks fine, but in terms of abilities he looks overcosted by just a little bit. I'd maybe make the book of Magnus make it so that he automatically passes psychic tests, and to allow him to swap out any number of his powers for those from the BRB, instead of having to exchange either all or none.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Overcosted? I disagree. This fella makes the codex Ahriman look like a child.

Does anyone else think that the auto-pass psychic checks is good to go? I find that psychic powers are extremely brutal in 6th so the chance to fail should always be there. Trying to stay away from 3.5 style.

Thank for your input my friend.

   
Made in us
Irked Necron Immortal





Fort Wayne, IN

Yeah, I think he's probably overcosted as is. Don't get me wrong, the Black Staff will wreck face against enemy psykers (hellooooo, Grey Knights), but he's pretty squishy for 250 points. I think giving him Eternal Warrior and 2+ armor wouldn't be too unreasonable. As far as the Book of Magnus, I think I'd rather see him get re-rolls for some (all?) of his powers, but need to take the second result (more 'change' and 'chaos' flavored, imo).

DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

You have a good point.

He is, however, supposed to be squishy. His power comes from psychic powers, and if 1 of his powers can be selected and he knows he is fighting someone who can likely Instant Death him, wouldn't he select the Eternal Warrior power from Biomancy?

Regular rolls are super random for powers as it is. With 6-7 psykers each time I play, I have not had the same combo of powers since 6th Ed came out! Fun.

Also, I added auto-pass tests.

This message was edited 4 times. Last update was at 2012/08/28 00:15:56


 
   
 
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