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Made in us
Nasty Nob






Gardner, MA

Im thinking a large mob led by a Commissar - does any one have any experience with a unit list before, before I go out and sink the $ I was hoping to get some insight into this rarely seen IG unit.

A man's character is his fate.
 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

You mean Commissar Lord, correct? I think Ailaros used them to some effect last edition, but this time round...maybe not so much.

They can provide cover to all of your vehicles really easily though? Or to your other small units (CCS, PCS, SWS, whatever).

I'm not too sure, haven't run them more than once or twice (and that was more for laughs than for trying to work out how they go)

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Stalwart Veteran Guard Sergeant




Chicago, Il

Ogryns are tough to run correctly, they are stubborn, but have pretty crappy leadership, and while they hit hard, they have no capability to get through armor. I've had success in 5th with combining them with a Psyker Primaris and Lord Commissar. The unit becomes very pricy, but is a nasty surprise for most opponents. All that Str 5 Assault fire combined with power attacks from the commissar and force attacks from the psyker makes for a rude surprise for average marines.

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Made in us
Ship's Officer





Reading, UK

Castitas wrote:
Ogryns are tough to run correctly, they are stubborn, but have pretty crappy leadership, and while they hit hard, they have no capability to get through armor. I've had success in 5th with combining them with a Psyker Primaris and Lord Commissar. The unit becomes very pricy, but is a nasty surprise for most opponents. All that Str 5 Assault fire combined with power attacks from the commissar and force attacks from the psyker makes for a rude surprise for average marines.
Primaris with Biomancy has the possibility to make that squad quite nasty.

DoW

"War. War never changes." - Fallout

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Made in us
Longtime Dakkanaut




 DogOfWar wrote:
Castitas wrote:
Ogryns are tough to run correctly, they are stubborn, but have pretty crappy leadership, and while they hit hard, they have no capability to get through armor. I've had success in 5th with combining them with a Psyker Primaris and Lord Commissar. The unit becomes very pricy, but is a nasty surprise for most opponents. All that Str 5 Assault fire combined with power attacks from the commissar and force attacks from the psyker makes for a rude surprise for average marines.
Primaris with Biomancy has the possibility to make that squad quite nasty.

DoW


This.

I know Hulk has been a long time advocate of using them with Yarrick. Seems to me you want to attach some sort of IC's to the to take advantage of Look Out Sir! Also, find a way to make them as mobile as possible.


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Oh and Motyak: Love the pic! Firefly is the shiznit!

This message was edited 1 time. Last update was at 2012/09/02 04:06:33


 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

I have run them with success in 5th. I did this by having a squad of 5 ogryns with Commissar Yarrick in a Chimera. I know, a bit of a point sink. However, it could realy tear through some space marines on the charge. Now that 6th has changed how assaults and furious charge work, they are not as good in that role. It was good when they could strike at the same time as normal SM, at I4, now, that is not possible.

I still run them with Yarrick, mainly for fluff and fun. They realy help get Yarrick into a fight with the other warlord. Plus, the fact that all 5 can fire out of the Chimera hatch is pretty good. That is 15 S5 shots (I know, AP-). It will catch some off guard.

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265 point detachment

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