Switch Theme:

Fateweaver chaos daemon army list 2000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Been Around the Block





I am fairly new to warhammer 40k and i am very new to the warhammer 40k 6th edition rules. I am trying to focus my army on the fateweaver, so what i hope to achieve is an improved fateweaver build army. i think that it would be really useful if you could give me advice on improving my army list.

HQ
Fateweaver - 333
Lord of Change - master of sorcery 260

Elites
3 flamers - 69
3 flamers - 69
5 fiends - 150

Troops
7 Plaguebearers - noxious touch 125
7 Pink horrors - bolt of tzeentch 129
7 Pink horrors - bolt of tzeentch 129

Fast Attack
8 seekers - 136

Heavy Support
Daemon Prince - Daemonic flight Mark of Nurgle Breath of chaos 200
Daemon Prince - Daemonic flight Mark of Tzeentch Bolt of Tzeenctch 200
Daemon Prince - Daemonic flight Mark of Tzeentch Bolt of Tzeenctch 200

2000 Points



This message was edited 2 times. Last update was at 2012/09/02 20:28:26


1800 pts 1500 pts 650pts 4850pts 1500 
   
Made in ca
Implacable Black Templar Initiate



Glasgow, UK

Hey man, good to see more Daemon players cropping up. A few bits of advice for the list:

1) If you're going to give the lord of change master of sorcery then I would give him a third power to use as well. Fair enough you can vector strike and then gaze/bolt something else, but I've found that if I've shelled out the points for MoS its worth giving him something like breath or boon to use as well.

2) Elites look pretty good, though as you've stated that you want to focus your army on fateweaver then crushers might have better synergy. The 3+ save is an absolute nightmare when combined with fateweavers re-rolls, and though they are slower then fiends I've found them to be better in my experience. Of course, YMMV, so if you prefer the fiends then stick with them. 3 man units of flamers are good as well, though since the update I've preferred to run mine in slightly larger units to add a bit of survivability.

3) Troops - I wouldn't bother giving noxious touch to the plaguebearers, if they get into combat they aren't going to hit much anyway with WS3. I would take all of your troops in units of 5, and then add another unit of either horrors or plaguebearers. Bolt is a good upgrade for horrors if your meta is using lots of light armour, and the changeling is always worth it for blue-on-blue shenanigans.

4) I've heard good things about seekers but haven't tried them myself. However, what I've heard is that they should be run in units of 10+, as with their low toughness and weak save they will die quickly. I would just playtest these and see how the unit of 8 goes for you.

This is a fairly standard flying circus list, and will smash certain armies, though it might struggle against armies with high volume of models or firepower. 3 troops is very, very few for 2000, I would try to fit in at least 5. See how the fiends and seekers go for you, but what I've found recently is that with fateweaver and a lord of change you won't really need all the flying princes as much as you'll need more bodies on the ground. I would recommend perhaps crushers to absorb some fire and, if ignored, steamroll anything with 3+ save or higher, more troops, and maybe drop the seekers in favour of some screamers or more flamers. Multi-wound models with eternal warrior are the bane of most peoples' existence, and I would take advantage of that.

Anyway, hope this helped, and good luck with playing daemons!

Chaos Daemons - 3000
CSM - 2000
Black Templars - 1500 
   
Made in us
Death-Dealing Devastator




Birmingham, AL

This is just my taste, but i would do a full tzeentch list. Change the seekers into 3 more flamers and turn the plague bearers into more pink horrors. and the nurgle DP into another tzeentch one.

I like the flying circus.


"The strength of a blade is tested by fire. The strength of a warrior is tested by actions."

4500 pts (1000 or so painted)
1850pts 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







guyvian wrote:I am fairly new to warhammer 40k and i am very new to the warhammer 40k 6th edition rules. I am trying to focus my army on the fateweaver, so what i hope to achieve is an improved fateweaver build army. i think that it would be really useful if you could give me advice on improving my army list.

HQ
Fateweaver - 333
Lord of Change - master of sorcery 260


What's the point of master of sorcery? A MC can already fire 2...you'd need to buy a third power to make that worthwhile. If you want to do that, I'd suggest adding breath and we are legion.

guyvian wrote:
Elites
3 flamers - 69
3 flamers - 69
5 fiends - 150

Seriously here...find some way to max out those flamer squads. 3 man flamer squads are hard hitting, but sacrificial units. 9 man flamer squads burn through enemy armies ridiculously fast. I'd suggest dropping the fiends as well, and using the points to bulk up either the flamer squads, or the seekers.

guyvian wrote:
Troops
7 Plaguebearers - noxious touch 125
7 Pink horrors - bolt of tzeentch 129
7 Pink horrors - bolt of tzeentch 129


Ditto on the worthlessness of noxious touch.

guyvian wrote:
Fast Attack
8 seekers - 136


Ditto that you need more seekers.

guyvian wrote:
Heavy Support
Daemon Prince - Daemonic flight Mark of Nurgle Breath of chaos 200
Daemon Prince - Daemonic flight Mark of Tzeentch Bolt of Tzeenctch 200
Daemon Prince - Daemonic flight Mark of Tzeentch Bolt of Tzeenctch 200


These are odd. The tzeentch princes should probably have a second power (probably gaze) and the nurgle prince can actually use noxious touch, along with cloud of flies and iron hide. Obviously, this puts you over the points. I would actually suggest dropping either one of the princes or the lord of change and using the points to make the remaining units bigger/better.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in ro
Regular Dakkanaut



Romania

Seekers..only work f you hit 6...otherwise...not really

BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS 
   
Made in us
Longtime Dakkanaut






Westchester, NY

ditto on iron hide, a lot of skyfiring weapons you can take saves against with it. If a quad gun fires it probably gets 3 wounds or something, 5+ saves not so hot. Plus it gets even better with fateweaver making it rerollable

This message was edited 1 time. Last update was at 2012/09/04 04:29:51


 
   
 
Forum Index » 40K Army Lists
Go to: