The Deffkopta is a durable and fast unit but it's assualt is subpar by ork standards but still great if you put it in the right places.
Since the 6th edition rules changes for scout moves and outflank you can't expect to buzzsaw the moment they come into play so you will need to advance up the field and take cover, hopefully avoiding all LOS entirely and making the enemy worried you are going to show up behind him and start shooting down rear armor or assaulting precious supply lines holding objectives
I agree their Morale is one of the worst things about them so a Warboss can counteract it well with them and make for a cheap escourt service for him as well if you just want a bunch of 5 toughess 2 wound models that can all get jink which works amazingly well with nightfight now.
I normally would outflank with these guys and basically know I am going to mess someone's day up by doing that with TL rokkits and rear armor, with a lot of players taking less focus on vehicles this might not be the best option anymore however. The basic TL Big Shootas are great to just throw gunfire around and chomp on infantry, light armored vehicles, and most monsterous creatures as well.
I hadn't used the bombs so much last edition cause they didn't seem to pay off but combining them with a Blitza-Bommah seems like a potent combo if you face a stationary army like the Tau or IG but you better how for some decent placements or high enemy concentration for it to still be worth it.
lastly I would say the main advantage of the deffkopta is just it's overall balance of speed, gunfire, and toughness for a cheap 35 pts it is about as tough as a meganob or at least worth your enemy's attention like they are one.
|