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![[Post New]](/s/i/i.gif) 2012/08/25 16:29:07
Subject: Possible way to make snikrot and his lads "work"...
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Sneaky Kommando
Gothenburgish
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Just a quick idea I had on how to get snikky and his lads to work, as I'm a bloodaxe player who for the entirety of 5th and before that, have brought 3 kommando units. My idea mainly focuses on snikkys unit, as the 2 kommando units coming from the sides seldomly got to charge the turn they entered anyways.
First, I toyed with the idea of bringing grotsnik, to give all kommandos cybork armour and snikkys unit FnP.
Ungortunately, "one scalpel short" isn't Rage.
Then I considered just getting the kommandos the cybork upgrade, and tosding grotsnik into a trukk.
Either way, this proved too expensive, and left me with a unit chasing butterflies.
Then, on the way to the store today, I was thinking about bringing a biker boss with snikky, putting him in front for the lookout sir..
But, as bikes aren't really my stile, I started considering a mega armoured warboss in the front of snikrots unit. Think it could work enugh atleast to force the enemy to focus unwarranted amounts of firepower on the unit, taking preassure of the rest of my army?
Thoughts?
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![[Post New]](/s/i/i.gif) 2012/08/26 01:40:22
Subject: Re:Possible way to make snikrot and his lads "work"...
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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Terrian is your real advantage now, no longer worrying about difficult or dangerous terrain makes these boys able to get where they need relatively fast. The durability is of course the issue at hand. Depending on how you'd like to use these kommandos you have a few options at your disposal personally how i see it.
Anti-Infantry: most particularly sniper or devastator equivalent units, you might not be able to get stuck in as easily but that doesn't stop you from brining big shootas or burnas. Personally I'd go with burnas and a simple Nob with a PK or a BC if you are being cheap. the Burnas will do a great job as removing cover clingers and on the off chance your enemy gets the ballsy idea to charge you instead of waiting to be charged you have 2 wall of deaths waiting for him. Placement in this option is VITAL. Using terrain to the fullest effect you can make sure the enemy is attacking you last unless equipped with assualt grenades, and a decent amount of over watch. I won't lie though, giving Kommandos the ability to take shootas could have made them alot more of a viable unit. You will need to cling to cover as best you can and use it against the enemy rather than allow him to cower in it, make it his tomb.
Ant-Vehicle: A little bit more of a gamble but very doable with Rokkits and a Nob + Power Klaw. You will want to position for rear armor and pray for good rolls but assualt is the only way this tactic is suppose to really work well.
As for a Snikrot, He's a great model but just a little outdated for true use at this time. I would suggest if you do run anything not to run him with a meganob if you hadn't noticed that will mean the entire unit cannot overwatch, run or sweeping advance which are some of the bread and butters of the unit. I would suggest you don't attach an HQ unit to them at all or personally not use them without deffkopta support to be honest. Your HQ is better set running with the main bulk of the horde being shielded from crazy amounts of bodies, Warboss or not.
a weirdboy could possibly be used well i suppose but they are just too chaotic of a unit to begin with since they don't have accute senses and to add to their spantaneous nature with a Weirdboy warphead or not just is too dicey for my liking.
Ultimately you might need to adapt the Kommandos to a place style of outflanking to clean off objectives with minimal reinforcements or securing your own boarders if they become threatens as opposed to a per-emptive assault force before the horde. They just have a bad layout at this time for anything other than close combat which orks are hairy in at this moment. I would say anti-infantry is the best options available to them but i still really like the idea of them being counters to snipers or reinforcements to your supply-lines.
Hope i gave some food for thought.
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/08/28 13:28:41
Subject: Possible way to make snikrot and his lads "work"...
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Shadowy Grot Kommittee Memba
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I've been absolutely adoring snik+burnas+old zogwart. The old snake in the grass technique has squigged three high n' mighty marine characters sofar in sixth.
That's why my three squig models are painted Ultramarinez, Grey Knights and Salamander colors.
If you want, those heavy weapons can be swapped for rokkits, handy against the marines but I find my rokkits never hit anything. Ever. So I've stopped using any rokkits in my army. Strictly krumpin and klaws for my boyz.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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