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Made in us
Revving Ravenwing Biker





Space Wolves 750 Point

1 Rune Priest, (Runic Armor – JOTWW, Living Lighting) – 120 (Pack Leader for the Grey Hunters)
9 Grey Hunters (Plasmagun, Wolf Standard, Rhino) - 190
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) – 220
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen ,Wolf Standard, Rhino) – 220

= 750

Space Wolves 1000 Point

1 Rune Priest, (Runic Armor – JOTWW, Living Lighting) – 120 (Pack Leader for the Grey Hunters)
9 Grey Hunters (Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) - 205
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) – 220
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) – 220
5 Long Fangs (4 Missile Launchers, Razorback w/ TL Lascannon) - 190

= 955

Space Wolves 1500 Point

1 Rune Priest (Runic Armor - Living Lighting, JOTWW) - 120 (Pack Leader for the Grey Hunters)
9 Grey Hunters (Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) - 205
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) - 220
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) - 220
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) – 220
5 Wolf Scouts (x1 Meltagun, x5 Metabombs, Mark of the Wulfen) – 125
5 Long Fangs (4 Missile Launchers, Razorback w/ TL Lascannon) - 190
5 Long Fangs (4 Missile Launchers, Razorback w/ TL Lascannon) - 190

= 1490

I have the grey hunters already and I really do not want to go buy 1-2 melta blisters and I have like 10 Plasma Guns ... about to start buying the rhinos / razors (just mass razor kits)
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Pretty good lists.

I am not a fan of Scouts, and my general rule of thumb with my SW is every 500 pts. take LFs, but to each his own. Any reason you aren't taking 5x MLs per LF squad?

I think at the 750, you should definitely drop a GH squad for some LFs. At that point level you will be seeing a tank or two and the LFs can help with that.

I am not quite a fan of the Scouts, I know they are your throw away unit, but 125 for a throw away is a bit much.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in gr
Furious Fire Dragon





Greece

I agree for the scouts better a LF with ML
for the 1000 if you drop one GH then you have to little inf power i dont see who to fit a LF there

"Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."Leman Russ 
   
Made in us
Revving Ravenwing Biker





Any suggestion on what to swap the scouts to? In my local meta they mainly play 750-1k due to time restrictions ... and im just now modeling (1 squad finished and about to start buying razorkits - have everything but them)

The long fangs are 5 instead of 6 just because the extra cost to the overall list ... if i dont have 10 grey hunters I lose the free plasma gun. And ya i could drop em for long fangs but vs full assault armies id rather have the extra bodies (good buddy of mine plays nids)

This message was edited 2 times. Last update was at 2012/08/27 02:27:45


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Well if you play big assault armies, I have found taking a more defensive position is usually better. Many assault armies just charge forward, and need to get into assault ASAP. With that said, I did some work on AB and I have come up with the following 750 Pts. List...

-Rune Priest (Can go with either GH or LFs, BRB Psychic powers are apparently great for LFs)
-2x GH w/ 2x Plasma, Standard
-2x LFs w/ 4x MLs, Razorback

Or you can drop the Razorbacks for Rhinos for the GH, and that leaves you with 10 pts.... PC for the LFs?

Basically the strategy here would be to castle up and just shoot everything every turn, use the Razorbacks to cover your sides and the GH to be your front line. Granted this army will suffer against more mobile armies, but at 750 pts, you should be playing on a smaller table so foot-slogging isn't too bad.

At 1k you could do the following:
-Rune Priest
-2x GH w/ 2x Plasma, Standard, Rhino
-2x LFs w/ 5x MLs, Razorback
-GH (6-man) w/ Razorback, Flamer

The last GH squad is a filler, you can make it 5 guys with a plasma if you like. This is basically a build on the 750 pts. but it adds some more refinements to the current troop choices. The army's strong suit is the amount of firepower it puts out.

With the supposed updates to the HB, those razorbacks will be very clutch!

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in us
Regular Dakkanaut




North Carolina

Your Rune Priest are illegal. You've got to mix up their wargear.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

 beezley1981 wrote:
Your Rune Priest are illegal. You've got to mix up their wargear.


???

He is listing three different army lists. Each one only contains one rune priest. He is fine.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in us
Regular Dakkanaut




North Carolina

 MadMaverick76 wrote:
 beezley1981 wrote:
Your Rune Priest are illegal. You've got to mix up their wargear.


???

He is listing three different army lists. Each one only contains one rune priest. He is fine.


Well then, yeah, that works
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

 MadMaverick76 wrote:

I think at the 750, you should definitely drop a GH squad for some LFs. At that point level you will be seeing a tank or two and the LFs can help with that.


I'm currently in an escalation league and I just played a 750 point game against a Necron list with TWO monoliths.

Whereswaldo wrote:
Any suggestion on what to swap the scouts to?


One idea would be to drop the scouts for a wolf priest. Attach him to a squad of GH's with 2xPlasmaguns and declare Preferred Enemy against infantry. He will dramatically increase the effectiveness of your plasmaguns. You'll also have 25 points left over which you can use to add another ML to your LF squad.

This message was edited 2 times. Last update was at 2012/08/27 13:52:39


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Revving Ravenwing Biker





If the grey hunter squads arent full 10 man they lose out on the 2nd plasma gun which is free for having a max squad. Thinking about dropping the scouts and adding in a 6 man grey hunter squad in a basic TL HB razorback and use them as a capping squad / the razor for mobile fire support.


Automatically Appended Next Post:
This is what its looking like now ... at 1k I will just throw 20pts of wargear on the RP.


Space Wolves 750 Point

1 Rune Priest, (Runic Armor – JOTWW, Living Lighting) – 120 (Pack Leader for the Grey Hunters)
9 Grey Hunters (Plasmagun, Wolf Standard, Rhino) - 190
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) – 220
6 Long Fangs (5 Missile Launchers, Razorback w/ TL Lascannon) - 215

= 745

Space Wolves 1000 Point

1 Rune Priest, (Runic Armor – JOTWW, Living Lighting) – 120 (Pack Leader for the Grey Hunters)
9 Grey Hunters (Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) - 205
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) – 220
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) – 220
6 Long Fangs (5 Missile Launchers, Razorback w/ TL Lascannon) - 215

= 980

Space Wolves 1500 Point

1 Rune Priest (Runic Armor - Living Lighting, JOTWW) - 120 (Pack Leader for the Grey Hunters)
9 Grey Hunters (Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) - 205
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) - 220
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) - 220
10 Grey Hunters (x2 Plasmagun, Mark of the Wulfen, Wolf Standard, Rhino) – 220
6 Grey Hunters (x1 Meltagun, Razorback w/ TL Heavy Bolter - 135
5 Long Fangs (4 Missile Launchers, Razorback w/ TL Lascannon) - 190
5 Long Fangs (4 Missile Launchers, Razorback w/ TL Lascannon) - 190

= 1500

This message was edited 2 times. Last update was at 2012/08/28 11:49:39


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I know that the idea is to be plasma heavy and that's a good thing. But you NEED some melta. Lascannons and Krak Missiles cannot reliably deal with Heavy armor - especially when your lascannons are mounted on fragile razorbacks.

My recomendation would be to make one of your 10 man squads have 2 meltaguns and then exchange their Rhino for a Drop Pod. They can drop in and vaporize one high AV target on their first turn. Your opponent will be forced to deal with them on his turn and that will buy you some time to move the rest of your units up.

Also...Consider saving some points by dropping MotW on a couple of your squads. Plasmagunners want to sit back and shoot. They don't want to rush into CC - especially since you cannot charge if you've shot the plasmaguns. Choose one or two squads that will be supporting the other and take away MotW from them.

EDIT : I say this because you have spent 100 points on wargear that only works in CC (four units of GH's have both MotW and a wolf standard.) These points are wasted if the units don't actually make it into close combat. So decide in advance which units you want to be your assault units and concentrate the CC gear in those units.

Next, keep the option to put your Rune Priest with the Long Fangs open. Don't just automatically assume that he should be with the Grey Hunters. Divination powers combined with Missile Launchers is very effective.

This message was edited 3 times. Last update was at 2012/08/28 13:31:26


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

 Grugknuckle wrote:
I know that the idea is to be plasma heavy and that's a good thing. But you NEED some melta. Lascannons and Krak Missiles cannot reliably deal with Heavy armor - especially when your lascannons are mounted on fragile razorbacks.

My recomendation would be to make one of your 10 man squads have 2 meltaguns and then exchange their Rhino for a Drop Pod. They can drop in and vaporize one high AV target on their first turn. Your opponent will be forced to deal with them on his turn and that will buy you some time to move the rest of your units up.

Also...Consider saving some points by dropping MotW on a couple of your squads. Plasmagunners want to sit back and shoot. They don't want to rush into CC - especially since you cannot charge if you've shot the plasmaguns. Choose one or two squads that will be supporting the other and take away MotW from them.

EDIT : I say this because you have spent 100 points on wargear that only works in CC (four units of GH's have both MotW and a wolf standard.) These points are wasted if the units don't actually make it into close combat. So decide in advance which units you want to be your assault units and concentrate the CC gear in those units.

Next, keep the option to put your Rune Priest with the Long Fangs open. Don't just automatically assume that he should be with the Grey Hunters. Divination powers combined with Missile Launchers is very effective.


+1

The lists you have are very good, I agree though, a melta squad is at least a must in this new edition still. In 5th, it was all melta, in 6th the viability of plasma has brought it just slightly in the front of the melta in terms of utility. With that said, add some melta/lascannon some where at 1000 & 1500 pts. You can stay plasma heavy, but one squad should be rocking some meltaguns for the LRs/Monoliths that you will face.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
 
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