Switch Theme:

deffkoptas  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Fresh-Faced New User




I seen alot of posts containing positive comments about the use of deffkoptas. I am keen to put some in my list, but unsure as how to best use them and kit them out. Any pointers? Understand a buzzsaw is a must have.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'm looking forward to take a full squad led by a Warboss on bike. Seems like an unusual combo but it seems viable when compared with a Nob Biker squad.

Generally, I'd take single ones and not in squadrons. Otherwise, they suffer from leadership tests.
Deffkoptas are better than in 5th ed, since have T5 and so cannot be instantly kill from a lascannon or a dark matter shot.

This message was edited 1 time. Last update was at 2012/08/26 09:36:45


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut




They can not assault after scout and outflank. Then they can not turbo boost during their scout move. These are limitations not present in 5th where they were a great fast attack choice.

Now they are a little lacklustre.

Leadership is your enemy. Ld7 makes it so very likely that you'll lose a model and turn tail.
This would lead to units of 5 and 1.

The warboss on a bike seems to work for me, but it is very expensive unit. The warboss gives LoS to distribute wounds and a bosspole. Also the warboss on a bike is strong enough to separate from the unit once he is allowed to assault.

A singleton can work quite well, the buzzsaw is now a lot of points given they may never use it:
A third of the missions they will give up a cheap victory point. Then it will likely be first blood.
The other issue is 1 kopta firing is not likely to do much.
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

The Deffkopta is a durable and fast unit but it's assualt is subpar by ork standards but still great if you put it in the right places.

Since the 6th edition rules changes for scout moves and outflank you can't expect to buzzsaw the moment they come into play so you will need to advance up the field and take cover, hopefully avoiding all LOS entirely and making the enemy worried you are going to show up behind him and start shooting down rear armor or assaulting precious supply lines holding objectives

I agree their Morale is one of the worst things about them so a Warboss can counteract it well with them and make for a cheap escourt service for him as well if you just want a bunch of 5 toughess 2 wound models that can all get jink which works amazingly well with nightfight now.

I normally would outflank with these guys and basically know I am going to mess someone's day up by doing that with TL rokkits and rear armor, with a lot of players taking less focus on vehicles this might not be the best option anymore however. The basic TL Big Shootas are great to just throw gunfire around and chomp on infantry, light armored vehicles, and most monsterous creatures as well.

I hadn't used the bombs so much last edition cause they didn't seem to pay off but combining them with a Blitza-Bommah seems like a potent combo if you face a stationary army like the Tau or IG but you better how for some decent placements or high enemy concentration for it to still be worth it.

lastly I would say the main advantage of the deffkopta is just it's overall balance of speed, gunfire, and toughness for a cheap 35 pts it is about as tough as a meganob or at least worth your enemy's attention like they are one.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
 
Forum Index » 40K General Discussion
Go to: