Your army as written has some gaps. You don't have a good way to deal with flyers or AV14. You have more anti-horde firepower then I think you need. If you play a lot of orks, tyranids, or footslogging armies, I think you would do fine. But you need a bit more balance IMHO.
If you just want a librarian to port you around, just buy a basic one in TDA and save 100 points. He'll be tougher, and you don't realy need the extra firepower and special rules that Tigerius brings. You do, after all, have a full 10 man terminator squad to kill things. I'd also recommend assault cannons in this role (and a chainfist or two if you have some spare points).
I'd drop the assualt squad down to 5 man, and give them a flamer. I'd like to see a chaplain leading them. You can advance with the rhino, keeping behind it for cover. A larger squad might have problems staying behind things.
I'd swap both your tanks for a pair of auto/las preds. You have lots of guys who can shoot infantry to death, but not a lot of anti-tank, and almost nothing that can threaten flyers. While massed ground fire is not the best way to down flyers, 4xAC and 4xLC shots should get at least one hit, and depending on which gun landed, give you a good chance for a glance/pen. And when not needed for AA fire, predators can almost always find something worth shooting at.
While PCs are cheap in tac squads, blast weapons can't snap-fire on the move, so I don't recommend them for mobile squads. I'd go with double melta (MM/M) for the rhino squad. Defiantly stick with one of the free heavy options (HB/MM/ML), as you aren't going to get w whole lot of use out of it. While the flamer is not a bad weapon, you don't have a whole lot that can deal with AV14, so it's good to have.
I'd go double plasma on the camping squad. Alternatively, replace them with scouts, behind a ADL if you have the points, or just hanging in the local forest/ruins if you don't. A third option would be to combat squad them and buy them a razorback.
|